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Smash Run

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Revision as of 22:45, September 18, 2014 by SKMM (talk | contribs) (→‎List of power-ups)
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A zoomed out shot of the Smash Run map.

Smash Run (フィールドスマッシュ, Field Smash) is a gameplay mode that appears exclusively in Super Smash Bros. for Nintendo 3DS. The mode starts with a five minute adventure course involving exploration and battling enemies from both Brawl's The Subspace Emissary and other game series. Through defeating these enemies, as well as opening chests, breaking targets similar to those found in Break the Targets, and other methods, power-up markers can be found and picked up and are used for increasing various stats for the player's character. Players will also have to be careful while adventuring, as there are enemies that can steal their power-ups, as well as the risk of getting power-ups knocked out of them by other players that they might meet up with, (though Sakurai himself recommends to refrain from going at each other during the five minutes). Prior to starting, players can equip themselves with special items that they can use during the match. Upon the expiration of the five minutes, any power-ups collected are added to the characters stats, and the players fight each other in a match with a one minute time limit. This may be a normal battle, a battle with a modifier (similar to Special Melee or Special Brawl), or else a vertical or horizontal race.

In addition to being attacked normally, certain Smash Run enemies can be grabbed. They can then be pummeled and thrown as any other character can be. These enemies can also be inhaled, and swallowing them simply deals damage instead of instantly defeating them.

Other elements from the previous Smash games appear in the enemy course as well, including doors like those in The Subspace Emissary and targets that can be broken to yield power-ups.

On the bottom screen of the 3DS, a Metroid-esque map is present, showing icons of each of the four characters being used in the mode, positioned depending on where they are within the maze.

After a match, players can obtain trophies and character customization items that they collected while in the adventure course.

List of power-ups

The following items can be found by defeating enemies, opening chests, and completing miniature missions within the mode. Each item has its own use, and will help the player in some way during the coming fight. Additionally, every item can be found in different sizes, which presumably alters how much of each stat will be boosted. Power-ups with clocks on them also appear, which give a large temporary boost (about 500 points) to the stat.[1] There appears to be a maximum of 1000 arbitrary points for each category. Fighters can also build up their stats by performing the actions corresponding to them (e.g. Speed can be boosted by running, Attack can be boosted by attacking).

Icon Name Description
SmashRunSpeed.png Speed (移動, Movement) A green item resembling a boot. Known to boost dashing speed; may also boost walking and air speed.
SmashRunJump.png Jump (ジャンプ, Jump) A yellow item resembling a wing. Increases [[jumping] (includes midair jumps height, and even wall jump height) height, also appears to increase falling speed.
SmashRunAttack.png Attack (通常ワザ, Normal Technique) An orange item resembling a boxing glove. Boosts power of all normal attacks.
SmashRunSpecial.png Special (必殺ワザ, Special Technique) A red item shaped like a starburst. Boosts power of all special moves. Additionally, some special moves may gain increased range or a shortened charge time.
SmashRunArms.png Arms (投げ・アイテム, Throw/Item) A purple item resembling a sledge-hammer. Increases strength of projectiles, item attacks, healing effects from items, and throws. Additionally, grabbing range is increased and the user is less likely to drop items when attacked.
SmashRunDefense.png Defense (防御, Defense) A blue item resembling a generic shield. Makes it more difficult to launch characters; it is currently unknown whether this is an increase in weight or a decrease in knockback taken (which may also result in flinch resistance). Additionally, the shield becomes harder to break and the timing for a perfect shield becomes more lenient.

