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Pikachu (PM): Difference between revisions

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(Added remaining damages and descriptions.)
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|-
|-
!Neutral attack
!Neutral attack
| Headbutt || 2% ||  
| Headbutt || 2% || A quick headbutt. The button can be mashed for quick headbutts.
|-
|-
!Forward tilt
!Forward tilt
| Pika Kick || 8% ||
| Pika Kick || 8%, 9% (angled up) 7% (angled down) || Stands on it's front paws and attacks with both feet in front of it. The attack can be angled up or down.
|-
|-
!Up tilt
!Up tilt
| Tail Smack || 7% (6% if hit at the tip of the tail) ||
| Tail Smack || 7% (6% if hit at the tip of the tail) || Swings it's tail in an arc above itself, good for juggling fast fallers.
|-
|-
!Down tilt
!Down tilt
| Tail Sweep || 7% ||
| Tail Sweep || 7% || Whips it's tail in front of itself in a half circle. Can hit a couple of times if the button is mashed fast enough.
<!--Crawl attack-->
<!--Crawl attack-->
|-
|-
!Dash attack
!Dash attack
| Running Headbutt || 8% ||
| Running Headbutt || 8% || Jumps forward with a headbutt, has a lot of ending lag and can be punished.
|-
|-
!Forward smash
!Forward smash
| Thundershock || {{ChargedSmashDmgSSBM|21}} (earliest frames) {{ChargedSmashDmgSSBM|18}} (last frames)  ||
| Thundershock || {{ChargedSmashDmgSSBM|21}} (earliest frames) {{ChargedSmashDmgSSBM|18}} (last frames)  || Does a quick charge in it's cheeks and releases it in front of itself with a small amount of ending lag.
|-
|-
!Up smash
!Up smash
| Tail Somersault || {{ChargedSmashDmgSSBM|19}} (early frames)  {{ChargedSmashDmgSSBM|17}} (later frames) {{ChargedSmashDmgSSBM|13}} (last frames)  ||
| Tail Somersault || {{ChargedSmashDmgSSBM|19}} (early frames)  {{ChargedSmashDmgSSBM|17}} (later frames) {{ChargedSmashDmgSSBM|13}} (last frames)  || Does a quick backflip, attacking with its tail. Has very strong knockback and can ko as early as 80% on heavyweights.
|-
|-
!Down smash
!Down smash
| Electric Flower || {{ChargedSmashDmgSSBM|2}} first 6 hits and  {{ChargedSmashDmgSSBM|3}} on the last  ||
| Electric Flower || {{ChargedSmashDmgSSBM|2}} first 6 hits and  {{ChargedSmashDmgSSBM|3}} on the last  || Spins repeatably on the ground, releasing electricity. Good for racking up damage.
|-
|-
!Neutral aerial
!Neutral aerial
| Pika Roll || 12% clean, 9% late ||
| Pika Roll || 12% clean, 9% late || Quickly spins in the air. Has hardly any landing lag and is a good finisher.
|-
|-
!Forward aerial
!Forward aerial
| Electric Drill || 2% on the first 4 hits and 3% on the last ||
| Electric Drill || 2% on the first 4 hits and 3% on the last || Drills forward in the air with electricity. Has a bit of landing lag but can set up for a grab.
|-
|-
!Back aerial
!Back aerial
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|-
|-
!Up aerial
!Up aerial
| Tail Chop || 7% ||
| Tail Chop || 7% || Does a quick tail flip overhead while flipping forward. Can be used for juggling and if hit at the proper angle, can send the enemy downward at a semi spike angle.
|-
|-
!Down aerial
!Down aerial
| Electric Screw || 12% in the air and 4% if hit on the ground, 16% if both hits connect ||
| Electric Screw || 12% in the air and 4% if hit on the ground, 16% if both hits connect || An electric drill move downward. Has hitboxes when landing on the ground.
<!--Grab aerial-->
<!--Grab aerial-->
|-
|-
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|-
|-
!Pummel
!Pummel
| Electric Shock || 3% ||
| Electric Shock || 3% || Gives the enemy a quick shock.
|-
|-
!Forward throw
!Forward throw
| Electrocution || 10% ||
| Electrocution || 10% || Puts the enemy on its back and shocks them forward. Can set up for an up smash or another grab.
|-
|-
!Back throw
!Back throw
| Submission || 9% ||
| Submission || 9% || Rolls backwards a ways quickly before throwing the opponent.
|-
|-
!Up throw
!Up throw
| Electric Skull || 10% ||
| Electric Skull || 10% || Lifts the enemy above itself and then headbutts them upward. Can combo with thunder.
|-
|-
!Down throw
!Down throw
| Electric Slam || 10% ||
| Electric Slam || 10% || Throws the enemy below itself and the headbutts them downward. Can combo into itself on heavyweights.
|-
|-
!Floor attack (front)
!Floor attack (front)
| || ||
| || 6% || Quickly flips with its tail front and back.
|-
|-
!Floor attack (back)
!Floor attack (back)
| || ||
| || 6% || Quickly flips with its tail front and back.
|-
|-
!Floor attack (trip)
!Floor attack (trip)
| || ||
| || 5% || Quickly gets up and then flicks its tail backwards and forward with a few visual sparks.
|-
|-
!Edge attack (fast)
!Edge attack (fast)
| || 8% ||
| || 8% || Quickly flips its tail overhead.
|-
|-
!Edge attack (slow)
!Edge attack (slow)
| || 9% ||
| || 9% || Slowly gets up and flicks its tail below itself.
|-
|-
!Neutral special
!Neutral special
| [[Thunder Jolt]] || 10% (air) 7% (ground) ||
| [[Thunder Jolt]] || 10% (air) 7% (ground) || Drops a sphere of electricity diagonally, dealing small knockback and damage, if it touches the ground it will leap across the stage for a short time before vanishing and will deal slightly less damage.
|-
|-
!Side special
!Side special
| [[Skull Bash]] || 7% uncharged - 25% fully charged ||
| [[Skull Bash]] || 7% uncharged - 25% fully charged || Sits for a second while charging energy then leaping forward with a powerful headbutt.
The button can be held for a limited time for increased speed, damage, and knockback. Has slight ending lag. Great for horizontal recovery.
|-
|-
!Up special
!Up special
| [[Quick Attack]] || 3% 1st hit 2% 2nd hit ||
| [[Quick Attack]] || 3% 1st hit 2% 2nd hit || Quickly moves in one direction then another depending on if the control stick is moved. Causes light damage and can be canceled into a jump or an attack upon landing.
|-
|-
!Down special
!Down special
| [[Thunder]] || 17% (body) 10% (thunder) ||
| [[Thunder]] || 17% (body) 10% (thunder) || Summons a thunder cloud while yelling ''Pika!'' which shoots a bolt of lightning to the ground. If the attack hits Pikachu it creates a shockwave dealing more damage and knockback. The thunderbolt can be interrupted by platforms but can go through terrain. Has slight ending lag.
|-
|-
!Final Smash
!Final Smash

