Page history
August 3, 2022
→The Subspace Emissary bosses: capital letters uniformed
Copying error
−61
Taken from these contributes by Alex the Weeb on the Hands’ pages, for example see https://www.ssbwiki.com/Master_Hand_(SSBB). Never seen on my own though.
+182
Uniforming capital letters
−24
July 31, 2022
July 27, 2022
June 9, 2022
May 26, 2022
April 16, 2022
no edit summary
−3
The Flare Blade Gif probably uses custom balence so I can’t use that an example.
+105
March 10, 2022
December 27, 2021
December 6, 2021
November 25, 2021
November 11, 2021
November 9, 2021
November 6, 2021
November 2, 2021
He can also use it at full HP. Position dependence generally does not qualify as a OHKO, as the move should OHKO from centre-stage.
−86
→The Subspace Emissary bosses: Difficulty casing. Added names from Meta Ridley. Added another MR OHKO and expanded on the existing one, he only uses it at low HP so it is kinda redundant to mention it
+151
November 1, 2021
October 31, 2021
October 30, 2021
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October 25, 2021
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October 17, 2021
-unyielding blade, no sweet. +Flare Blade in 4 and Ult can be fully charged to OHKO, only Brawl needs penultimate. -4 Daybreak and Soccerball, Daybreak doesn't push enough, Soccerball seems to have a limit. +Lucario usmash in 4; in Ult *barely* doesn't OHKO. +Black Knight and Hothead info
−40
no edit summary
−28
-mentions of attacks that have been deemed not OHKOs. -double links (except for larger sections, thank Brawl). -links that don't link to the context. Adjusted Brawl's first paragraph to reflect its current state. Heavily reduced Brawl favoritism, especially with many being false. I think Brawl's bosses can be condensed into 1 section since there's a lot of duplicates, with mentions on where it does and doesn't apply
−3,714
October 16, 2021
Don't see a reason to keep a section that talks about a non-OHKO. "The only way to survive is by jumping off" is funny because 1, it sounds super sinister even though everyone would do that and 2, you can also just kill it. Hero with giant sounds a little cheaty, but I guess since it is in his kit
m−503
Dropped your cheat codes. Thanks for taking care of Brawl, Alex. There's a whole lot there and I remember being bad at SSE but rarely being OHKOd, despite like half of the enemies being listed
m−513
A lot of these straight up aren't one attack, but multiple distinct attacks. Also some of these don't follow the rules established. Also removing ones that aren't true, removing more bloat and fixing some factual errors (e.g Aurora Beam never froze in Brawl). Still WAY more to go...
−8,989
→Playable characters' moves
+165
Started by removing a bunch of bloat/incorrect information. Will finish later
−2,805
Added cleanup tag. There's more errors than I thought. A serial sockpuppet added lots of these with poor or wrong sources. Articuno can OHKO Mario (and Yoshi but not Link). Polar Bear can't spawn on FD, but it can spawn on TEST and a smash throw does huge amounts of KB, so it should work on FD. Removed needless Brawl comment in Melee's section. Rainbow Cruise has no hitbox. Big Blue's cars have no hitbox in Melee. A lot of "sweetspots" probably aren't. Removed double or trailing spaces
−433
October 15, 2021
Removed mention of Brawl Aeroblast since I couldn't get it to work. Changed to standard apostrophes. There's still a few things that I'm dubious about that I haven't tested yet, so I'll probably trim more out later
m−251
→Items: Lugia needs multiple hits to overlap, couldn't get it to happen. Articuno doesn't exist. Ho-Oh can't OHKO with all hits, even if there's prior damage; different method works. Bonsly doesn't launch near far enough. Weavile hits high, but not OHKO. Metagross doesn't count unless Piplup does, even then it requires you to deliberately ram into it and that still isn't enough. Lati@s barely has KB. Snorlax doen't work, even when jumping higher. Couldn't replicate Wright, Lyn, or Mac
−926
May 27, 2021
April 21, 2021
January 18, 2021
Undid edit by Black Vulpine: OHKOs aren't a mechanic, but a consequence of attack parameters. Besides, this article is long enough as is, and not every article needs an origin section
−1,621
Undid edit by Miles of SmashWiki: You are utterly wrong about this being unnecessary. All you have to do is look at Shield to find out just how wrong. Such an origin section explaining the history of the mechanic is ABSOLUTELY noteworthy.
+1,621
Undid edit by The Other Jared: utterly unnecessary
−1,621
added an origin section
+1,621
January 4, 2021
Undid edit by Black Vulpine: Alright, after retesting with different parameters, I found this does work. It’s very weak and requires no DI AT ALL to work.
+96
Unable to replicate on Mario and Final Destination, our criteria for determining a OHKO. Just because it can OHKO Pichu doesn’t make this qualify.
−96