Super Smash Bros. series

Frame: Difference between revisions

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m (Also something that's inherent to the series, how are you going to create any game that doesn't consist of frames?)
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:''For frame information regarding invulnerability time, see [[Invincibility frame]]''.
:''For frame information regarding invulnerability time, see [[Invincibility frame]]''.
:''For frame information regarding character attacks, see [[Lag]]''.
:''For frame information regarding character attacks, see [[Lag]]''.

Revision as of 19:55, June 28, 2013

For frame information regarding invulnerability time, see Invincibility frame.
For frame information regarding character attacks, see Lag.
For frame information regarding inputs in online smash, see Frame delay.

A frame is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time. The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "hertz," a more general term for "cycles per second") at which the game runs; since the smash games are normally running at 60 or 50 FPS, a frame is, respectively, 1/60 or 1/50 of a second. All events, actions, and movements in the SSB games occur in increments of frames.

Frame data

Frame rates (NTSC and PAL 60Hz)

Frame rates (PAL 50Hz)

  • Super Smash Bros. Brawl - 50 frames per second
  • Super Smash Bros. Melee - 50 frames per second
  • Super Smash Bros. - 50 frames per second