Revision as of 15:49, February 11, 2014

Stub.png
For the unmodded version of Pikachu, see Pikachu (SSBB).
Pikachu
in Project M and Project+
File:SJS pikachu.png
PokemonSymbol.svg
Universe Pokémon
Base game appearance Brawl
PikachuHeadSSBB.png

Pikachu is a playable character in the Brawl mod Project M.

Attributes

Changes from Melee to PM

Pikachu was buffed from Melee to Project M overall, due to the new options that give it additional leverage against top-tiered characters.

  • Buff Last hit of forward aerial retains its Brawl power, and the hits now also link better.
  • Buff Back aerial is now its Smash 64 kick, which has combo potential and KO/edgeguarding strengths that its previous back aerial did not.
  • Buff Down smash's hits now link better each into other.
  • Buff Grab range from Melee increased.
  • Buff Skull Bash can now grab ledges, like in Brawl.
  • Buff During a Quick Attack, enemies cannot hit Pikachu's tail.
  • Buff Retains wall jump from Brawl, allowing for a slightly better situational recovery on stages such as Yoshi's Story. Also retains crawl.
  • Buff Retains QAC from Brawl, greatly improving Pikachu's approach and defensive options, especially with the new physics. QAC also allows some new options, such as wavelanding out of a QAC.

In terms of cosmetics, Pikachu has received an additional costume where it wears its blue party hat costume from Melee and 64. He also got a pirate hat, which was put into the same slot as the Dr. Mario skin was for Mario and the Mr. L skin for Luigi.

Revisions

2.5b

  • Buff Quick Attack minimum and maximum distances increased to match Melee.
  • Change Up smash and neutral aerial's sound effects adjusted.
  • Change Forward throw has electric graphical hit effects restored
  • Change Up throw matched to Melee.

2.6b

  • Buff Forward aerial received slightly more horizontal range with new graphical effects to match that range.
  • Buff Quick Attack startup slightly reduced and can now be used to grab edges.
  • Buff Quick Attack ending animation stretch does not push Pikachu as much away from walls.
  • Nerf Quick Attack delay between dashes is a little longer.
  • Change Full jump sound effect doesn't occur right at the start of the jump.
  • Change Neutral aerial weak hit knockback values have been fixed.
  • Change Down aerial has an added burst graphic to the impact.
  • Change Quick Attack goes maximum distance upward when stick input is below the amount needed to change direction.
  • Change Quick Attack air mobility and air friction adjusted during the move and when in Special Fall.
  • Change Quick Attack preserves momentum at the end of the dashes and when going into the ending.
  • Change Fixed a bug where QACing out of Quick Attack into a platform and dropping through could result in Special Landing well after going into Fall.
  • Change Using Quick Attack into the ground uses the ground ending animation of the move instead of Special Landing's animation.

