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Mario (SSB4)/Forward tilt: Difference between revisions

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(→‎Frame Data: New discovery proving I was wrong)
(not bad, just gotta find animation length somehow)
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{{SSB4|Mario}}'s [[forward tilt]] is a straight kick from Mario's outside leg. It deals 7% [[damage]] and knocks opponents back at the [[Sakurai angle]]. It can be angled in three directions.
{{ArticleIcons|ssb4=y}}
==Overview==
{{SSB4|Mario}}'s [[forward tilt]] is a straight kick from Mario's outside leg.


==Frame Data==
{{competitive expertise}}
All measurements are in [[Frame|frames]].
 
{| class="wikitable"
==Hitboxes==
|-
{{SSB4HitboxTableHeader}}
! [[Hitbox]] IDs !! Startup !! Hitbox lasts for !! Endlag
{{SSB4HitboxTableRow
|-
|id=0
| 0-2 || 5 || 2 || 33
|damage=7.0%
|angle=361
|bk=8
|ks=100
|fkv=0
|r=3.8
|bn=9
|xpos=4.6
|zpos=0.3
|type=Foot
|effect=Normal
|i17=t
|slvl=M
|sfx=Kick
}}
{{SSB4HitboxTableRow
|id=1
|damage=7.0%
|angle=361
|bk=8
|ks=100
|fkv=0
|r=3.0
|bn=8
|xpos=1.2
|type=Foot
|effect=Normal
|i17=t
|slvl=M
|sfx=Kick
}}
{{SSB4HitboxTableRow
|id=2
|damage=7.0%
|angle=361
|bk=8
|ks=100
|fkv=0
|r=2.0
|bn=3
|xpos=1.1
|ypos=-2.0
|type=Foot
|effect=Normal
|i17=t
|slvl=M
|sfx=Kick
}}
|}
|}
 
==Timing==
==Hitbox Properties==
{{technical data}}
Aside from positioning, the hitboxes have the same properties, even when the attack is angled.
{|class="wikitable"
{| class="wikitable sortable"
|-
! Hitbox ID !! Location !! Damage !! Angle !! [[Knockback]] Growth !! Weight-based Knockback !! Base Knockback !! Radius !! Z offset !! Y offset !! X offset !! [[Effect]] !! Odds of Causing [[Tripping]] !! Hitlag Multiplier !! [[Smash directional influence|SDI]] Multiplier !! [[Shield damage|Shield Damage]]
|-
| 0 || Foot || 7% || Sakurai angle || 100 || 0 || 8 || 5 || 4.6 || 0 || 0.3 || [[Normal]] || 0% || 1 || 1 || 0
|-
|-
| 1 || Unknown || 7% || Sakurai angle || 100 || 0 || 8 || 3 || 1.2 || 0 || 0 || Normal || 0% || 1 || 1 || 0
!Hitbox
|-
|5-6
| 2 || Unknown || 7% || Sakurai angle || 100 || 0 || 8 || 2 || 1.1 || 0 || 0 || Normal || 0% || 1 || 1 || 0
|}
|}


==References==
{{MvSubNavMario|g=SSB4}}
[http://opensa.dantarion.com/s4/mastercore2/ Master Core Alpha]
 
{{competitive expertise}}


{{MvSubNavMario|g=SSB4}}
[[Category:Mario (SSB4)]]
[[Category:Forward tilts (SSB4)]]

Revision as of 14:57, April 9, 2015

Overview

Mario's forward tilt is a straight kick from Mario's outside leg.


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7.0% 0 Sakurai angle 8 100 0 3.8 9 4.6 0.0 0.3 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 7.0% 0 Sakurai angle 8 100 0 3.0 8 1.2 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 7.0% 0 Sakurai angle 8 100 0 2.0 3 1.1 -2.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox 5-6