Super Smash Bros. series

List of Super Smash Bros. references in other franchises: Difference between revisions

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==={{uv|Kid Icarus}}===
==={{uv|Kid Icarus}}===
*[[Pit]] and Lady [[Palutena]]'s appearances in ''{{s|icaruspedia|Kid Icarus: Uprising}}'' are lifted directly from their designs in ''[[Super Smash Bros. Brawl]]''. Pit's bifurcated bow from ''Brawl'' also appears in-game as the Bow-type weapon '''Palutena's Bow''' (in fact, all bow-type weapons can be split for melee attacks), and the character [[Dark Pit]] is based directly upon Pit's [[Palette swap (SSBB)#Pit|black palette swap]] from ''Brawl''. In addition, multiple direct references are made to the ''Super Smash Bros.'' series in the game - ''Brawl'' itself in particular - as the game often [[wikipedia:Fourth wall|breaks the fourth wall]].
*[[Pit]] and Lady [[Palutena]]'s appearances in ''{{s|icaruspedia|Kid Icarus: Uprising}}'' are lifted directly from their designs in ''[[Super Smash Bros. Brawl]]''. Pit's bifurcated bow from ''Brawl'' also appears in-game as the Bow-type weapon '''Palutena's Bow''' (in fact, all bow-type weapons can be split for melee attacks), and [[Dark Pit]] himself is based directly upon Pit's [[Palette swap (SSBB)#Pit|black palette swap]] from ''Brawl''. In addition, multiple direct references are made to the ''Super Smash Bros.'' series in the game - ''Brawl'' itself in particular - as the game often [[wikipedia:Fourth wall|breaks the fourth wall]].
**In the Japanese version of the game, both Pit and Palutena stop in the middle of the tutorial to start up a copy of ''Brawl''. The ''Brawl'' character select menu appears on-screen, with Pit choosing {{SSBB|Mario}} and Palutena choosing {{SSBB|Kirby}}. They decide against the idea before actually starting a match, however, and resume the tutorial.
**In the Japanese version of the game, both Pit and Palutena stop in the middle of the tutorial to start up a copy of ''Brawl''. The ''Brawl'' character select menu appears on-screen, with Pit choosing {{SSBB|Mario}} and Palutena choosing {{SSBB|Kirby}}. They decide against the idea before actually starting a match, however, and resume the tutorial.
**In the English version, the instruction of tapping the Circle Pad to dash makes Pit remark that the technique feels [[dashing|familiar]]. Palutena claims the technique is akin to a game called "Super Bash Sisters", before Pit corrects her, explicitly name-dropping the series as seen above.
**In the English version, the instruction of tapping the Circle Pad to dash makes Pit remark that the technique feels [[dashing|familiar]]. Palutena claims the technique is akin to a game called "Super Bash Sisters", before Pit corrects her, explicitly name-dropping the series as seen above.

Revision as of 00:04, November 21, 2014

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Pit and Palutena discussing Super Smash Bros. in Kid Icarus: Uprising.

As the Super Smash Bros. series is a crossover of numerous existing Nintendo properties, some of the properties represented have since made references to the series in their "native" media. This is a list of all known references to Super Smash Bros. outside of the series itself.

Represented franchises

These are references from franchises directly represented in Smash.

Donkey Kong

F-Zero

File:FZeroGPL Falcon Punch.png
Captain Falcon performs the Falcon Punch on Black Shadow in F-Zero: GP Legend.

Fire Emblem

  • A pack of downloadable missions in Fire Emblem: Awakening is entitled Smash Brethren, and pits the game's protagonist Chrom in battles with two of his series' Smash Bros. representatives, Roy and Ike. The third - Marth - is absent in this pack, although he makes appearances in other downloadable missions, and his character is an important aspect of Awakening's mythos, with many characters referencing the character's backstory and personality and Lucina going under his name to hide her identity.

Kid Icarus

  • Pit and Lady Palutena's appearances in Kid Icarus: Uprising are lifted directly from their designs in Super Smash Bros. Brawl. Pit's bifurcated bow from Brawl also appears in-game as the Bow-type weapon Palutena's Bow (in fact, all bow-type weapons can be split for melee attacks), and Dark Pit himself is based directly upon Pit's black palette swap from Brawl. In addition, multiple direct references are made to the Super Smash Bros. series in the game - Brawl itself in particular - as the game often breaks the fourth wall.
    • In the Japanese version of the game, both Pit and Palutena stop in the middle of the tutorial to start up a copy of Brawl. The Brawl character select menu appears on-screen, with Pit choosing Mario and Palutena choosing Kirby. They decide against the idea before actually starting a match, however, and resume the tutorial.
    • In the English version, the instruction of tapping the Circle Pad to dash makes Pit remark that the technique feels familiar. Palutena claims the technique is akin to a game called "Super Bash Sisters", before Pit corrects her, explicitly name-dropping the series as seen above.
    • When using a Bow-type weapon, a conversation will sometimes start up where Pit mentions using a bow "in the last brawl" and that "it was a smash". Palutena claims she cannot imagine him "in a melee", to which Pit replies that he was not.