List of known enemies

Enemy Series
Bacura SpecialStagesSymbol.svg Xevious
Banzai Bill MarioSymbol.svg Mario
Bill Blaster MarioSymbol.svg Mario
Blue Bubble ZeldaSymbol.svg The Legend of Zelda
Bonkers KirbySymbol.svg Kirby
Boom Stomper KidIcarusSymbol.svg Kid Icarus
Bronto Burt KirbySymbol.svg Kirby
Bulborb PikminSymbol.svg Pikmin
Bullet Bill MarioSymbol.svg Mario
Bumpety Bomb KidIcarusSymbol.svg Kid Icarus
Chain Chomp MarioSymbol.svg Mario
Chandelure PokemonSymbol.svg Pokémon
Clubberskull KidIcarusSymbol.svg Kid Icarus
Cryogonal PokemonSymbol.svg Pokémon
Cucco ZeldaSymbol.svg The Legend of Zelda
Daphne KidIcarusSymbol.svg Kid Icarus
Darknut ZeldaSymbol.svg The Legend of Zelda
Devil Car EarthboundSymbol.svg EarthBound
Eggrobo SonicSymbol.svg Sonic
Flage KidIcarusSymbol.svg Kid Icarus
Flame Chomp MarioSymbol.svg Mario
Gastly PokemonSymbol.svg Pokémon
Generator SubspaceSymbol.svg The Subspace Emissary
Giant Goomba MarioSymbol.svg Mario
Glice SubspaceSymbol.svg The Subspace Emissary
Glire SubspaceSymbol.svg The Subspace Emissary
Glunder SubspaceSymbol.svg The Subspace Emissary
Goomba MarioSymbol.svg Mario
Gordo KirbySymbol.svg Kirby
Hammer Bro. MarioSymbol.svg Mario
Iridescent Glint Beetle PikminSymbol.svg Pikmin
Kihunter MetroidSymbol.svg Metroid
Koffing PokemonSymbol.svg Pokémon
Koopa Paratroopa MarioSymbol.svg Mario
Koopa Troopa MarioSymbol.svg Mario
Kritter DKSymbol.svg Donkey Kong
Lakitu and Spinies MarioSymbol.svg Mario
Lethinium KidIcarusSymbol.svg Kid Icarus
Lurchthorn KidIcarusSymbol.svg Kid Icarus
Magikoopa MarioSymbol.svg Mario
Mahva KidIcarusSymbol.svg Kid Icarus
Megonta KidIcarusSymbol.svg Kid Icarus
Metroid MetroidSymbol.svg Metroid
Mettaur MegaManSymbol.svg Mega Man
Mimicutie KidIcarusSymbol.svg Kid Icarus
Mite SubspaceSymbol.svg The Subspace Emissary
Monoeye KidIcarusSymbol.svg Kid Icarus
Nutski KidIcarusSymbol.svg Kid Icarus
Octorok ZeldaSymbol.svg The Legend of Zelda
Orne KidIcarusSymbol.svg Kid Icarus
Parasol Waddle Dee KirbySymbol.svg Kirby
Peahat ZeldaSymbol.svg The Legend of Zelda
Petilil PokemonSymbol.svg Pokémon
Plasma Wisp KirbySymbol.svg Kirby
Poe ZeldaSymbol.svg The Legend of Zelda
Polar Bear IceClimberSymbol.svg Ice Climber
Pooka PacManSymbol.svg Pac-Man/Dig-Dug
Poppant SubspaceSymbol.svg The Subspace Emissary
Reaper KidIcarusSymbol.svg Kid Icarus
ReDead ZeldaSymbol.svg The Legend of Zelda
Reo MetroidSymbol.svg Metroid
Roturret SubspaceSymbol.svg The Subspace Emissary
Shotzo KirbySymbol.svg Kirby
Shy Guy MarioSymbol.svgYoshiSymbol.svg Mario/Yoshi
Skuttler KidIcarusSymbol.svg Kid Icarus
Skuttler Cannoneer KidIcarusSymbol.svg Kid Icarus
Skuttler Mage KidIcarusSymbol.svg Kid Icarus
Sneaky Spirit SpecialStagesSymbol.svg Rhythm Heaven
Souflee KidIcarusSymbol.svg Kid Icarus
Spike Top MarioSymbol.svg Mario
Stalfos ZeldaSymbol.svg The Legend of Zelda
Starman EarthboundSymbol.svg EarthBound
Tac KirbySymbol.svg Kirby
Tiki Buzz DKSymbol.svg Donkey Kong
Waddle Dee KirbySymbol.svg Kirby
Waddle Doo KirbySymbol.svg Kirby
Yellow Ghost SpecialStagesSymbol.svg Find Mii
Zoomer MetroidSymbol.svg Metroid
Zuree KidIcarusSymbol.svg Kid Icarus

Origin

Smash Run is based in concept on City Trial from Kirby Air Ride, another game directed by Masahiro Sakurai, who explained that he wanted to recreate the mode in the game. In that mode, players would explore a large city to collect power-ups for their vehicles before proceeding to race or battle with those power-ups active.

Gallery

References