List of SSB4 Music (F-Zero series): Difference between revisions
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Arrangement Supervisor: Takuto Kitsuta | Arrangement Supervisor: Takuto Kitsuta | ||
Composition: Nintendo | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
{{clr}} | {{clr}} | ||
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This remix starts with electronic sounds, echoes and piano, before turning into a electric guitar, bass and drumset part, and then a guitar solo before looping. | This remix starts with electronic sounds, echoes and piano, before turning into a electric guitar, bass and drumset part, and then a guitar solo before looping. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: F-Zero | |||
Arrangement: Yasufumi Fukuda | |||
Composition: Nintendo | |||
Composition and arrangement Copyright Nintendo | |||
==Mute City Ver. 3== | ==Mute City Ver. 3== | ||
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Source: F-Zero | Source: F-Zero | ||
Arrangement | Arrangement: Kenji Ito | ||
Composition: Nintendo | |||
Composition and arrangement Copyright Nintendo | |||
===Trivia=== | ===Trivia=== | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: F-Zero | Source: F-Zero | ||
Composition and arrangement Copyright Nintendo | |||
{{clr}} | {{clr}} | ||
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Arrangement Supervisor: Hirokazu Ando | Arrangement Supervisor: Hirokazu Ando | ||
Composition: Nintendo | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
{{clr}} | {{clr}} | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: F-Zero | Source: F-Zero | ||
Composition and arrangement Copyright Nintendo | |||
{{clr}} | {{clr}} | ||
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This track is a keyboard/electric guitar-based remix of the music that plays while racing in the White Land course of ''F-Zero''. This remix also features synths, bass, drums and a bridge. | This track is a keyboard/electric guitar-based remix of the music that plays while racing in the White Land course of ''F-Zero''. This remix also features synths, bass, drums and a bridge. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Arrangement Supervisor: Arata Iiyoshi | Source: F-Zero | ||
Arrangement Supervisor: Arata Iiyoshi | |||
Composition: Nintendo | |||
Arrangement: GAME ARTS Co., Ltd. | |||
Composition and arrangement Copyright Nintendo | |||
{{clr}} | {{clr}} | ||
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This track is a heavy rock remix of the music that plays when racing on the Fire Field course in ''F-Zero'', finished with an electric guitar solo. | This track is a heavy rock remix of the music that plays when racing on the Fire Field course in ''F-Zero'', finished with an electric guitar solo. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: F-Zero | |||
Arrangement Supervisor: Yusuke Takahama | |||
Composition: Nintendo | |||
Arrangement: TARGET ENTERTAINMENT INC. | |||
Composition and arrangement Copyright Nintendo | |||
{{clr}} | {{clr}} | ||
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In ''F-Zero X'', this music would play while, as the track title would imply, choosing a racer and vehicle before a race. This track is a direct port of its original soundfont; it is mixed slightly differently, however, with the groans and breathes in the track more accentuated and audible than in ''F-Zero X''. | In ''F-Zero X'', this music would play while, as the track title would imply, choosing a racer and vehicle before a race. This track is a direct port of its original soundfont; it is mixed slightly differently, however, with the groans and breathes in the track more accentuated and audible than in ''F-Zero X''. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Source: F-Zero X | ||
Composition and arrangement Copyright Nintendo | |||
{{clr}} | {{clr}} | ||
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In ''F-Zero X'', Dream Chaser would play on any of the courses named 'Silence', as well as a few tracks in the 'X-Cup' mode. This track is directly ported from the original game. | In ''F-Zero X'', Dream Chaser would play on any of the courses named 'Silence', as well as a few tracks in the 'X-Cup' mode. This track is directly ported from the original game. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Source: F-Zero X | ||
Composition and arrangement Copyright Nintendo | |||
{{clr}} | {{clr}} | ||
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This track originated when a player raced in the Devil's Forest circuit of ''F-Zero X''. The version in {{forwiiu}} is a direct port of the original track. | This track originated when a player raced in the Devil's Forest circuit of ''F-Zero X''. The version in {{forwiiu}} is a direct port of the original track. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Source: F-Zero X | ||
