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20XX Melee Training Hack Pack: Difference between revisions

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{{DISPLAYTITLE:20X6 Melee Training Hack Pack}}
{{DISPLAYTITLE:''20XX Melee Training Hack Pack''}}
[[Image:stinkogame.png|thumb|Always looking for a challenge and fighting and fighting that challenge.]]
{{ArticleIcons|ssbm=y|competitive=y}}
''"Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!"'' —[[Videlectrix]]
{{Out of date|April 12th, 2016|More images, all features}}
[[File:GXZP2lK.png|thumbnail|right|An image of every stage in Melee 20XX, as of 3.02. Stages have been bordered with a color to signify whether they're tournament legal or not. Lots of stages have either been added, or altered for viable tournament play/practice.]]
'''''20XX Melee Training Hack Pack''''' is a hack of ''[[Super Smash Bros. Melee]]'' made by {{Sm|achilles1515}}, that is designed to help players train for tournaments. 20XX is current on its version 4.05 (released March 17th, 2016). Character attacks and attributes are unchanged, so players can take what they have learned from 20XX and play ''Melee'' normally.


'''Stinkoman [[20XX|20X6]]''' is a side-scrolling platformer game which stars {{Film|Stinkoman}}. This game is based on the [[Mega Man|classic Capcom ''Mega Man'' series]]. It also parodies the [[Deliberately Poor English|poor Japanese to English translations]] common to video games of that era, similar to those that appear on the [[Scrolling Shooter Games Menu|current Games Menu]].  The game is currently unfinished.
==Major Changes==
*The default rules are set to [[Tournament legal (SSBM)|tournament rules]] (4 stocks, 8 minutes, items off, etc.).
*All characters and stages are unlocked immediately.
*The pause camera can rotate and zoom out freely.
*A list of [[Action Replay]] codes and other settings, in a fashion that is similar to the {{SSBM|debug menu}} replaces [[Tournament Mode]].
**Customizations like editing the color Final Destination and changing the platforms of Battlefield are included.
*After a match is complete, A and B can be held to start another match with the same characters, stage, and settings. This is also known as a salty runback.
*Stage striking is available on the stage select screen.
**Certain stages have been modified to closer match that of a tournament-viable stage, getting rid of stage hazards and changing the overall shape of the stage.
*Useful modifications like flashes on successful or failed [[L-canceling|L-cancels]] for helping players time L-cancels.
**The character will flash red when an L-cancel is missed, and white when the player succeeds at timing the L-cancel. Both can be toggled in the debug menu.
*Most normally single-player-only stages, such as the [[All-Star Rest Area]] and [[Trophy Tussle (disambiguation)|Trophy Tussle]] stages, are playable in versus mode.
*Alternate costumes, such as SNES Captain Falcon and Zombie Falco, are usable by selecting a specific costume while pressing the L button.
**Similarly, the [[List of regional version differences (SSBM)|PAL]] versions of characters can be selected by selecting a character while pressing the R button.
**Additionally, pressing Z while selecting certain characters will allow the usage of the Fighting Wire Frames, Giga Bowser, Sheik, and Solo Popo.
*Longer [[name|nicknames]], along with lowercase letters and additional characters to use.


[[The Brothers Chaps]] demonstrated the game at their [[NYU Talk - 1 Mar 2005|talk at NYU]] before it was released.  
==See also==
*[[20XX Tournament Edition]], a separate, independent project that is a lightweight edition of 20XX that can be loaded onto a [[GameCube]] [[memory card]].
*[[Action Replay]]


'''Date:''' Monday, March 21, 2005
== External links ==
 
*[http://smashboards.com/threads/the-20xx-melee-training-hack-pack-3-02-update-pal-chars-more-alt-stages-costumes-new-debug-menu.351221/ Official SmashBoards thread]
[[Image:stinkobox.png|thumb|Stinkoman 20X6 box art. Deuce!]]
*[http://i.imgur.com/YbOvw80.png List of in-game commands in Melee 20XX 3.02]
 
*[https://www.youtube.com/watch?v=rdohfVWQLUc How to install 20XX Melee Training Hack Pack (All versions)]
==Updates==  
{{SSBMods}}
*'''Debut:''' Monday, March 21, 2005 - Game released with Levels 1, 2 & 3 and their Stinkomanual articles
[[Category:Smash Mods]]
*Tuesday, April 26, 2005 - Level 4 added with Stinkomanual article
*Monday, May 9, 2005 - Level 5 added with Stinkomanual article
*Monday, May 16, 2005 - Level 6 added
*Tuesday, May 24, 2005 - Level 6's Stinkomanual article added
*Monday, July 4, 2005 - Level 7 added
*Wednesday, July 6, 2005 - Level 7's Stinkomanual article added
*Monday, August 1, 2005 - Level -0 added with Stinkomanual article
*Monday, September 5, 2005 - Level 9 added with Stinkomanual article, minor menu changes, shooting mechanism altered
 
== Easter Eggs ==
* Hover your mouse below "Controls" on the main menu to access the [[Stinkomanual]].
** On slower connections, the words "loading manuél" appear while the Stinkomanual loads.
* Wait long enough at the title screen to see an [[Stinkoman 20X6 Walkthrough#Transcript|intro cinematic]].
* Stay still long enough and Stinkoman will yawn.
** On the Level 4 stages, after yawning Stinkoman will rest against his giant fist.
** On the Level 5 stages, {{Film|1-Up}} will fall asleep and blow a snot bubble.
** On the Level 7 stages, Stinkoman will shiver and eventually freeze (this costs you one unit of energy.)
* On Levels 5, -0 and 9 if you die, you will get a special death-screen depicting a level-appropriate demise.
* You can find various invisible platforms if you jump around on different parts of the levels.
 
