Spike: Difference between revisions

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A '''spike''' is an attack in [[SSBM]]/[[SSB]] that sends the opponent downward until the hitlag wears off.<br>
A '''Spike''' is a type of attack in ''[[Super Smash Bros.]]'' and [[Super Smash Bros. Melee|''Melee'']] that sends the opponent downward until the [[Flinch|hitstun]] wears off. A Spike is not to be confused with a [[Meteor Smash]], which also sends the opponent downward, but can be Meteor Canceled before the hitstun wears. There are no true Spikes in [[Super Smash Bros. Brawl|''Brawl'']], only Meteor Smashes, as all attacks that deal downward knockback can be Meteor Canceled - however, Meteor Smashes can't be canceled immediately so they are still very useful for finishing off opponents.
A spike is not to be confused with a [[Meteor Smash]], which also sends the opponent downwards, but can be Meteor Canceled before the hitlag depletes. There is no "spike" in [[Brawl]] but [[Meteor Smash]]es can't be canceled immediately so it's still very similar to a spike. A spike is not the same as a meteor smash.
==In Super Smash Bros Melee==
Few characters have spikes; currently there are 5 characters who have a known spike, and are as follows:
*1) [[Falco]]'s Dair.
*2) [[Marth]]'s Dair. ([[NTSC]] only)
*3) [[Ganondorf]]'s Aerial Down+B.
*4) [[Captain Falcon]]'s [[Nipple Spike]] (Hitting with the upper half of his body during the dair)
*5) [[Roy]]'s Up Smash (Must hit an airborne opponent with the tip of the sword)
<br>
Note also that Spikes don't necessarily kill the opponent each time: at low damages the downwards thrust wears off and the spiked opponent can recover.<br>
Regardless of this, recovery tends to be impossible at percentages near or above 40%.<br>
The spike is almost always devastating to the opponent; because of this, many Falco and Marth players try to integrate it into play as often as possible.
==In Super Smash Bros==


* 1) Captain Falcon's Down-Air
Spikes are not guaranteed KOs - if the opponent's damage is very low, the Spike will be too weak to put them so far below the stage that they can't get back. However, they tend to be extremely effective KO moves - recovery from most Spikes tends to be impossible at damages near or above 40%. Because of this, many [[smasher]]s (particularly those who [[Main character|main]] characters with good Spikes, like Falco and Marth) try to integrate Spikes into play as often as possible.
* 2) DK's Forward-Air and Down-Air
 
* 3) Yoshi's Forward-Air and Down-Air
==In ''[[Super Smash Bros.]]''==
* 4) Kirby's Down-Air and Cutter
Since there is no Meteor Canceling in the original ''Super Smash Bros.'', all attacks that deal downward knockback are considered Spikes.
* 5) Samus' Down-Air
*[[Captain Falcon (SSB)|Captain Falcon]] - Down aerial
* 6) Ness' Down-Air
*[[Donkey Kong (SSB)|Donkey Kong]] - Forward aerial and Down aerial
* 7) Mario's Tornado (if the opponent's head is in contact with Mario's feet during the end of the animation)
*[[Kirby (SSB)|Kirby]] - Down aerial and [[Final Cutter]]
*[[Mario (SSB)|Mario]] - [[Mario Tornado]] (if the opponent's head is in contact with Mario's feet during the end of the animation)
*[[Ness (SSB)|Ness]] - Down aerial
*[[Samus (SSB)|Samus]] - Down aerial
*[[Yoshi (SSB)|Yoshi]] - Forward aerial and Down aerial
 
==In ''[[Super Smash Bros. Melee]]''==
With the introduction of Meteor Canceling in ''Melee'', most attacks with downward knockback are in fact [[Meteor Smash]]es - in fact, only five characters are known to have true Spikes:
*[[Captain Falcon (SSBM)|Captain Falcon]] - [[Nipple spike]] (when the opponent is hit with the upper half of his body during his Down aerial)
*[[Falco (SSBM)|Falco]] - Down aerial
*[[Ganondorf (SSBM)|Ganondorf]] -  his [[Down Special Move]], [[Wizard's Foot]] (if used in the air)
*[[Marth (SSBM)|Marth]] - Down aerial ([[NTSC]] only)
*[[Roy (SSBM)|Roy]] - Up Smash (if an airborne opponent is hit with the tip of the sword)


==See also==
==See also==
* [[Meteor smash]] &ndash; a spike that can be recovered from through a meteor cancel.
*[[Meteor Smash]] - an attack that deals downward knockback but that can be recovered from through Meteor Canceling.
* [[Stage Spike]] &ndash; a spike performed that hits an opponent against an angled part off a stage to send them downward.
*[[Semi-spike]] - a move that hits the opponent at a very low angle, minimizing recovery opportunities.
* [[Semi spike]] &ndash; a move that hits the opponent at a very low angle, minimizing recovery opportunities.
*[[Shine spike]] - a [[Fox]] technique that uses his [[Reflector#Fox|Reflector]] to Spike opponents.
* [[Shine spike]] &ndash; a [[Fox]] technique that utilizes the down-b reflector to spike an opponent.
*[[Stage spike]] - a Spike performed by bouncing an opponent off an angled part of a stage to send them downward.
[[Category:Techniques]]
[[Category:Techniques]]
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]

Revision as of 14:59, October 16, 2009

A Spike is a type of attack in Super Smash Bros. and Melee that sends the opponent downward until the hitstun wears off. A Spike is not to be confused with a Meteor Smash, which also sends the opponent downward, but can be Meteor Canceled before the hitstun wears. There are no true Spikes in Brawl, only Meteor Smashes, as all attacks that deal downward knockback can be Meteor Canceled - however, Meteor Smashes can't be canceled immediately so they are still very useful for finishing off opponents.

Spikes are not guaranteed KOs - if the opponent's damage is very low, the Spike will be too weak to put them so far below the stage that they can't get back. However, they tend to be extremely effective KO moves - recovery from most Spikes tends to be impossible at damages near or above 40%. Because of this, many smashers (particularly those who main characters with good Spikes, like Falco and Marth) try to integrate Spikes into play as often as possible.

In Super Smash Bros.

Since there is no Meteor Canceling in the original Super Smash Bros., all attacks that deal downward knockback are considered Spikes.

In Super Smash Bros. Melee

With the introduction of Meteor Canceling in Melee, most attacks with downward knockback are in fact Meteor Smashes - in fact, only five characters are known to have true Spikes:

See also

  • Meteor Smash - an attack that deals downward knockback but that can be recovered from through Meteor Canceling.
  • Semi-spike - a move that hits the opponent at a very low angle, minimizing recovery opportunities.
  • Shine spike - a Fox technique that uses his Reflector to Spike opponents.
  • Stage spike - a Spike performed by bouncing an opponent off an angled part of a stage to send them downward.