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Squirtle (PM): Difference between revisions

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(→‎Palette swaps: in an older post on PM's site they say its based on Mew and Koopa Troopa)
(Added revisions. Move set descriptions still needed.)
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==Revisions==
==Revisions==
{{incomplete}}
===2.6b===
*{{buff|Forward smash, down smash, and neutral aerial now have Medium Armor during the initial attack, and Light Armor during the remainder of the time Squirtle is in his shell.}}
*{{buff|Turnrun, crawl attack, and Withdraw now have Light Armor while Squirtle is in his shell.}}
*{{buff|Dash attack covers more space during the initial lunge. Hits earlier and harder. Hit angles lowered to send foes further in front of Squirtle.}}
*{{buff|Forward smash now retains previous momentum.}}
*{{buff|Forward aerial's knockback was slightly increased.}}
*{{buff|Down aerial hits more frequently and faster. Tweaked the linking hit's knockback to ease the difficulty in landing all the hits.}}
*{{buff|Down aerial's final hit sends forward and base knockback increased.}}
*{{buff|Turn grab range increased.}}
*{{buff|Revamped positioning, sizing, and timing of initial hitboxes so that the sweetspot comes out first and has greater priority among the other hitboxes.}}
*{{buff|Lingering hitbox has a higher angle and increased base knockback.}}
*{{buff|[[Withdraw]]'s Aqua Jet landing lag slightly reduced.}}
*{{nerf|Up tilt base knockback reduced.}}
*{{nerf|Up smash's hitboxes at the top of the water pillars have slightly reduced knockback.}}
*{{nerf|Fixed a bug with [[Water Gun]] charge that could prevent his shield from being damaged.}}
*{{nerf|[[Withdraw]] knockback growth decreased.}}
*{{nerf|Water burst hitboxes now only hit to the side of Squirtle, with decreased damage, hit angle, and knockback.}}
*{{change|Ground to air physics and aerial friction adjusted so that Squirtle retains more momentum into the air.}}
*{{change|Squirtle's hidden "Shades" no longer break unless Squirtle is sent into tumble from knockback.}}
*{{change|Armor system was streamlined to match the new Project M standard of Light, Medium and Heavy Armor (note that Squirtle has no Heavy Armor).}}
*{{change|Squirtle flashes blue when he has Medium Armor, [[Withdraw]] duration and Watergun charge flashes changed to yellow to prevent confusion.}}
*{{change|Aqua Jet has Medium Armor while Squirtle is in his shell.}}
*{{change|Fixed > 100% ledge attack timer on hitboxes. Now actually hits properly.}}
*{{change|Squirtle now has a crawl attack. He quickly spins forward in shell, popping an opponent up above him as he passes through.}}
*{{change|Jab 1, 2 and 3 movement reduced and knockback tweaked to aid in linking all three hits.}}
*{{change|Forward tilt start up and cooldown notably reduced.}}
*{{change|Forward tilt's knockback power tweaked so that it has less punch at low percents, but is still comparable at high percent.}}
*{{change|Forward tilt and down tilt tail intangibility redone to ensure that all tail hurtboxes are unhittable while Squirtle is attacking.}}
*{{change|Down tilt animation sped up so that Squirtle attacks faster and with less time in between tail swipes. Second hit angle raised slightly>}}
*{{change|Up tilt reverted to a brawl-like animation.}}
*{{change|Up smash now retains more reverse momentum, restoring the ability to perform Reverse Hydroplane up smashes.}}
*{{change|Down smash start up increased, but cooldown was significantly reduced.}}
*{{change|Down smash's hitbox sizes were decreased and lowered to reduce vertical disjoint above Squirtle.}}
*{{change|All of down smash's repeating hitboxes were homogenized to draw in, while the final hit is now a moderate strength pop-up above and behind Squirtle.}}
*{{change|Neutral aerial's lingering hit angle raised.}}
*{{change|Neutral aerial's landing lag now generates a splash instead of a dust cloud.}}
*{{change|Back aerial and up aerial mismatched on-hit sound effects fixed.}}
*{{change|Added a missing body hitbox during up aerial's initial hit, and pushed the outer hitbox out slightly.}}
*{{change|Up aerial's cooldown reduced.}}
*{{change|Up aerial and down aerial tail intangibility added while Squirtle is attacking>}}
*{{change|Down aerial reverted to a brawl-like animation.}}
*{{change|Down aerial's cooldown significantly reduced.}}
*{{change|Forward throw and up throw cooldown reduced.}}
*{{change|[[Water Gun]] stream hitboxes do reduced damage and knockback at a lower hit angle to aid in landing consecutive streams. Slightly increased the amount of the stream that only pushes with no knockback or damage>}}
*{{change|[[Water Gun]] has a new mid-level charge that shoots eight streams with reduced duration and cooldown.}}
*{{change|[[Water Gun]] full charge now shoots fourteen streams with reduced duration and cooldown.}}
*{{change|[[Withdraw]]'s aerial physics and vertical momentum tweaked on startup to be more consistent.}}
*{{change|[[Withdraw]] can now fall off of edges while turning around.}}
*{{change|[[Withdraw]]'s input changed from "Up B" to "A".}}
*{{change|[[Withdraw]] now has two frames of start-up.}}
*{{change|Aerial control during [[Withdraw]]'s Aqua Jet was removed entirely. You can still reverse it however.}}
*{{change|[[Withdraw]]'s Aqua Jet bug where it would not rise when used out of hitstun fixed.}}
*{{change|[[Waterfall]] start up increased and movement speed increased. Animation edited to reflect changes and transition into special fall better.}}
*{{change|[[Waterfall]] hitboxes decreased in size and rearranged to better cover Squirtle while reducing forward disjoint.}}
*{{change|[[Waterfall]] linking hits reduced to two, knockback and SDI modifiers tweaked to make linking into the final hit more percent, DI, and weight/fall speed dependent.}}
 