3.0

  • Buff Skull Bash can now sweetspot edges, reinstated from Brawl.
  • Buff Quick Attack's animation stretches less and his tail is now intangible during travel.
  • Change Quick Attack Cancel tweaked to compensate for the SCD bugfix.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Headbutt 2% A quick headbutt. The button can be mashed for quick headbutts.
Forward tilt Pika Kick 8%, 9% (angled up) 7% (angled down) Stands on it's front paws and attacks with both feet in front of it. The attack can be angled up or down.
Up tilt Tail Smack 7% (6% if hit at the tip of the tail) Swings it's tail in an arc above itself, good for juggling fast fallers.
Down tilt Tail Sweep 7% Whips it's tail in front of itself in a half circle. Can hit a couple of times if the button is mashed fast enough.
Dash attack Running Headbutt 8% Jumps forward with a headbutt, has a lot of ending lag and can be punished.
Forward smash Thundershock 21% (earliest frames) 18% (last frames) Does a quick charge in it's cheeks and releases it in front of itself with a small amount of ending lag.
Up smash Tail Somersault 19% (early frames) 17% (later frames) 13% (last frames) Does a quick backflip, attacking with its tail. Has very strong knockback and can ko as early as 80% on heavyweights.
Down smash Electric Flower 2% first 6 hits and 3% on the last Spins repeatably on the ground, releasing electricity. Good for racking up damage.
Neutral aerial Pika Roll 12% clean, 9% late Quickly spins in the air. Has hardly any landing lag and is a good finisher.
Forward aerial Electric Drill 2% on the first 4 hits and 3% on the last Drills forward in the air with electricity. Has a bit of landing lag but can set up for a grab.
Back aerial Back Kick 14% Pikachu does a back kick while airborne, doing great horizontal knockback.
Up aerial Tail Chop 7% Does a quick tail flip overhead while flipping forward. Can be used for juggling and if hit at the proper angle, can send the enemy downward at a semi spike angle.
Down aerial Electric Screw 12% in the air and 4% if hit on the ground, 16% if both hits connect An electric drill move downward. Has hitboxes when landing on the ground.
Grab
Pummel Electric Shock 3% Gives the enemy a quick shock.
Forward throw Electrocution 10% Puts the enemy on its back and shocks them forward. Can set up for an up smash or another grab.
Back throw Submission 9% Rolls backwards a ways quickly before throwing the opponent.
Up throw Electric Skull 10% Lifts the enemy above itself and then headbutts them upward. Can combo with thunder.
Down throw Electric Slam 10% Throws the enemy below itself and the headbutts them downward. Can combo into itself on heavyweights.
Floor attack (front) 6% Quickly flips with its tail front and back.
Floor attack (back) 6% Quickly flips with its tail front and back.
Floor attack (trip) 5% Quickly gets up and then flicks its tail backwards and forward with a few visual sparks.
Edge attack (fast) 8% Quickly flips its tail overhead.
Edge attack (slow) 9% Slowly gets up and flicks its tail below itself.
Neutral special Thunder Jolt 10% (air) 7% (ground) Drops a sphere of electricity diagonally, dealing small knockback and damage, if it touches the ground it will leap across the stage for a short time before vanishing and will deal slightly less damage.
Side special Skull Bash 7% uncharged - 25% fully charged Sits for a second while charging energy then leaping forward with a powerful headbutt.

The button can be held for a limited time for increased speed, damage, and knockback. Has slight ending lag. Great for horizontal recovery.

Up special Quick Attack 3% 1st hit 2% 2nd hit Quickly moves in one direction then another depending on if the control stick is moved. Causes light damage and can be canceled into a jump or an attack upon landing.
Down special Thunder 17% (body) 10% (thunder) Summons a thunder cloud while yelling Pika! which shoots a bolt of lightning to the ground. If the attack hits Pikachu it creates a shockwave dealing more damage and knockback. The thunderbolt can be interrupted by platforms but can go through terrain. Has slight ending lag.
Final Smash Volt Tackle 13-25% depending on how much contact is made Turns into a gigantic ball of blue colored electricity that flies around the stage at high velocity. The attack button can be pressed to create a large discharge, increasing knockback. Can rack up damage quickly.

In competitive play

Notable players

Palette swaps

Recolors
File:Pikachu recolors.png
Alternative
File:Pikachu alternative.png

External links