Counterpick: Difference between revisions
No edit summary |
(Pared it down a bit) |
||
Line 1: | Line 1: | ||
'''Counterpicking''' is the act of choosing a [[character]] | '''Counterpicking''' is the act of choosing a [[character]] or [[stage]] in order to have the advantage on your opponent in the next round. | ||
Character counterpicks may be made after a lost match in a [[tournament legal|tournament ruleset]]. For example, after losing to a [[Jigglypuff (SSBM)|Jigglypuff]] player in [[Melee]], a smasher might counterpick with [[Fox (SSBM)|Fox]]. Fox counters Jigglypuff because his [[up smash]] and [[up aerial]] are his best killers, and Jigglypuff will die from said moves at around 55% since it is a light and floaty character. | |||
Stage counterpicks are much the same, except that the losing player chooses the stage to be played on instead. For example, in SSBM, a player may counterpick [[Mute City]] when playing against [[Falco (SSBM)|Falco]], as most of the time the stage presents unfavourable conditions for Falco's recovery. Or, a [[Marth (SSBM)|Marth]] player may counterpick [[Yoshi's Story]], as it is a small stage with close-together platforms - things which work very well with Marth's playstyle (easy tippers and less projectile distance available). Stage counterpicks are often regulated by [[Dave's Stupid Rule]]. | |||
[[Category:Terms]] | [[Category:Terms]] |
Revision as of 16:30, June 29, 2009
Counterpicking is the act of choosing a character or stage in order to have the advantage on your opponent in the next round.
Character counterpicks may be made after a lost match in a tournament ruleset. For example, after losing to a Jigglypuff player in Melee, a smasher might counterpick with Fox. Fox counters Jigglypuff because his up smash and up aerial are his best killers, and Jigglypuff will die from said moves at around 55% since it is a light and floaty character.
Stage counterpicks are much the same, except that the losing player chooses the stage to be played on instead. For example, in SSBM, a player may counterpick Mute City when playing against Falco, as most of the time the stage presents unfavourable conditions for Falco's recovery. Or, a Marth player may counterpick Yoshi's Story, as it is a small stage with close-together platforms - things which work very well with Marth's playstyle (easy tippers and less projectile distance available). Stage counterpicks are often regulated by Dave's Stupid Rule.