===3.0===
*{{buff|Due to the SCD bugfix, much of Squirtle’s moveset required physics compensations. His gravity was also slightly increased.}}
*{{change|List of compensated moves: Withdraw, Withdraw jump, Withdraw rebound, Aqua Jet, Waterfall, double jump.}}
*{{change|Tech rolls adjusted so that the movement occurs slightly later in the animation.}}
*{{change|Dash length significantly shortened. As a result, Shell Shift requires less commitment to input.}}
*{{change|Crawl attack’s input made easier.}}
*{{change|Standing grab reverse/inside range increased.}}
*{{change|Down smash IASA removed and cooldown increased>}}
*{{change|Withdraw jump can now be input during Withdraw turn once Squirtle has changed directions>}}


==Moveset==
==Moveset==

Revision as of 10:18, March 28, 2014

Squirtle
in Project M and Project+
Squirtle SSBB.png
PokemonSymbol.svg
Universe Pokémon
Base game appearance Brawl
Moveset inspiration Squirtle (SSBB)
SquirtleHeadSSBB.png
Stub.png

Squirtle is a playable character in the Brawl mod Project M. Like Ivysaur and Charizard, it has been separated from the Pokémon Trainer and so fights alone. It has also been given significant buffs.

Attributes

Changes from Brawl to PM

Squirtle's down special, Bubble.

Squirtle has been buffed noticeably from Brawl to Project M.

  • Buff Shellshifting has been retained and Squirtle now has even more follow up options, most notably a long jump canceled grab.
  • Buff Pivot now has a hitbox that deals 3% damage and weakly launches enemies away with high base knockback, leading better into shellshift techniques, most notably the Hydroplane for a KO.
  • Buff Down tilt now hits just twice, while dealing nearly the same damage, making it faster and harder to escape.
  • Buff All attacks involving Squirtle's shell have launch resistance. The stronger the attack, the heavier the armor.
  • Buff Neutral aerial is now a vertical shell spin with more gimping potential, having a better knockback scaling and a semi-spike angle.
  • Buff With the faster-paced physics and enhanced aerial combos, Squirtle's aerial attacks are generally more useful, with its up aerial easily juggling fastfallers and heavyweights, and its forward and back aerials having increased gimping potential and giving Squirtle a pseudo-wall of pain.
  • Buff Down aerial is better at damaging, and on grounded opponents it acts as a locking meteor smash akin to Jigglypuff's down air.
  • Buff Forward smash has its knockback increased.
  • Buff First hit of up smash is now on Squirtle's jump, with the pumps hitting just once, allowing the first hit to link better with the second.
  • Buff Down smash hits consecutively and deals more damage, with the first hits meteoring the foe.
  • Buff Water Gun now deals consecutive damage and can clash with other projectiles. The move now shoots a stream of water even when uncharged, has faster startup for shooting in all levels of charge, and retains its push effect so that Squirtle is left less vulnerable if the move whiffs.
  • Buff Withdraw is now completely immune to projectiles and can change directions, along with traveling faster and having a slightly extended duration. When hitting an opponent, Squirtle bounces and cancels the move, leading better into aerials.
  • Buff Waterfall travels faster and has increased KO potential.
  • Buff Pokémon Change has been replaced by a new move called Bubble; a fast, short-ranged projectile with multiple hits that trips grounded opponents (for tech-chases), and has an horizontal angle on aerial targets that can easily gimp them.
  • Buff Squirtle keeps momentum upon grabbing opponents, which when combined with shellshifting causes throws to KO more easily, especially down throw.
  • Buff Down throw is much stronger in terms of damage while keeping its powerful knockback from Brawl, with Squirtle now having the strongest throw of all lightweights in the game.
  • Nerf Neutral aerial has slightly slower startup.
  • Nerf Water Gun can now be absorbed.
  • Nerf Waterfall was given more startup lag, and its hits no longer link properly.
  • Change Down throw now has a water effect.
  • Change Withdraw can be canceled into a fast damaging jump called Aqua Jet by using the attack button, which has long range and is faster and stronger, but leaves Squirtle helpless, and therefore easily prone to self-destructs if used near edges.
  • Change New on-screen appearance: Squirtle comes on using Withdraw.
  • Change Pokémon Trainer victory pose replaced: Squirtle squirts water in an arc and then poses.
  • Change Pressing a special button just before Squirtle lands from his up taunt results in it getting black sunglasses based on those wore by the leader of the Squirtle Squad in the Pokémon anime. The glasses shatter if Squirtle is attacked.