== Fun Facts ==
 
=== Trivia ===
{{see|Stinkoman 20X6 Trivia}}
 
=== Remarks ===
 
{{see|Stinkoman 20X6 Remarks}}
 
=== Goofs ===
 
{{see|Stinkoman 20X6 Goofs}}
 
=== Glitches ===
{{see|Stinkoman 20X6 Glitches}}
 
=== Inside References ===
 
{{see|Stinkoman 20X6 Inside References}}
 
=== Real-World References ===
{{see|Stinkoman 20X6 Real-World References}}
 
=== Fast Forward ===
*In the email [[bike thief]], [[The Cheat]] changes into a pile that resembles Gokul.
*Stinkoman 20X6 appears as one of the come-to-life games in [[8-Bit is Enough]] as region-locked. Only a part of Level 1.1 is "playable" and made 3D, although Strong Bad can't jump. Stinkoman appears as a 3D model in his regular proportions, instead of the Mega Man-based sprite.
**It is also strongly implied by Strong Bad that the final game will have at least 50 levels (though this may be just exaggeration, or a [[Blatant Lies|flat-out lie]]), a 10.5 stage, and a secret boss, [[Sticklyman]].
**It is also revealed that the robot enemies can talk, can break regularly coded patterns when asked to, and do in fact enjoy [[Cold Ones]].
 
{{Stinkoman 20X6}}
{{VidelectrixGames}}
 
== External Links ==
*[[HR:stinkogame/v7/stinkogame.html|play Stinkoman 20X6]]
*[[HR:stinkogame/v7/stinkogame.swf|play the Game (Flash file)]]
*listen to the [[Videlectrix:songs/stinkoman level1.mp3|Game Music (Level 1)]] [[Videlectrix:songs/stinkoman level2.mp3|Game Music (Level 2)]] [[Videlectrix:songs/stinkoman cutscene.mp3|Game Music (Cutscene)]]
*[[HR:stinkogame/v7/objectLibrary.swf|see the Stinkoman 20X6 object library]]
 
[[Category:Pan Pan Filmography]][[Category:Nebulon Filmography]][[Category:Videlectrix Mascot Filmography]][[Category:Stinkoman 20X6]]

Revision as of 21:33, March 31, 2017

An icon for use in outdated articles or sections. This article or section may be out of date. (tagged April 12th, 2016)
The editor who added this tag elaborates: More images, all features
You can discuss this issue on the talk page or edit this page to bring it up to date.
File:GXZP2lK.png
An image of every stage in Melee 20XX, as of 3.02. Stages have been bordered with a color to signify whether they're tournament legal or not. Lots of stages have either been added, or altered for viable tournament play/practice.

20XX Melee Training Hack Pack is a hack of Super Smash Bros. Melee made by achilles1515, that is designed to help players train for tournaments. 20XX is current on its version 4.05 (released March 17th, 2016). Character attacks and attributes are unchanged, so players can take what they have learned from 20XX and play Melee normally.

Major Changes

  • The default rules are set to tournament rules (4 stocks, 8 minutes, items off, etc.).
  • All characters and stages are unlocked immediately.
  • The pause camera can rotate and zoom out freely.
  • A list of Action Replay codes and other settings, in a fashion that is similar to the debug menu replaces Tournament Mode.
    • Customizations like editing the color Final Destination and changing the platforms of Battlefield are included.
  • After a match is complete, A and B can be held to start another match with the same characters, stage, and settings. This is also known as a salty runback.
  • Stage striking is available on the stage select screen.
    • Certain stages have been modified to closer match that of a tournament-viable stage, getting rid of stage hazards and changing the overall shape of the stage.
  • Useful modifications like flashes on successful or failed L-cancels for helping players time L-cancels.
    • The character will flash red when an L-cancel is missed, and white when the player succeeds at timing the L-cancel. Both can be toggled in the debug menu.
  • Most normally single-player-only stages, such as the All-Star Rest Area and Trophy Tussle stages, are playable in versus mode.
  • Alternate costumes, such as SNES Captain Falcon and Zombie Falco, are usable by selecting a specific costume while pressing the L button.
    • Similarly, the PAL versions of characters can be selected by selecting a character while pressing the R button.
    • Additionally, pressing Z while selecting certain characters will allow the usage of the Fighting Wire Frames, Giga Bowser, Sheik, and Solo Popo.
  • Longer nicknames, along with lowercase letters and additional characters to use.

See also

External links