SSBB Icon.png

Anti planking: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (No farther response from pro delete/merge.)
m (Omega Tyrant moved page Anti Planking to Anti planking without leaving a redirect)
(No difference)

Revision as of 03:20, August 25, 2012

An icon for use on pages that need cleanup. This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: Needs to not sound like a strategy guide, needs elaboration, and info on what each character can do.
You can discuss this issue on the talk page or edit this page to improve it.

Anti planking is a technique to counter planking opponents such as Meta Knight, Pit, and Mr. Game & Watch.

If performed incorrectly, the player may self destruct.

This technique can be executed with Meta Knight and Diddy Kong. Have Meta Knight hang on the ledge. Then Diddy Kong must be shielding at the edge. After letting go in 1 frame, Meta Knight must use his up aerial. It will hit the Diddy's shield on frame 2. Both players will go through 6 frames of shield lag. During the shield lag, Diddy Kong must shield DI off the stage either forward or down diagonally. This can be buffered. After Shield DI is inputted buffer his down aerial. The start up of the attack can be 12 frames, it must hit on frame 13 or earlier. If Meta Knight buffers a second up aerial, he is not invincible.

External Links

Anti Planking


Stub.png