Composition and arrangement Copyright Nintendo | |||
{{clr}} | {{clr}} | ||
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This track first played in ''F-Zero X'' when a player raced on the White Land circuits. ''Climb Up! And Get The Last Chance!'' in {{forwiiu}} is a direct port of the original track. | This track first played in ''F-Zero X'' when a player raced on the White Land circuits. ''Climb Up! And Get The Last Chance!'' in {{forwiiu}} is a direct port of the original track. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Source: F-Zero X | ||
Composition and arrangement Copyright Nintendo | |||
{{clr}} | {{clr}} | ||
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This music played whenever a player chose to watch a replay of a race in ''F-Zero GX''. The same track also played in ''F-Zero AX''. The name for this track is derived from its title in the '''F-Zero GX/F-Zero AX Soundtrack''', which is '''Brain Cleaner (Replay)'''. | This music played whenever a player chose to watch a replay of a race in ''F-Zero GX''. The same track also played in ''F-Zero AX''. The name for this track is derived from its title in the '''F-Zero GX/F-Zero AX Soundtrack''', which is '''Brain Cleaner (Replay)'''. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Source: F-Zero GX | ||
Composition and arrangement Copyright Nintendo / SEGA | |||
{{clr}} | {{clr}} | ||
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This track is a direct port of the music that would play when racing in any of the racecourses in the Casino Palace area in ''F-Zero GX''. This same music piece also returned for ''F-Zero AX''. The name for this track is derived from its title in the '''F-Zero GX/F-Zero AX Soundtrack''', which is '''Shotgun Kiss (Vegas Palace)'''. | This track is a direct port of the music that would play when racing in any of the racecourses in the Casino Palace area in ''F-Zero GX''. This same music piece also returned for ''F-Zero AX''. The name for this track is derived from its title in the '''F-Zero GX/F-Zero AX Soundtrack''', which is '''Shotgun Kiss (Vegas Palace)'''. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Source: F-Zero GX | ||
Composition and arrangement Copyright Nintendo / SEGA | |||
{{clr}} | {{clr}} | ||
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This track would play in ''F-Zero GX'' when racing in any circuit in the Green Plant area. This track also returned in ''F-Zero AX''. The name for this track is derived from its title in the '''F-Zero GX/F-Zero AX Soundtrack''', which is '''Planet Colors (Green Plant Circuit)'''. The version of this track in {{forwiiu}} is a direct port of the original piece. | This track would play in ''F-Zero GX'' when racing in any circuit in the Green Plant area. This track also returned in ''F-Zero AX''. The name for this track is derived from its title in the '''F-Zero GX/F-Zero AX Soundtrack''', which is '''Planet Colors (Green Plant Circuit)'''. The version of this track in {{forwiiu}} is a direct port of the original piece. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Source: F-Zero GX | ||
Composition and arrangement Copyright Nintendo / SEGA | |||
{{clr}} | {{clr}} | ||
Revision as of 07:55, August 11, 2016
This is a list of music tracks pertaining to the F-Zero universe in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Mute City (Remix)
Mute City | |
---|---|
Track title | Mute City |
Game | Super Smash Bros. for Wii U |
Universe | F-Zero |
Debut game | F-Zero |
Stage of usage | Port Town Aero Dive |
Availability | Default |
Link | [1] |
Origin
This track is a fast-paced electric guitar-based remix of the Mute City track in F-Zero for the SNES. Ver. 1 indicates that it is the first remix of the track, having first appeared in the Mute City stage in Super Smash Bros. Melee.
Composition & Arrangements
Source: F-Zero
Arrangement Supervisor: Takuto Kitsuta
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Mute City Ver. 2
Mute City Ver. 2 | |
---|---|
Track title | Mute City Ver. 2 |
Game | Super Smash Bros. for Wii U |
Universe | F-Zero |
Debut game | F-Zero |
Stage of usage | Port Town Aero Dive |
Availability | Unlockable |
Link | [2] |
Origin
This track is a fast-paced electric guitar-based remix of the recurring piece of music that plays when a player races in the Mute City racecourse, first debuting in the SNES game F-Zero. As a returning track from Brawl, it is named here as the second remix, the first being in Melee.
Description
This remix starts with electronic sounds, echoes and piano, before turning into a electric guitar, bass and drumset part, and then a guitar solo before looping.
Composition & Arrangements
Source: F-Zero
Arrangement: Yasufumi Fukuda
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Mute City Ver. 3
Mute City Ver. 3 | |
---|---|
Track title | Mute City Ver. 3 |
Game | Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U |
Universe | F-Zero |
Debut game | F-Zero |
Stage of usage | Mute City Port Town Aero Dive |
Availability | Unlockable (3DS) Default (Wii U) |
Link | [3] |
Origin
This is a remix of the same music that would play on the Mute City course of the original F-Zero.
Composition & Arrangements
Source: F-Zero
Arrangement: Kenji Ito
Composition: Nintendo
Composition and arrangement Copyright Nintendo
Trivia
In the 3DS version, this track is simply called Mute City.
Mute City (Original)
Mute City | |
---|---|
Track title | Mute City |
Game | Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U |
Universe | F-Zero |
Debut game | F-Zero |
Stage of usage | Mute City Port Town Aero Dive |
Availability | Unlockable (3DS) Default (Wii U) |
Link | [4] |
Origin
This piece plays when racing through the Mute City track in the original F-Zero. The track has been taken directly from that game, with no remix involved. In order to differentiate itself from the remix from Melee, PAL releases refer to this track as Mute City (F-Zero) in the Wii U version.
Composition & Arrangements
Source: F-Zero
Composition and arrangement Copyright Nintendo
Big Blue
Big Blue | |
---|---|
Track title | Big Blue |
Game | Super Smash Bros. for Wii U |
Universe | F-Zero |
Debut game | F-Zero |
Stage of usage | Port Town Aero Dive |
Availability | Default |
Link | [5] |
Origin
A remix of the music played on the Big Blue track in the original F-Zero. It is taken directly from Melee, where it played on the Big Blue stage.
Composition & Arrangements
Source: F-Zero
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Red Canyon
Red Canyon | |
---|---|
Track title | Red Canyon |
Game | Super Smash Bros. for Wii U |
Universe | F-Zero |
Debut game | F-Zero |
Stage of usage | Port Town Aero Dive |
Availability | Default |
Link | [6] |
Origin
The original music played in the SNES F-Zero during races on the Red Canyon course.
Composition & Arrangements
Source: F-Zero
Composition and arrangement Copyright Nintendo
White Land
White Land | |
---|---|
Track title | White Land |
Game | Super Smash Bros. for Wii U |
Universe | F-Zero |
Debut game | F-Zero |
Stage of usage | Port Town Aero Dive |
Availability | Default |
Link | [7] |
Origin
This track is a keyboard/electric guitar-based remix of the music that plays while racing in the White Land course of F-Zero. This remix also features synths, bass, drums and a bridge.
Composition & Arrangements
Source: F-Zero
Arrangement Supervisor: Arata Iiyoshi
Composition: Nintendo
Arrangement: GAME ARTS Co., Ltd.
Composition and arrangement Copyright Nintendo
Fire Field
Fire Field | |
---|---|
Track title | Fire Field |
Game | Super Smash Bros. for Wii U |
Universe | F-Zero |
Debut game | F-Zero |
Stage of usage | Port Town Aero Dive |
Availability | Default |
Link | [8] |
Origin
This track is a heavy rock remix of the music that plays when racing on the Fire Field course in F-Zero, finished with an electric guitar solo.
Composition & Arrangements
Source: F-Zero
Arrangement Supervisor: Yusuke Takahama
Composition: Nintendo
Arrangement: TARGET ENTERTAINMENT INC.
Composition and arrangement Copyright Nintendo
Car Select
Car Select | |
---|---|
Track title | Car Select |
Game | Super Smash Bros. for Wii U |
Universe | F-Zero |
Debut game | F-Zero X |
Stage of usage | Port Town Aero Dive |
Availability | Unlockabke |
Link | [9] |
Origin
In F-Zero X, this music would play while, as the track title would imply, choosing a racer and vehicle before a race. This track is a direct port of its original soundfont; it is mixed slightly differently, however, with the groans and breathes in the track more accentuated and audible than in F-Zero X.
Composition & Arrangements
Source: F-Zero X
Composition and arrangement Copyright Nintendo
Dream Chaser
Dream Chaser | |
---|---|
Track title | Dream Chaser |
Game | Super Smash Bros. for Wii U |
Universe | F-Zero |
Debut game | F-Zero X |
Stage of usage | Port Town Aero Dive |
Availability | Default |
Link | [10] |
Origin
In F-Zero X, Dream Chaser would play on any of the courses named 'Silence', as well as a few tracks in the 'X-Cup' mode. This track is directly ported from the original game.
Composition & Arrangements
Source: F-Zero X
Composition and arrangement Copyright Nintendo
Devil's Call in Your Heart
Devil's Call in Your Heart | |
---|---|
Track title | Devil's Call in Your Heart |
Game | Super Smash Bros. for Wii U |
Universe | F-Zero |
Debut game | F-Zero X |
Stage of usage | Port Town Aero Dive |
Availability | Default |
Link | [11] |
Origin
This track originated when a player raced in the Devil's Forest circuit of F-Zero X. The version in Super Smash Bros. for Wii U is a direct port of the original track.
Composition & Arrangements
Source: F-Zero X
Composition and arrangement Copyright Nintendo
Climb Up! And Get the Last Chance!
Climb Up! And Get the Last Chance! | |
---|---|
Track title | Climb Up! And Get the Last Chance! |
Game | Super Smash Bros. for Wii U |
Universe | F-Zero |
Debut game | F-Zero X |
Stage of usage | Port Town Aero Dive |
Availability | Default |
Link | [12] |
Origin
This track first played in F-Zero X when a player raced on the White Land circuits. Climb Up! And Get The Last Chance! in Super Smash Bros. for Wii U is a direct port of the original track.
Composition & Arrangements
Source: F-Zero X
Composition and arrangement Copyright Nintendo
Brain Cleaner
Brain Cleaner | |
---|---|
Track title | Brain Cleaner |
Game | Super Smash Bros. for Wii U |
Universe | F-Zero |
Debut game | F-Zero GX |
Stage of usage | Port Town Aero Dive |
Availability | Default |
Link | [13] |
Origin
This music played whenever a player chose to watch a replay of a race in F-Zero GX. The same track also played in F-Zero AX. The name for this track is derived from its title in the F-Zero GX/F-Zero AX Soundtrack, which is Brain Cleaner (Replay).
Composition & Arrangements
Source: F-Zero GX
Composition and arrangement Copyright Nintendo / SEGA
Shotgun Kiss
Shotgun Kiss | |
---|---|
Track title | Shotgun Kiss |
Game | Super Smash Bros. for Wii U |
Universe | F-Zero |
Debut game | F-Zero GX |
Stage of usage | Port Town Aero Dive |
Availability | Default |
Link | [14] |
Origin
This track is a direct port of the music that would play when racing in any of the racecourses in the Casino Palace area in F-Zero GX. This same music piece also returned for F-Zero AX. The name for this track is derived from its title in the F-Zero GX/F-Zero AX Soundtrack, which is Shotgun Kiss (Vegas Palace).
Composition & Arrangements
Source: F-Zero GX
Composition and arrangement Copyright Nintendo / SEGA
Planet Colors
Planet Colors | |
---|---|
Track title | Planet Colors |
Game | Super Smash Bros. for Wii U |
Universe | F-Zero |
Debut game | F-Zero GX |
Stage of usage | Port Town Aero Dive |
Availability | Default |
Link | [15] |
Origin
This track would play in F-Zero GX when racing in any circuit in the Green Plant area. This track also returned in F-Zero AX. The name for this track is derived from its title in the F-Zero GX/F-Zero AX Soundtrack, which is Planet Colors (Green Plant Circuit). The version of this track in Super Smash Bros. for Wii U is a direct port of the original piece.
Composition & Arrangements
Source: F-Zero GX
Composition and arrangement Copyright Nintendo / SEGA
F-Zero universe | |
---|---|
Fighter | Captain Falcon (SSB · SSBM · SSBB · SSB4 · SSBU) |
Assist Trophy | Samurai Goroh |
Stages | Mute City · Big Blue · Port Town Aero Dive · Mute City SNES F-Zero Grand Prix (Adventure Mode) |
Vehicles | F-Zero Racers (Blue Falcon) · Falcon Flyer |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | F-Zero |