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Item throw: Difference between revisions

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(→‎Directions and strength: Applies to Melee, but other games need more playthrough on my part to recall more correctly.)
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===Damage===
===Damage===
The damage done by thrown items is dependent on how fast the item is moving at the time of impact; this is the only reason smash throws are stronger than tilt ones. In ''SSB64'', the formula is <code>base + (speed * 0.1)</code>, while the damage is halved if the item is simply dropped instead of thrown;<ref>http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Item.html</ref> the formula in the other games is likely similar if not identical.
The damage done by thrown items is dependent on how fast the item is moving at the time of impact; this is the only reason smash throws are stronger than tilt ones. In ''SSB64'', the formula is <code>base + (speed * 0.1)</code>, while the damage is halved if the item is simply dropped instead of thrown;<ref>http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Item.html</ref> the formula in the other games is likely similar if not identical.
===Delay===
There is a small delay animation in each character prior to throwing an item. This delay is not equal in all characters. Some characters including Link, Mario, and Donkey Kong throw their items more quickly than Marth, Pikachu, and Bowser.


==List of items that can be dropped==
==List of items that can be dropped==

Revision as of 19:02, January 13, 2014

King Dedede tilt throwing a Home-Run Bat at Kirby in Brawl.
This page is about throwing items. For information about throws performed from a grab, see this page

An item throw is an attack, performed when the character is holding an item, and then pressing the grab button. Depending on the Analog Stick's position, the direction and strength of the throw will be different. The player can throw an item while in midair or on the ground.

Directions and strength

The player may choose to throw the item in one of 5 directions, although the last is not exactly a throw: up, left, right, down, and none. When the grab button is simply pressed without a direction being inputted, the fighter will drop the weapon, if it can be dropped. It is this feature when used in mid air that forms the basis for bat dropping.

If a direction is inputted, the fighter will throw it in the same direction. The item can be thrown in 2 different strengths: smash (grab and direction are pressed at the same time) or tilt (the direction is held before pressing grab). While on the ground, the player can even throw an item while dashing.

Damage

The damage done by thrown items is dependent on how fast the item is moving at the time of impact; this is the only reason smash throws are stronger than tilt ones. In SSB64, the formula is base + (speed * 0.1), while the damage is halved if the item is simply dropped instead of thrown;[1] the formula in the other games is likely similar if not identical.

Delay

There is a small delay animation in each character prior to throwing an item. This delay is not equal in all characters. Some characters including Link, Mario, and Donkey Kong throw their items more quickly than Marth, Pikachu, and Bowser.

List of items that can be dropped

Super Smash Bros.

Super Smash Bros. Melee

Super Smash Bros. Brawl

References