User:Davidvkimball: Difference between revisions

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(I promise this is my last edit for a while....)
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Davidvkimball owns [[User:Davidvkimball/Smash Bros. Legacy|SmashBrosLegacy.com]] and has been playing [[Super Smash Bros.]] since it launched in 1999.  
Hi! I own [[User:Davidvkimball/Smash Bros. Legacy|SmashBrosLegacy.com]] and have been playing [[Super Smash Bros.]] since it launched in 1999.  


He is happy to know that [[Prat Falling]] will not be in [[Super_Smash_Bros._4|Super Smash Bros. 3DS/Wii U]], and is fairly certain that you are happy about that, too.  
I am happy to know that [[Prat Falling]] will not be in [[Super_Smash_Bros._4|Super Smash Bros. 3DS/Wii U]], and I'm fairly certain that you are happy about that, too.  




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== Smasher history ==
== Smasher history ==


Before he could afford a Nintendo 64 of his own, David would often challenge friends who owned the console to a [[Super Smash Bros.]] match. His preferred battle type was a one-on-one match with five lives each. [[Mario (SSB)|Mario]] was his top choice, but he would often switch between [[Kirby (SSB)|Kirby]] and [[Captain Falcon (SSB)|Captain Falcon]] as well.  
Before I had a Nintendo 64 to call my own, I often played [[Super Smash Bros.]] at friends' houses.  


One fateful day, he and his brother sold their NES and games to purchase a [[Nintendo 64]]. [[Super Smash Bros.]] was the fourth game they purchased, and instantly became a favorite. David used each character carefully and learned each of their moves, playing friends weekly and his brother daily. He managed to beat this N64 classic 100%.
One fateful day, my brother and I sold our NES and games to purchase a [[Nintendo 64]]. Super Smash Bros. was the fourth game we purchased. It became a favorite and was played often.


When the [[Nintendo GameCube]] was purchased by Davidvkimball, Melee was the first game purchased right along with the console. He soon registered the name "DAVE" on his save file and eventually managed to beat the game 100%. Along the way he used every character, and eventually managed to memorize each and every one of their attacks. As the years went on, he became an increasingly competitive player.  
Years later, I purchased [[Super Smash Bros. Melee]] right along with a [[Nintendo GameCube]]. Melee quickly became my most loved video game ever, rivaled only later on (for a brief time) by [[Super Smash Bros. Brawl|Brawl]].


When [[Super Smash Bros. Brawl]] was announced at E3 2006, Davidvkimball was ecstatic. [[Super Smash Bros. Melee]] was his favorite game up until then, and the anticipation of this sequel drove him nuts. Each day, he and his brother would check the [[Smash Bros. DOJO!!]] website for updates regarding new characters, music, stages, items, and more that would be featured in Brawl. Each delay of the game was agonizing, but finally on the midnight release on March 9th, 2008, David and his brother purchased Super Smash Bros. Brawl. Just prior to the midnight release, both him and his brother were able to participate in a pre-release Brawl tournament, where David chose Link as his first character to try. After exploring all of the game modes and playing through each section of the game on every difficulty setting, he managed to beat the game 100% (he might still be missing a few stickers, however).
The hype for Super Smash Bros. Brawl was almost too much for me. At E3 2006, I could barely contain my excitement. Checking the [[Smash Bros. DOJO!!]] website was part my daily routine for a good long time until March 9th, 2008 when I was able to purchase the game during the midnight release.


Since then, Davidvkimball has participated in various [[Super_Smash_Bros._(series)|Super Smash Bros.]] tournaments, even taking first, second, and third place (most notably winning first place at his university-wide tournament his Freshmen year). He considers the Smash Bros series to be his favorite video game series of all time and will gladly suggest playing those games over any Call of Duty title.
Since then, I've participated in various [[Super_Smash_Bros._(series)|Super Smash Bros.]] unofficial tournaments, and have taken a particular liking to [[Project M]].  
 
More recently, David attended a Super Smash Bros. Melee tournament in Tacoma, WA but only participated in friendly matches, merely spectating during the actual tournament.


== Control preferences ==
== Control preferences ==
[[File:Gcn_controller.jpg|thumb|Color and type of GameCube controller David uses. ]]
[[File:Gcn_controller.jpg|thumb|Color and type of GameCube controller David uses. ]]


Davidvkimball prefers to play with the [[GameCube controller]]. Although he has made it a point to try every controller type (and even adjusted control schemes to his liking in [[Super Smash Bros. Brawl]]), he can only play seriously with a GameCube controller. Of all the Nintendo first-party controllers, the traditional CameCube controller fits David's hands the best, making it the ideal choice for him since he started using it to play [[Super Smash Bros. Melee]] in 2001.  
I prefer to play with the [[GameCube controller]].  


He owns 4 [[GameCube controller|GameCube controllers]] and invites anyone who uses a different controller ([[Classic Controller]], [[Wii Remote]] & [[Nunchuk]], or God forbid the [[Wiimote]] solely) to try the GameCube controller and play the game how it was really meant to be played.  
In [[Super Smash Bros. Melee]], I tend to use "DAVE" as my name.  


In [[Super Smash Bros. Melee]], his player name "DAVE" is the shorter version of his first name, David. He has resorted to this name due to Melee's 4-character name limit.
In [[Super Smash Bros. Brawl]] and [[Project M]], I use "DAVID," often featuring a control scheme with the [[Tap]] [[Jump]] option turned off.
 
In [[Super Smash Bros. Brawl]], his player name "DAVID" features control schemes with all [[Tap]] [[Jump]] options turned off (besides the [[Wiimote]] control scheme).


