Super Smash Bros. Ultimate

Kazuya (SSBU)/Down special

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This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Heaven's Door.
Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Need timing data for all 3 versions of the move.
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Grabbox visualization of Kazuya's down special.
Grabbox visualization of Kazuya's aerial down special.
Hitbox visualization of the falling portion of Kazuya's down special throw.
Hitbox visualization of the throw portion of Kazuya's down special.
Grabbox visualization of Kazuya's down special when he has Rage, referred to as Rage Drive.
Hitbox visualization of Kazuya's Rage Drive while falling.
Hitbox visualization Kazuya's Rage Drive when landing.
Grabbox visualization of Kazuya's Rage Drive when done via motion-input.
Hitbox visualization of Kazuya's Rage Drive landing when done via motion-input.

Overview[edit]

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Hitbox, grab and throw Data[edit]

Heaven's Door, similar to Force Palm, spawns hitboxes if the grab portion whiffs. Rage Drive, by contrast, does not have these hitboxes, regardless of whether or not the move was motion-input.

Heaven's Door[edit]

ID Radius Bone Offset G A
Frame 14
0 4 top 0.0 8.75 5.0 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png
1 3.5 top 0.0 7.75 0.0 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png
2 3 top 0.0 8.75 5 HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png
3 2 top 0.0 7.75 12.5 HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png
Frame 15
0 4 top 0.0 14 5 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png
1 3.5 top 0.0 19 9 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png
2 3 top 0.0 14 5 HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png
3 2 top 0.0 19 9 HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset H× SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Frame 16
0 0 0 10% 0 AngleIcon70.png Standard 80 60 0 HitboxTableIcon(False).png 3 top 0.0 19 4.5 0.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kazuya Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 10% 0 AngleIcon60.png Standard 80 60 0 HitboxTableIcon(False).png 3 top 0.0 12 6 0.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kazuya Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 8% 0 AngleIcon64.png Standard 75 50 0 HitboxTableIcon(False).png 3 top 0.0 3 4 0.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kazuya Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Frame 17
0 0 0 10% 0 AngleIcon70.png Standard 80 60 0 HitboxTableIcon(False).png 3 top 0.0 19.5 4.5 0.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kazuya Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 10% 0 AngleIcon60.png Standard 80 60 0 HitboxTableIcon(False).png 3 top 0.0 12 6 0.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kazuya Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Frames 18-19
0 0 0 10% 0 AngleIcon70.png Standard 80 60 0 HitboxTableIcon(False).png 3 top 0.0 20 4.5 0.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kazuya Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset H× SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Landing hitbox
0 0 0 10% 1 Sakurai angle Forward 80 80 0 HitboxTableIcon(False).png 4 top 0.0 4 -7 0.8× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Kind ID Damage Angle Angle type BK KS FKV H× Effect Type Sound
Throw
Throw 0 17% AngleIcon60.png Forward 80 60 0 0.0× Normal (effect) Body (type) L None
Break 0 5% AngleIcon70.png Forward 60 30 0 0.0× Normal (effect) Body (type)