Link (SSB): Difference between revisions

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Having many disjointed melee attacks and two projectile weapons, '''Link''' (Japanese: リンク, ''Rinku'') can be a hassle to [[approach]]. However, his lack of speed and maneuverability cause Link even more problems in [[approach]]ing an opponent. In fact, much of Link's strategy consists of standing back, throwing a few [[projectile]]s, and waiting for an opening. Due to his slow ground movements and attacks, it is imperative that Link players be able to not only [[short hop]] but be able to input an attack immediately afterwards.
Having many disjointed melee attacks and two projectile weapons, '''Link''' (Japanese: リンク, ''Rinku'') can be a hassle to [[approach]]. However, his lack of speed and maneuverability cause Link even more problems in [[approach]]ing an opponent. In fact, much of Link's strategy consists of standing back, throwing a few [[projectile]]s, and waiting for an opening. Due to his slow ground movements and attacks, it is imperative that Link players be able to not only [[short hop]] but be able to input an attack immediately afterwards.


== Moveset==
===A Attacks===
*[[A button|A]] Sword Swipe, 3%
*[[natural combo|AA]] Double Sword Swipe, 2%
*[[natural combo|Rapid A]] Quick Sword Swipe, 2-1%
===[[Tilt attack|Tilts]]===
*[[Forward tilt|Foward A]] Sword Up to Right, 12%
*[[Up tilt|Up A]] Tilted Sword, 8%
*[[Down tilt|Down A]] Sword Poke, 6%
===[[Smash attack|Smash Attacks]]===
*[[Forward smash]] Elongated Sword, 16%
*[[Up smash]] Triple Up Sword, 2, 5, then 10%
*[[Down smash]] Breakdance, 15, 12 (Other Side)%
===[[Aerial attack|Aerial Attacks]]===
*[[Nair]] [[Sex Kick]], 14%
*[[Fair]] Spin Sword, 12-16%
*[[Uair]] Upwards Thrust, 12%
This kick is sometimes used for comboing into an up b
*[[Bair]] Double kick, 5, 8%
*[[Dair]], Down Thrust Sword 16%
===[[Special move|B-Moves]]===
*[[neutral B|B]] [[Boomerang]], 8-10%
*[[up B|B↑]] [[Spin Attack]], 14-16, 2%
Near an opponent, performing this attack will cause the Flaming Punch.
*[[down B|B↓]] Bomb
Throw (Normal which hits) 6%
Smash Throw Right or Left (When hits) 8%
Throw (Normal, non explosion, 2)
Down Throw: 8%
Down Smash Throw: 10%
Running Throw: 7%
===[[Throw|Throws]]===
*[[Forward throw]] [[Hookshot]], 14%
*[[Back throw]], 16%
===Other===
*[[Dash attack]], Running Sword Swipe 12%
*[[Taunt]], (Hyrulian Yell, longest taunt, non-taunt cancellable (with sound) 0%
==Pros and Cons==
==Pros and Cons==
===Pros===
===Pros===
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*Easily juggled and comboed
*Easily juggled and comboed
*[[Recovery]] is easily intercepted, especially with [[spike]]s
*[[Recovery]] is easily intercepted, especially with [[spike]]s
== Moveset==
===[[Weak attack]]s===
*[[A button|A]] Sword Swipe, 3%
*[[natural combo|2]] Double Sword Swipe, 2%
*[[natural combo|Rapid A]] Quick Sword Swipe, 2%-1%
===[[Strong attack]]s===
*[[Forward tilt|↔]] Sword Up to Right, 12%
*[[Up tilt|↑]] Tilted Sword, 8%
*[[Down tilt|↓]] Sword Poke, 6%
===[[Smash attack]]s===
*[[Forward smash|↔]] Elongated Sword, 16%
*[[Up smash|↑]] Triple Up Sword, 2%, 5%, then 10%
*[[Down smash|↓]] Breakdance, 15%, 12% (Other Side)
===[[Aerial attack]]s===
*[[Nair|A]] [[Sex Kick]], 14%
*[[Fair|→]] Spin Sword, 12%-16%
*[[Uair|↑]] Upwards Thrust, 12% This kick is sometimes used for comboing into an up b
*[[Bair|←]] Double kick, 5%, 8%
*[[Dair|↓]] Down Thrust Sword 16%
===[[Special move]]s===
*[[neutral B|B]] [[Boomerang]], 8%-10%
*[[up B|B↑]] [[Spin Attack]], 14%-16%, 2% Near an opponent, performing this attack will cause the Flaming Punch.
*[[down B|B↓]] Bomb, 5% Exploding on hand, 10%-14% thrown (causes 2x combo)
===[[Throw]]s===
* [[Forward throw|→]] Kick, 14%
* [[Back throw|←]] Kick back, 16%
===Other===
*[[Dash attack]] Running Sword Swipe 12%


== Strategies ==
== Strategies ==

Revision as of 16:52, December 31, 2007

Template:Character

This article is about Link's appearance in Super Smash Bros. For other uses, see Link.

Having many disjointed melee attacks and two projectile weapons, Link (Japanese: リンク, Rinku) can be a hassle to approach. However, his lack of speed and maneuverability cause Link even more problems in approaching an opponent. In fact, much of Link's strategy consists of standing back, throwing a few projectiles, and waiting for an opening. Due to his slow ground movements and attacks, it is imperative that Link players be able to not only short hop but be able to input an attack immediately afterwards.

Pros and Cons

Pros

Cons

  • Slow attack speed
  • Slow grab
  • Slow dash
  • Easily juggled and comboed
  • Recovery is easily intercepted, especially with spikes

Moveset

Weak attacks

  • A Sword Swipe, 3%
  • 2 Double Sword Swipe, 2%
  • Rapid A Quick Sword Swipe, 2%-1%

Strong attacks

  • Sword Up to Right, 12%
  • Tilted Sword, 8%
  • Sword Poke, 6%

Smash attacks

  • Elongated Sword, 16%
  • Triple Up Sword, 2%, 5%, then 10%
  • Breakdance, 15%, 12% (Other Side)

Aerial attacks

  • A Sex Kick, 14%
  • Spin Sword, 12%-16%
  • Upwards Thrust, 12% This kick is sometimes used for comboing into an up b
  • Double kick, 5%, 8%
  • Down Thrust Sword 16%

Special moves

  • B Boomerang, 8%-10%
  • B↑ Spin Attack, 14%-16%, 2% Near an opponent, performing this attack will cause the Flaming Punch.
  • B↓ Bomb, 5% Exploding on hand, 10%-14% thrown (causes 2x combo)

Throws

  • Kick, 14%
  • Kick back, 16%

Other

Strategies

Extended Boomerang

Link's boomerang (neutral B attack) goes farther if it is treated as a smash attack. Quickly tap the control stick to the side while hitting B to extend the range.

Bomb Recovery

Like Samus, Link can use his bombs to aid his recovery. However, unlike Samus, Link must use a bit of technical skill and timing. While recovering, pull out a bomb and drop it slowly below Link. Continue to DI toward the stage and then use his bair. This will cause Link to explode toward the platform. Use his Up B and land back safely. Note that Link will not be able to grab the edge because the explosion causes him to face the other direction. To counter this, throw his boomerang before using his Up B.


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