Curse: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Noted Eiha and Eigaon's Curse damage and how it works. Also changed the wording on a few sentences to make it read better.) |
(Mechanically it has several differences from poison (e.g. it is not affected by Poison Immunity or Poison Heals).) |
||
Line 4: | Line 4: | ||
'''Curse''' is an attack [[effect]] used in ''[[Super Smash Bros. Ultimate]]''. It is exclusive to {{SSBU|Joker}}'s [[Eiha/Eigaon]]. | '''Curse''' is an attack [[effect]] used in ''[[Super Smash Bros. Ultimate]]''. It is exclusive to {{SSBU|Joker}}'s [[Eiha/Eigaon]]. | ||
Visually, the curse effect resembles the [[darkness]] effect. It also inflicts the '''curse''' status condition on opponents hit by the effect, damaging them over time for a while. | |||
==Status condition== | |||
Fighters afflicted by the curse status condition are shown to be burning in purple flames with a hint of red flicker around them while they take damage, and use their grabbed facial expression. | |||
Eiha and Eigaon's Curse damage is set, though the amount dealt in total differs between the variants. This is achieved through a rehit rate and a set timer. | Eiha and Eigaon's Curse damage is set, though the amount dealt in total differs between the variants. This is achieved through a rehit rate and a set timer. |
Revision as of 11:41, June 22, 2020
Curse is an attack effect used in Super Smash Bros. Ultimate. It is exclusive to Joker's Eiha/Eigaon.
Visually, the curse effect resembles the darkness effect. It also inflicts the curse status condition on opponents hit by the effect, damaging them over time for a while.
Status condition
Fighters afflicted by the curse status condition are shown to be burning in purple flames with a hint of red flicker around them while they take damage, and use their grabbed facial expression.
Eiha and Eigaon's Curse damage is set, though the amount dealt in total differs between the variants. This is achieved through a rehit rate and a set timer.
- Eiha will deal 1% every 45 frames for 361 frames (6 seconds) total. This will always amount to 8%.
- Eigaon will deal 1.5% every 40 frames for 621 frames (5.35 seconds) total. This will always amount to 12%.
List of attack effects | |
---|---|
Introduced in Super Smash Bros. | Normal • Coin • Electric • Flame • Slash • Sleep |
Introduced in Super Smash Bros. Melee | Bury • Darkness • Flower • Freezing • Grab • Inert • Reverse • Screw • Stun |
Introduced in Super Smash Bros. Brawl | Aura • Down • Flinchless • Grass • Paralyze • Plunge • Slip • Water |
Introduced in Super Smash Bros. 4 | Blaster • Magic • Obliviate • Stab • Solar |
Introduced in Super Smash Bros. Ultimate | Chain • Curse • Dedede • Grapple • Ink • Mushroom • Poison • Rapid • Sparks • Fist-Down • Scintilla |