Kirby

KNID Fountain of Dreams.pngKSSU Fountain of Dreams.png
Magnify-clip.pngMagnify-clip.png
The Fountain of Dreams in Kirby: Nightmare
in Dream Land
(left) and Kirby Super Star Ultra (right)
  • In Kirby 64, when Kirby defeats a boss, he says "hi", using the same voice clip that Super Smash Bros. used one year prior. Kirby first said "hi" as his taunt in Smash Bros..
  • In Kirby and the Amazing Mirror, both Master Hand and Crazy Hand make appearances as the bosses of the Candy Constellation area. Inhaling either of them will grant Kirby the Smash copy ability, which is a rough approximation of how he plays in the Super Smash Bros. series by pulling moves from other copy abilities that contributed to his Smash Bros. movesets. This move can also be obtained randomly by swallowing multiple enemies at once. Visually, Kirby is identical to his default non-ability appearance, as it is how he normally appears in Smash Bros.
  • The ability returns in the Kirby's Dream Collection anniversary compilation, in two of the game's original challenge stages using the engine from Return to Dream Land. These two stages are based entirely around navigation and combat with the ability, which is the only one available. The Super Smash Bros. logo can be seen on the background tiles of the stages.
  • The visual design of the Fountain of Dreams stage in Melee was reused in Kirby Super Star Ultra, and its arrangement of the Gourmet Race theme was used in both Kirby: Nightmare in Dream Land and Kirby: Triple Deluxe.

Mario

"Show me your moves!" in Mario Kart 8's Mute City.

Metal Gear

  • In Metal Gear Solid: The Twin Snakes, the enhanced GameCube port of Metal Gear Solid, a character and boss in the game, Psycho Mantis, claims to have the ability to read minds. In addition to detecting the player's inputs and forcibly rumbling the player's controller, he will also comment on save data found in the same memory card; Psycho Mantis has unique dialogue if Melee's save data is detected.

Metroid

The Smash Bros. logo in Metroid Prime 3: Corruption.

Pokémon

The Legend of Zelda

Ganondorf's silhouette with his SpaceWorld 2000 / Melee sword in Hyrule Warriors.

Tomodachi

The R.O.B treasure found in Tomodachi Life.

Other franchises

Variant covers for Sonic Universe, Mega Man, and Sonic the Hedgehog, combined to form its singular image.
  • Sony's PlayStation All-Stars Battle Royale is their own counterpart to the Super Smash Bros. series, as it is also a crossover fighting game featuring several of Sony's own franchises. The game's development team stated that Smash Bros. itself was one of their inspirations and the title is a direct reference to the series' Japanese name, Nintendo All-Star! Great Melee Smash Brothers.
  • Another counterpart to the Super Smash Bros. series is Cartoon Network: Punch Time Explosion, featuring characters from several Cartoon Network shows. Several aspects from the Super Smash Bros. series, including the concept of Final Smashes and Assist Trophies, are featured in the game.
  • Dead Or Alive: Dimensions, developed by Team Ninja, has an arena referencing the Ridley fight from Super Smash Bros. Brawl's Subspace Emissary, complete with Ridley scraping fighters along the walls of the arena; part of the reason for the stage's inclusion was because Team Ninja had previously collaborated with Nintendo for Metroid: Other M.
  • As a promotion for Super Smash Bros. 4, American comic book company Archie Comics announced that variant covers for Issue 69 of Sonic Universe, Issue 42 of Mega Man, and Issue 266 of Sonic the Hedgehog would feature art based on Smash 4. All three feature characters on a variant of the Boxing Ring stage, with the Mega Man cover also featuring a lenticular cover as to allow it to appear 3D.
  • Super Smash Bros. is referenced in a sketch in an episode of MAD called "Diary of a Wimpy Kid Icarus". Acting as a crossover between Super Smash Bros. and the children's book series Diary of a Wimpy Kid, it featured several characters that from the Super Smash Bros. series, including Mega Man, and starred Pit and Kirby as unpopular high school students. At the end of the sketch, Pit and Kirby are challenged by Mega Man and his gang (comprised of Sonic, Pikachu, and Donkey Kong) to a battle. The basketball court that they initially appeared on is then uprooted and flies high in the air, resembling Brawl's Battlefield without the platforms. As with a regular Super Smash Bros. match, a narrator counts down from "3" and the fight ensues. Pit wins the fight by firing a single arrow and earns his desired popularity.
  • TF2's version of the damage meter, seen on the left
    The sixth annual Scream Fortress Halloween special for Valve Software's Team Fortress 2 introduces a set of bumper car mini-games with damage mechanics that work identically to those in this series: players have a damage gauge with a percentage that increases when hit and determines how much knockback they receive, with a major objective to knock the opponents out of the arena.