Talk:Pichu (SSBM): Difference between revisions

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:::::15% may not matter much on a character like Bowser and it may not even make much of a difference on a middleweight, but when you factor in that Pichu is the lightest character, that free 15% does make a difference. When you're the lightest character and you damage yourself with so many attacks in your arsenal, that is a major flaw, especially if your recovery is going to at least cause 4% to you each time you use it, before factoring edgeguarding. This can easily cause you to cause more than 10% to yourself in a single recovery, with that added on to damage you accumulated from the edgeguarder's attacks. Now then, explain just how the lightest character damaging themselves with a good portion of their attacks, especially with their recovery, is not a major problem that doesn't worsen Pichu's already terrible survivability. Also Mega, Pichu's specials are not good KO moves. Only Skull Bash can KO and even then, it is predictable and easy to dodge in a 1 on 1 fight. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png|25px ]] 14:51, July 20, 2010 (UTC)
:::::15% may not matter much on a character like Bowser and it may not even make much of a difference on a middleweight, but when you factor in that Pichu is the lightest character, that free 15% does make a difference. When you're the lightest character and you damage yourself with so many attacks in your arsenal, that is a major flaw, especially if your recovery is going to at least cause 4% to you each time you use it, before factoring edgeguarding. This can easily cause you to cause more than 10% to yourself in a single recovery, with that added on to damage you accumulated from the edgeguarder's attacks. Now then, explain just how the lightest character damaging themselves with a good portion of their attacks, especially with their recovery, is not a major problem that doesn't worsen Pichu's already terrible survivability. Also Mega, Pichu's specials are not good KO moves. Only Skull Bash can KO and even then, it is predictable and easy to dodge in a 1 on 1 fight. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png|25px ]] 14:51, July 20, 2010 (UTC)
::::::I realized that after I Meleed with ma bros :p.--<span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|20px|:p]] 14:54, July 20, 2010 (UTC)
::::::I realized that after I Meleed with ma bros :p.--<span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|20px|:p]] 14:54, July 20, 2010 (UTC)
:::::::Megatron, I don't know where you got the idea that Pichu's finishers are his specials, it's Usmash and Fsmash. Pichu's recovery is amazing Tyranitar, I use him when I am sand-bagging and rarely get edge-guarded unless I am a very far way back anyway (Like, far enough that I have had to use Skull Bash to partially recover). I still don't think the 15% does that much, is there anyway of checking exactly how much knockback it adds on? [[User:Grim Tuesday|Grim Tuesday]] ([[User talk:Grim Tuesday|talk]]) 22:15, July 22, 2010 (UTC)

Revision as of 18:15, July 22, 2010

Removed the "Most smashers don't know how to play Pichu", since that seems to be more opinion than whatnot. >_>

Added the fact that Pichu has one of the highest knockback F-smashes in the game, second to only Marth's tipped F-smash. o.O

-Mura

The whole "Pichu in SSBM" section is nothing but insults at Pichu's expense. I understand that Pichu isn't exactly the most popular character in the game, but it deserves better than that.

Also, where "in the game itself" is Pichu referred to as a joke? --Inker

In some games, there are characters that are referd as joke charates mostly because the unspecific role in the game or powers, such as Johnny Cage and Rain from mortal kombat.--Fandangox 18:02, November 19, 2007 (EST)

Above is complete opinion. According to my sources there is nothing called joke characters. Searching for additional data... Information confirmed that Pichu is the worst character in Super Smash Bros Melee according to the Tier list. Searching for additional data... This doesn't mean that Pichu is a bad character according to my sources. Nothing confirmed about any expert Pichu players found. Searching for additional data... No more data found. This was an automatic message by AICM 411.

New information accesed. There are 4 professionals with Pichu in United States: KoreanDJ Chu Dat Azen t0mmy None more information found. This was an automatic message by AICM 411.

Pichu's Trophy

Shouldn't it be mentioned in the Brawl section that Pichu appears as a[n unlockable] trophy? Just wondering. (Mario66 16:42, February 18, 2008 (EST)) Wait I thought this was the general Pichu talk page, nevermind. (Mario66 16:44, February 18, 2008 (EST))

Pichu Damages Itself Con

It says at the top of the page about Pichu damaging himself like it is a massive problem for him. It isn't. Only 3 of his moves that do damage are worth using (B, ^B and Fsmash) and they all only do about 3% damage. Hardly a problem imo, I will change if no one disagrees Grim Tuesday (talk) 10:36, July 18, 2010 (UTC)

This is quite the problem. The up B itself does 4% to Pichu whenever he uses it twice. Pichu damaging itself is made worse by being the lightest character. Even if you try to use electric based attacks sparingly, you would often do at least around 15% to yourself in a single stock, which makes a large impact on Pichu's survivability. The point is, sure these attacks do 4% or less to Pichu with each individual use, but this damage adds up very quickly. Omega Tyrant TyranitarMS.png 10:46, July 18, 2010 (UTC)
Even if it isn't a huge issue (which it is, especially on such a light character) there is no way that damaging yourself with many attacks is not a con. Clarinet Hawk (talk · contributions) 11:14, July 18, 2010 (UTC)
I didn't say it wasn't a con Hawk, I said it wasn't a massive problem. I see many people thinking of it that way when it really isn't. 15% a stock isn't very much, Omega, I don't think it would save him in many cases. Grim Tuesday (talk) 07:10, July 20, 2010 (UTC)
Recovery would damage him. His special moves are his good KO moves, so missing would damage you. It's one of his major flaws.--MegaTron1XD:p 07:12, July 20, 2010 (UTC)
15% may not matter much on a character like Bowser and it may not even make much of a difference on a middleweight, but when you factor in that Pichu is the lightest character, that free 15% does make a difference. When you're the lightest character and you damage yourself with so many attacks in your arsenal, that is a major flaw, especially if your recovery is going to at least cause 4% to you each time you use it, before factoring edgeguarding. This can easily cause you to cause more than 10% to yourself in a single recovery, with that added on to damage you accumulated from the edgeguarder's attacks. Now then, explain just how the lightest character damaging themselves with a good portion of their attacks, especially with their recovery, is not a major problem that doesn't worsen Pichu's already terrible survivability. Also Mega, Pichu's specials are not good KO moves. Only Skull Bash can KO and even then, it is predictable and easy to dodge in a 1 on 1 fight. Omega Tyrant TyranitarMS.png 14:51, July 20, 2010 (UTC)
I realized that after I Meleed with ma bros :p.--MegaTron1XD:p 14:54, July 20, 2010 (UTC)
Megatron, I don't know where you got the idea that Pichu's finishers are his specials, it's Usmash and Fsmash. Pichu's recovery is amazing Tyranitar, I use him when I am sand-bagging and rarely get edge-guarded unless I am a very far way back anyway (Like, far enough that I have had to use Skull Bash to partially recover). I still don't think the 15% does that much, is there anyway of checking exactly how much knockback it adds on? Grim Tuesday (talk) 22:15, July 22, 2010 (UTC)