Revisions

2.6b

  • Buff Forward smash, down smash, and neutral aerial now have Medium Armor during the initial attack, and Light Armor during the remainder of the time Squirtle is in his shell.
  • Buff Turnrun, crawl attack, and Withdraw now have Light Armor while Squirtle is in his shell.
  • Buff Dash attack covers more space during the initial lunge. Hits earlier and harder. Hit angles lowered to send foes further in front of Squirtle.
  • Buff Forward smash now retains previous momentum.
  • Buff Forward aerial's knockback was slightly increased.
  • Buff Down aerial hits more frequently and faster. Tweaked the linking hit's knockback to ease the difficulty in landing all the hits.
  • Buff Down aerial's final hit sends forward and base knockback increased.
  • Buff Turn grab range increased.
  • Buff Revamped positioning, sizing, and timing of initial hitboxes so that the sweetspot comes out first and has greater priority among the other hitboxes.
  • Buff Lingering hitbox has a higher angle and increased base knockback.
  • Buff Withdraw's Aqua Jet landing lag slightly reduced.
  • Nerf Up tilt base knockback reduced.
  • Nerf Up smash's hitboxes at the top of the water pillars have slightly reduced knockback.
  • Nerf Fixed a bug with Water Gun charge that could prevent his shield from being damaged.
  • Nerf Withdraw knockback growth decreased.
  • Nerf Water burst hitboxes now only hit to the side of Squirtle, with decreased damage, hit angle, and knockback.
  • Change Ground to air physics and aerial friction adjusted so that Squirtle retains more momentum into the air.
  • Change Squirtle's hidden "Shades" no longer break unless Squirtle is sent into tumble from knockback.
  • Change Armor system was streamlined to match the new Project M standard of Light, Medium and Heavy Armor (note that Squirtle has no Heavy Armor).
  • Change Squirtle flashes blue when he has Medium Armor, Withdraw duration and Watergun charge flashes changed to yellow to prevent confusion.
  • Change Aqua Jet has Medium Armor while Squirtle is in his shell.
  • Change Fixed > 100% ledge attack timer on hitboxes. Now actually hits properly.
  • Change Squirtle now has a crawl attack. He quickly spins forward in shell, popping an opponent up above him as he passes through.
  • Change Jab 1, 2 and 3 movement reduced and knockback tweaked to aid in linking all three hits.
  • Change Forward tilt start up and cooldown notably reduced.
  • Change Forward tilt's knockback power tweaked so that it has less punch at low percents, but is still comparable at high percent.
  • Change Forward tilt and down tilt tail intangibility redone to ensure that all tail hurtboxes are unhittable while Squirtle is attacking.
  • Change Down tilt animation sped up so that Squirtle attacks faster and with less time in between tail swipes. Second hit angle raised slightly>
  • Change Up tilt reverted to a brawl-like animation.
  • Change Up smash now retains more reverse momentum, restoring the ability to perform Reverse Hydroplane up smashes.
  • Change Down smash start up increased, but cooldown was significantly reduced.
  • Change Down smash's hitbox sizes were decreased and lowered to reduce vertical disjoint above Squirtle.
  • Change All of down smash's repeating hitboxes were homogenized to draw in, while the final hit is now a moderate strength pop-up above and behind Squirtle.
  • Change Neutral aerial's lingering hit angle raised.
  • Change Neutral aerial's landing lag now generates a splash instead of a dust cloud.
  • Change Back aerial and up aerial mismatched on-hit sound effects fixed.
  • Change Added a missing body hitbox during up aerial's initial hit, and pushed the outer hitbox out slightly.
  • Change Up aerial's cooldown reduced.
  • Change Up aerial and down aerial tail intangibility added while Squirtle is attacking>
  • Change Down aerial reverted to a brawl-like animation.
  • Change Down aerial's cooldown significantly reduced.
  • Change Forward throw and up throw cooldown reduced.
  • Change Water Gun stream hitboxes do reduced damage and knockback at a lower hit angle to aid in landing consecutive streams. Slightly increased the amount of the stream that only pushes with no knockback or damage>
  • Change Water Gun has a new mid-level charge that shoots eight streams with reduced duration and cooldown.
  • Change Water Gun full charge now shoots fourteen streams with reduced duration and cooldown.
  • Change Withdraw's aerial physics and vertical momentum tweaked on startup to be more consistent.
  • Change Withdraw can now fall off of edges while turning around.
  • Change Withdraw's input changed from "Up B" to "A".
  • Change Withdraw now has two frames of start-up.
  • Change Aerial control during Withdraw's Aqua Jet was removed entirely. You can still reverse it however.
  • Change Withdraw's Aqua Jet bug where it would not rise when used out of hitstun fixed.
  • Change Waterfall start up increased and movement speed increased. Animation edited to reflect changes and transition into special fall better.
  • Change Waterfall hitboxes decreased in size and rearranged to better cover Squirtle while reducing forward disjoint.
  • Change Waterfall linking hits reduced to two, knockback and SDI modifiers tweaked to make linking into the final hit more percent, DI, and weight/fall speed dependent.

3.0

  • Buff Due to the SCD bugfix, much of Squirtle’s moveset required physics compensations. His gravity was also slightly increased.
  • Change List of compensated moves: Withdraw, Withdraw jump, Withdraw rebound, Aqua Jet, Waterfall, double jump.
  • Change Tech rolls adjusted so that the movement occurs slightly later in the animation.
  • Change Dash length significantly shortened. As a result, Shell Shift requires less commitment to input.
  • Change Crawl attack’s input made easier.
  • Change Standing grab reverse/inside range increased.
  • Change Down smash IASA removed and cooldown increased>
  • Change Withdraw jump can now be input during Withdraw turn once Squirtle has changed directions>

Moveset

An icon for denoting incomplete things.

Up to date as of version 3.0.

Name Damage Description
Neutral attack Jab, Kick, Pound 3%, 2% then 6% (11% total)
Forward tilt Tail Flick 8%
Up tilt Hopping Headbutt 7%
Down tilt Rapid Spin 2% then 8% (10% total)
Crawl attack 3%
Dash attack Tackle 9% (clean), 7% (late)
Forward smash Shell Smash 16%
Up smash Hydro Pump 3% then 14% (17% total)
Down smash Water Sport 2 hits of 3%, then 6% (12% total)
Neutral aerial Aqua Wheel 11% (clean), 8% (late)
Forward aerial Jump Kick 13% (clean), 8% (late)
Back aerial Tail Poke 12% (clean), 8% (late)
Up aerial Turtle Flip 11% (body), 6% (tail)
Down aerial Whirlpool 4 hits of 2%, then 5% (13% total)
Grab
Pummel Head Rattle 3%
Forward throw Kick Toss 6%
Back throw Reverse Kick Toss 10%
Up throw Shell Shuttle 7%
Down throw Hydro Slam 14%
Floor attack (front) 6%
Floor attack (back) 6%
Floor attack (trip) 5%
Edge attack (fast) 8%
Edge attack (slow) 10%
Neutral special Water Gun 6%-14%
Side special Withdraw 8-9% (slide), 12%-9% (Aqua Jet)
Up special Waterfall 4%, 3% then 9% (16% total)
Down special Bubble 3 hits of 3% (9% total)
Final Smash None (yet) - Along with Charizard and Ivysaur, Squirtle doesn't have a Final Smash for the current version of Project M. Getting a Smash Ball with it will just cause it to shatter without any effect.

In competitive play

Notable players

Palette swaps

Squirtle's palette swaps in PM

Like Ivysaur and Charizard, Squirtle gets more significant palette swaps for Project M. It now uses its default palette for the Blue Team.

Each of Squirtle's alternate costumes are based on different Pokémon:

  • The green one (used for Green Team) is based on Turtwig.
  • The orange one (used for Red Team) is based on Charmander.
  • The yellow one is based on Koopa Troopa.
  • The pink one is based on Mew.
  • The purple one is a Shiny Squirtle.

External links