Page history
November 1, 2021
October 19, 2021
October 4, 2021
Undid edit by Kesterstudios: ZSS's grab has been a tether for its entire existence.
−65
→List of grabs
+65
September 27, 2021
September 20, 2021
August 30, 2021
August 29, 2021
August 23, 2021
August 22, 2021
August 19, 2021
August 15, 2021
→Initial grab range by game: No it does not, see the discussion in the ult channel on the discord server, or look up a video of people actually testing standing grab reach ingame
m+10
→Initial grab range by game: Wait, don't all/most of these say they are from bone 0 or some central point? Wouldn't that be how far they truly are?
→Initial grab range by game: Needs data on actual effective grab reach
+1,038
July 1, 2021
May 10, 2021
April 13, 2021
April 2, 2021
→In Super Smash Bros. Ultimate: How did I not notice this very obvious mistake on Meta Knight...
−17
→In Super Smash Bros. Melee: link changed due to deletion of the original.
m
April 1, 2021
→In Super Smash Bros. 4: added tethers and extended grabs
+5
→In Super Smash Bros.: merging Luigi and Ness because 0.64 is about a 0.02u difference in regular units. It's better to list them together due to the margin of error with the testing method.
+4
→1.0.8
m+2
→In Super Smash Bros. 4: added update history to Smash 4's grabs. THIS IS NOT AN APRIL FOOLS JOKE.
+2,004
→In Super Smash Bros. 4
+93
March 30, 2021
Don't know why this page had two incomplete tags or why the image was left aligned; made the layout weird
m−35
→In Super Smash Bros.
m−2
→Initial grab range by game
+370
→NTSC-J to NTSC-U: last edit for 64 I swear
−2
→NTSC-J to NTSC-U
m+3
→In 64: version differences
+334
→In Smash 4
m−1
→In Smash 4
m+11
→Initial grab range by game: 64 grab ranges. Every game is covered.
+1,968
→Initial grab range by game: simplified the tables
−1,093
→In Melee: Corrected grab range list
−27
→In Melee
m+1
→In Melee
+908
March 29, 2021
March 24, 2021
→In Ultimate: Dash and pivot grab ranges are affected by movement. As such, it is NOT reliable to rank them with radius and offsets as with standing grabs,
−1,228
→Update history
m+9
→In Ultimate: Adding Pivot and Dash grab ranges
+1,225
→Update history: Adding Sheik's 7.0.0 change
m+84
March 23, 2021
→Initial grab range by game: converted all into tables
+3,684
→Update history: adding more grab changes through patches.
+630
→Update history
+305