Kirby (SSB): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 50: Line 50:


===[[Throw]]s===
===[[Throw]]s===
*[[Forward throw]] 13%
*[[Forward throw]]: Jumps high in the air, similar to a warpstar, and slams down. Does 13%.
*[[Back throw]] 16%
*[[Back throw]] Performs a backwards suplex, slaming the opponent behind him. Does 16%.
 
===Other===
===Other===
*[[Dash attack]] Slide Tackle 10%
*[[Dash attack]] Slide Tackle 10%

Revision as of 15:27, April 3, 2010

This article is about Kirby's appearance in Super Smash Bros. For other uses, see Kirby.
Kirby
Kirby
KirbySymbol.svg
Universe Kirby
Appears in SSB
SSBM
SSBB
Availability Starter
Tier A (3)


Kirby (カービィ, Kābī) is a starter character in Super Smash Bros.. He is known for his great recovery, quick attacks, and surprisingly long-range aerials. His trademark move is Swallow, which allows him to him suck in enemies and steal their neutral B attacks.

Description

The 8-inch high Kirby hails from a distant, peaceful star. Like his simplistic appearance, he is an easily-understood character. True to his instincts, Kirby eats when he gets hungry and sleeps as soon as he grows tired. Nevertheless, Kirby remains a formidable opponent. In addition to his distinct flying and swallowing skills, he also has the ability to copy enemy attacks for ever-changing action.

Works:

  • Kirby's Dream Land (GB)
  • Kirby's Pinball Land (GB)
  • Kirby Super Star (SNES)
  • Kirby's Adventure (NES)

Attributes

File:Kirbyending.jpg
Kirby's ending picture in Super Smash Bros.

Kirby is a small, floaty, and lightweight character. This means he is difficult to combo, but easy to KO (especially by a star KO). His signature move is Swallow, which allows him to use an opponent's neutral special attack. Kirby is also known for his amazing recovery (5 mid-air jumps, the fastest air speed along with Jigglypuff, and the Final Cutter jump). His down special move, Stone, makes Kirby difficult to juggle despite being light and floaty, but it leaves Kirby vulnerable when changing back to normal. Kirby has many high priority disjointed hitboxes, but his non-disjointed moves (jointed moves) have low priority. Kirby's attacks generally have surprisingly long range, high damage, and extreme speed. Kirby also has good edge-guarding tactics, several shield breaker combos, and two spikes. Kirby can combo opponents to very high damage with the use of only a few moves (although his F-air can be escaped with DI). Kirby is known as the "noob" character in the smashboards community, as people can spam up tilts and short hop down airs in order to beat many characters. Kirby's main weakness is a campy Fox or Mario, followed by a Pikachu or a well spacing Jigglypuff. Kirby is also one of the best characters in teams due to Kirby's easy combos and quick edgeguards.

Normal Moves

SSB64 Kirby.gif

Weak attacks

  • A: Jab 3%
  • Rapid A: Double Jab + Weak Punches 4%, 4%, then 1% per punch

Strong attacks

Smash attacks

Aerial attacks

File:Kirby air attacks ssb.JPG

Throws

  • Forward throw: Jumps high in the air, similar to a warpstar, and slams down. Does 13%.
  • Back throw Performs a backwards suplex, slaming the opponent behind him. Does 16%.

Other

Taunt

  • Turns to his right, stands on tiptoes, inflates, and says "Hai!" while waving his arms three times in the air.

Special Moves

In Single Player

In Single Player mode, the player must face eight Kirbys in succession with each Kirby wielding the power (and the hat) of the original characters beside Kirby and Kirby itself or a secret character's hat.

Defeating all of the Kirbys that appear in order will earn you the Kirby Rank bonus, with a bonus of 25000 points.

Palette Swaps

File:Alt-kirby.jpg
Kirby's palette swaps in SSB

Strategies

Extended Recovery

Kirby can maximize his horizontal recovery by pairing every aerial jump with F-air which allows him to recover much farther horizontally. Kirby still gains some vertical distance as well.

Also, if combined, with Jigglypuff's neutral B, his recovery becomes the greatest recovery in the game. He has the highest vertical recovery in the game regardless, surpassing even Pikachu's double-upwards Quick Attack.

Down Air Up Tilt

Kirby's D-air is used extensively for edge guards. Its large knockback can destroy many characters (such as Captain Falcon, Mario, Luigi, and DK). It can also be comboed easily into an uptilt. If the last hit of the dair misses, then chaining up tilts, and finishing with his powerful back air makes for a (not graphically)scary and flashy combo.