Gameplay: Difference between revisions
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* [[Moonwalk]] | * [[Moonwalk]] | ||
* [[Boost Grab]] | * [[Boost Grab]] | ||
* [[Meteor cancel]] (in Brawl | * [[Meteor cancel]] (Modified in Brawl) | ||
Introduced in Brawl: | Introduced in Brawl: | ||
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Introduced in Brawl: | Introduced in Brawl: | ||
* [[Final Smash]] | * [[Final Smash]] | ||
[[Category:Gameplay| ]] | [[Category:Gameplay| ]] | ||
[[Category:Game Controls]] | [[Category:Game Controls]] | ||
[[Category:Attacks]] | [[Category:Attacks]] |
Revision as of 22:25, May 29, 2009
This article outlines the moves that can be performed throughout the Super Smash Bros. series.
Basic Movement
Introduced in the original:
Introduced in Melee:
Introduced in Brawl:
Basic Defense
Introduced in the original:
Introduced in Melee:
- Sidestepping
- Air dodging (directional in Melee and non-directional in Brawl)
Advanced Movement
Introduced in the original:
- Fastfalling
- L-canceling (not in Brawl)
- Teching
- Crouch canceling
- Double jump canceling (not in Brawl)
- Short hop
- Breaking Reflectors
- Share Stock
Introduced in Melee:
- Wavedash (not in Brawl)
- Moonwalk
- Boost Grab
- Meteor cancel (Modified in Brawl)
Introduced in Brawl:
- Eating While Reclining
- Rising aerial
- Pivot Grab
- Perfect Shield
- Dash-canceling
Ground Attacks
Introduced in the original:
- Neutral A
- Forward tilt
- Up tilt
- Down tilt
- Forward smash
- Up smash
- Down smash
- Dash attack
- Ledge Recovery Attack
- Ledge Recovery Attack 2
- Ground Recovery Attack
Grabs and throws
Introduced in the original:
Introduced in Melee:
Aerial attacks
Introduced in the original:
Introduced in Melee:
- Meteor smash
- Z Aerial
Introduced in Brawl:
- Glide Attack
Special Attacks
Introduced in the original:
Introduced in Melee:
Introduced in Brawl: