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Wolf (SSBB)/Down smash: Difference between revisions

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(<3 wolf's down smash)
 
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==Overview==
==Overview==
[[File:Wolf Down Smash Hitboxes Brawl.png|thumb|Hitboxes of Wolf's down smash - first hit at the top, second hit in the middle, and unsweetspotted hit at the bottom.]]
[[File:Wolf Down Smash Hitboxes Brawl.png|thumb|Hitboxes of Wolf's down smash - first hit at the top, second hit in the middle, and unsweetspotted hit at the bottom.]]
Wolf swipes his claws on both sides of his body, first in front and then behind. The first hit deals {{DamageWhenCharged|14}} damage and the second hit deals {{DamageWhenCharged|13}}, with the unsweetspotted hit dealing {{DamageWhenCharged|10}}. This attack has very low startup lag and even less ending lag, along with powerful horizontal knockback, reliably KOing at around 125%. It is often considered Wolf's best finisher due to it being significantly stronger than the rest of his attacks (except for the very difficult to land [[sweetspot]] of his {{mvsub|Wolf|SSBB|up smash}}) and being even faster than his other KO moves. It is often considered the best [[down smash]] in the game on par with {{mvsub|Meta Knight|SSBB|down smash|alt=Meta Knight's}} due to its great speed and reach, as well as its great knockback for a down smash. When compared to Meta Knight's down smash, Wolf's has slightly less reach and slightly more startup lag, but even less ending lag and the first swipe of it is slightly stronger than the back slice of Meta Knight's. It is also interesting to note that both Wolf and Meta Knight's down smashes have the same amount of frames in their durations.
Wolf swipes his claws on both sides of his body, first in front and then behind. This attack has very low startup lag and even less ending lag, along with powerful horizontal knockback, reliably KOing at around 125%. It is often considered Wolf's best finisher due to it being significantly stronger than the rest of his attacks (except for the very difficult to land [[sweetspot]] of his {{mvsub|Wolf|SSBB|up smash}}) and being even faster than his other KO moves. It is often considered the best [[down smash]] in the game on par with {{mvsub|Meta Knight|SSBB|down smash|alt=Meta Knight's}} due to its great speed and reach, as well as its great knockback for a down smash. When compared to Meta Knight's down smash, Wolf's has slightly less reach and slightly more startup lag, but even less ending lag and the first swipe of it is slightly stronger than the back slice of Meta Knight's. It is also interesting to note that both Wolf and Meta Knight's down smashes have the same amount of frames in their durations.
 
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{BrawlHitboxTableRow
|id=0
|damage={{DamageWhenCharged|14}}
|angle=35
|bk=40
|ks=90
|fkv=0
|r=5.5
|bn=50
|xpos=-3.0
|ypos=0.5
|trip=35
|type=Hand
|effect=Slash
|slvl=L
|sfx=Slash
}}
{{BrawlHitboxTableRow
|id=1
|damage={{DamageWhenCharged|14}}
|angle=35
|bk=40
|ks=50
|fkv=0
|r=4.5
|bn=49
|xpos=-1.0
|trip=35
|type=Hand
|effect=Slash
|slvl=L
|sfx=Slash
}}
{{BrawlHitboxTableRow
|id=2
|damage={{DamageWhenCharged|12}}
|angle=361
|bk=60
|ks=50
|fkv=0
|r=4.5
|bn=48
|xpos=1.0
|trip=35
|type=Hand
|effect=Slash
|slvl=M
|sfx=Slash
}}
{{HitboxTableTitle|Hit 2|24}}
{{BrawlHitboxTableRow
|id=0
|damage={{DamageWhenCharged|13}}
|angle=35
|bk=40
|ks=90
|fkv=0
|r=5.5
|bn=29
|xpos=3.0
|ypos=-0.5
|trip=35
|type=Hand
|effect=Slash
|slvl=L
|sfx=Slash
}}
{{BrawlHitboxTableRow
|id=1
|damage={{DamageWhenCharged|13}}
|angle=35
|bk=40
|ks=50
|fkv=0
|r=4.4
|bn=28
|xpos=1.0
|trip=35
|type=Hand
|effect=Slash
|slvl=L
|sfx=Slash
}}
{{BrawlHitboxTableRow
|id=2
|damage={{DamageWhenCharged|10}}
|angle=361
|bk=60
|ks=50
|fkv=0
|r=4.4
|bn=27
|xpos=-1.0
|trip=35
|type=Hand
|effect=Slash
|slvl=M
|sfx=Slash
}}
|}
 
