Frame: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
MHStarCraft (talk | contribs) No edit summary |
Omega Tyrant (talk | contribs) m (Also something that's inherent to the series, how are you going to create any game that doesn't consist of frames?) |
||
Line 1: | Line 1: | ||
{{ArticleIcons| | {{ArticleIcons|series=y}} | ||
:''For frame information regarding invulnerability time, see [[Invincibility frame]]''. | :''For frame information regarding invulnerability time, see [[Invincibility frame]]''. | ||
:''For frame information regarding character attacks, see [[Lag]]''. | :''For frame information regarding character attacks, see [[Lag]]''. |
Revision as of 19:55, June 28, 2013
- For frame information regarding invulnerability time, see Invincibility frame.
- For frame information regarding character attacks, see Lag.
- For frame information regarding inputs in online smash, see Frame delay.
A frame is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time. The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "hertz," a more general term for "cycles per second") at which the game runs; since the smash games are normally running at 60 or 50 FPS, a frame is, respectively, 1/60 or 1/50 of a second. All events, actions, and movements in the SSB games occur in increments of frames.
Frame data
Frame rates (NTSC and PAL 60Hz)
- Super Smash Bros. Brawl - 60 frames per second
- Super Smash Bros. Melee - 60 frames per second
- Super Smash Bros. - 60 frames per second
Frame rates (PAL 50Hz)
- Super Smash Bros. Brawl - 50 frames per second
- Super Smash Bros. Melee - 50 frames per second
- Super Smash Bros. - 50 frames per second