Super Smash Bros. series

NTSC: Difference between revisions

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{{cleanup|Put info here that is relevant only to NTSC, and expand on this article even more.  Check the version differences and add to this article.}}
[[File:PAL-NTSC-SECAM.png|thumb|400px|Regions of the world which used the different encoding systems]]
[[File:PAL-NTSC-SECAM.png|thumb|400px|Regions of the world which used the different encoding systems]]
The '''National Television System Committe''', often referred to as '''NTSC''', was an analog television encoding system used primarily in North America, Japan, and parts of South America. While it has been made obsolete by the use of HDTV and digital component encoding, the term survives as a colloquial reference to the version of games and other televisual media released in the former NTSC regions.
{{art-wikipedia}}
==Regional differences==
Within the video game community, '''NTSC''' is a term used to refer to the region of North America. The term comes from the analog television encoding system '''National Television System Committee''', the primary method of encoding analog TV for North America, South America, and Japan.
{{main|List of regional version differences (SSBM)|List of regional version differences (SSBB)}}
 
{{art-wikipedia|NTSC}}
NTSC is most commonly used as shorthand for "the North American version of a game". Historically, North America is usually the second region for games made in Japan to be released, as only one translation is necessary (English) for arguably the most important overseas market. As a result, NTSC releases are often the second version of the game, with major bugs fixed and possibly minor changes added.
Both ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' were released in the NTSC regions of Japan and North America prior to PAL regions; in this "gap" between releases, both games were modified slightly in order to both adjust them for regional reasons, such as changing languages or information relating to release dates, or gameplay fixes, such as fixing [[glitch]]es or changing properties of specific attacks.
 
==Summary of NTSC releases of the ''Super Smash Bros.'' series==
===''Super Smash Bros.''===
The original ''[[Super Smash Bros.]]''{{'}}s NTSC release contains a great deal of changes from its Japanese counterpart. Several changes were made to almost all characters, most notably {{SSB|Link}} and {{SSB|Ness}}, both of whom were theoretically [[nerf]]ed down over a tier's worth of [[tier list]] positioning.
===''Super Smash Bros. Melee''===
Aside from translations, there is effectively no difference at all between the Japanese and NTSC versions of ''[[Melee]]'' - both versions of the game even include each others' language available for selection. Both regions received the same revisions between versions 1.0, 1.1, and 1.2.
===''Super Smash Bros. Brawl''===
In order for cross-region online play to be possible, the only differences between versions of ''[[Brawl]]'' are purely aesthetic.


== See also ==
== See also ==
* [[PAL]]
* [[PAL]]
* [[List of regional version differences]]


[[Category:Game regions]]
[[Category:Game regions]]

Revision as of 19:10, June 4, 2014

Regions of the world which used the different encoding systems

Within the video game community, NTSC is a term used to refer to the region of North America. The term comes from the analog television encoding system National Television System Committee, the primary method of encoding analog TV for North America, South America, and Japan.

NTSC is most commonly used as shorthand for "the North American version of a game". Historically, North America is usually the second region for games made in Japan to be released, as only one translation is necessary (English) for arguably the most important overseas market. As a result, NTSC releases are often the second version of the game, with major bugs fixed and possibly minor changes added.

Summary of NTSC releases of the Super Smash Bros. series

Super Smash Bros.

The original Super Smash Bros.'s NTSC release contains a great deal of changes from its Japanese counterpart. Several changes were made to almost all characters, most notably Link and Ness, both of whom were theoretically nerfed down over a tier's worth of tier list positioning.

Super Smash Bros. Melee

Aside from translations, there is effectively no difference at all between the Japanese and NTSC versions of Melee - both versions of the game even include each others' language available for selection. Both regions received the same revisions between versions 1.0, 1.1, and 1.2.

Super Smash Bros. Brawl

In order for cross-region online play to be possible, the only differences between versions of Brawl are purely aesthetic.

See also