==Timing==


{{technical data}}


===Attack data===
{|class="wikitable"
{|class="wikitable"
|-
|-
!||1st hit||2nd hit||unsweetspotted hit
!Charge interval
|2-3
|-
|-
!Hits on frames||8-9||13||14-15
!Hit 1
|8-9
|-
|-
!Duration||43||43||41
!Hit 2
|14-15
|-
|-
!Hitlag||9||9||7
!Animation length
|-
|34
!Blockstun||13||13||
|}
|-
 
!Block hitlag||9||9||
{{FrameStripStart}}
|-
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=19}}
!Base damage||14||13||10
|}
|}
{{FrameIconLegend|lag=y|charge=y|hitbox=y}}


==Trivia==
==Trivia==
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[[Category:Wolf (SSBB)]]
[[Category:Wolf (SSBB)]]
[[Category:Down smashes]]
[[Category:Down smashes]]
[[Category:Slash attacks]]

Revision as of 12:22, September 23, 2013

Overview

Hitboxes of Wolf's down smash in Brawl.
Hitboxes of Wolf's down smash - first hit at the top, second hit in the middle, and unsweetspotted hit at the bottom.

Wolf swipes his claws on both sides of his body, first in front and then behind. This attack has very low startup lag and even less ending lag, along with powerful horizontal knockback, reliably KOing at around 125%. It is often considered Wolf's best finisher due to it being significantly stronger than the rest of his attacks (except for the very difficult to land sweetspot of his up smash) and being even faster than his other KO moves. It is often considered the best down smash in the game on par with Meta Knight's due to its great speed and reach, as well as its great knockback for a down smash. When compared to Meta Knight's down smash, Wolf's has slightly less reach and slightly more startup lag, but even less ending lag and the first swipe of it is slightly stronger than the back slice of Meta Knight's. It is also interesting to note that both Wolf and Meta Knight's down smashes have the same amount of frames in their durations.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 Template:DamageWhenCharged 0 AngleIcon35.png 40 90 0 9.1666666666667E-5 50 -5.0E-5 8.3333333333333E-6 0.0 1.0x 1.0x 0.058333333333333% no flag data specified
1 0 Template:DamageWhenCharged 0 AngleIcon35.png 40 50 0 7.5E-5 49 -1.6666666666667E-5 0.0 0.0 1.0x 1.0x 0.058333333333333% no flag data specified
2 0 Template:DamageWhenCharged 0 Sakurai angle 60 50 0 7.5E-5 48 1.6666666666667E-5 0.0 0.0 1.0x 1.0x 0.058333333333333% no flag data specified
Hit 2
0 0 Template:DamageWhenCharged 0 AngleIcon35.png 40 90 0 9.1666666666667E-5 29 5.0E-5 -8.3333333333333E-6 0.0 1.0x 1.0x 0.058333333333333% no flag data specified
1 0 Template:DamageWhenCharged 0 AngleIcon35.png 40 50 0 7.3333333333333E-5 28 1.6666666666667E-5 0.0 0.0 1.0x 1.0x 0.058333333333333% no flag data specified
2 0 Template:DamageWhenCharged 0 Sakurai angle 60 50 0 7.3333333333333E-5 27 -1.6666666666667E-5 0.0 0.0 1.0x 1.0x 0.058333333333333% no flag data specified

Timing

Charge interval 2-3
Hit 1 8-9
Hit 2 14-15
Animation length 34
FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox

Trivia