== Fighting style ==
== Fighting style ==


Davidvkimball is aggressive and quick. He believes a careful combination of speedy attacks and dodging is the key to being the best fighter. He only employs [[punishment]] when it seems the most appropriate, and uses especially strong attacks sparingly.
With [[Sheik_(SSBM)|Sheik]] (in Melee and Project M), I often rely on speed. Shorthopping and forward aerial attacks are sweet for ledge-guarding.  
 
Between [[special attack|special attacks]] and [[smash attack|smash attacks]], he often prefers smash attacks.
 
When he can, Davidvkimball enjoys scoring [[combos]] on his opponents. A favorite of David's is [[Zero Suit Samus]]' [[Plasma Wire]] up [[special attack]] from the ground, an up [[tilt]] attack, followed by a [[jump]] and forward or backward [[aerial attack]]. If his foe has enough [[damage]], this is often enough to [[Knockout]] an opponent.


David became unbeatable for a day while participating in a team tournament along with his brother, Donald. The two Kimballs were challenged by many, but they did not lose once. David has since considered to refer to this occasion as "the glory days," (or "day" in this case) but has decided not to, because honestly that would just be kind of sad.
In Brawl, I love using [[Zero Suit Samus]]' [[Plasma Wire]] in an attempt to juggle opponents.


==Tendency to john==
==Tendency to john==


David [[john|johns]] very infrequently. He has been known, however, to john while playing [[Super Smash Bros Brawl]] a few times due to:
Yes, I confess, I have been known to [[john]]. Although it's basically just when playing [[Super Smash Bros Brawl]], and often due to:


* [[Frame delay]] and [[Wi-Fi lag]] (yes, he's one of ''those'' people)
* [[Display lag]] and [[Wi-Fi lag]] (yes, I'm one of ''those'' people)
* [[Buffer|Buffering]]  
* [[Buffer|Buffering]]  
* [[Tripping]]
* [[Tripping]]


These three issues predispose David to johning for the following reasons:
Why do I complain about input delay in general? I've only used CRT TVs to play games for pretty much my whole life (until recently), so I'm used to zero display lag.


Frame delay is not something David is used to dealing with, having used a CRT TV for pretty much his whole life. Therefore, any sort of input lag or delay (including the majority of the experience on Wi-Fi) doesn't bode well with him.  
Buffering is frustrating because as [[Ike_(SSBB)|Ike]], I will often unintentionally use his laggy neutral areal attack off of the stage when trying to use his standard jab attack.  


Buffering is frustrating because, despite its positive intentions, it often incurs negative side effects. For example, as [[Ike_(SSBB)|Ike]], David will often unintentionally use his laggy neutral areal attack off stage. This is a result of attempting to use a standard ground attack, being buffered due to knock-back by an unforeseen opponent's attack, and subsequently falling off the ledge due to initiating his [[Interruptibility|uninterruptibe]] neutral aerial attack, rendering his ability to recover futile.
Random tripping has always been frustrating for obvious reasons.  
 
Random tripping has always been frustrating for obvious reasons. David has johned less about it in recent years, however, because it is so obvious when it occurs that the opponent generally possesses the disposition and conventional sympathies to acknowledge the unfairness of the incident and, while it does nothing to improve the fairness of the game, at least the brutal unfairness is acknowledged.


==Smash Bros. Legacy==
==Smash Bros. Legacy==
[[File:Smash Bros Legacy Logo.png|thumb|400px|Smash Bros. Legacy logo.]]
[[File:Smash Bros Legacy Logo.png|thumb|400px|Smash Bros. Legacy logo.]]
[[User:Davidvkimball/Smash Bros. Legacy|Smash Bros. Legacy]] is Davidvkimball's website and blog dedicated to Super Smash Bros. He and four other authors post content regularly, including speculation for [[Super_Smash_Bros._4|SSB4]], GIFs, videos, audio, original artwork, and more.  
[[User:Davidvkimball/Smash Bros. Legacy|Smash Bros. Legacy]] is a website and blog I created dedicated to Super Smash Bros. Me and four other authors post content occasionally, including speculation for [[Super_Smash_Bros._4|SSB4]] as well as general Smash Bros GIFs, videos, audio, original artwork, and more.  


Here is a video he's made for the site.
Here is a video he's made for the site. Check out my[[User:Davidvkimball/Smash Bros. Legacy|Smash Bros. Legacy subpage here]].  


<youtube>y8VXxU-Ci0U</youtube>
<youtube>y8VXxU-Ci0U</youtube>
Learn more by visiting my [[User:Davidvkimball/Smash Bros. Legacy|Smash Bros. Legacy]] SmashWiki subpage.


==External links==
==External links==
*[http://davidvkimball.com/ Davidvkimball's Website]
*[http://davidvkimball.com/ My Home Website]
*[http://smashbroslegacy.tumblr.com/ Smash Bros. Legacy]
*[http://smashbroslegacy.tumblr.com/ Smash Bros. Legacy]
*[http://twitter.com/davidvkimball Davidvkimball's Twitter]
*[http://twitter.com/davidvkimball My Twitter profile]
*[http://miiverse.nintendo.net/users/davidvkimball Davidvkimball's profile on Miiverse]
*[http://miiverse.nintendo.net/users/davidvkimball My profile on Miiverse]


==Signature==
==SmashWiki Signature==
[[File:SSB Symbol (flat).png|20px]] <span style="font-family: Segoe WP; font-size: 10pt; font-weight: bold"> [[User:Davidvkimball|<font color="black">davidvkimball</font>]]</span> 15:31, 15 July 2013 (EDT)
[[File:SSB Symbol (flat).png|20px]] <span style="font-family: Segoe WP; font-size: 10pt; font-weight: bold"> [[User:Davidvkimball|<font color="black">davidvkimball</font>]]</span> 15:31, 15 July 2013 (EDT)

Revision as of 06:44, December 24, 2013

User.png This user is just your regular user.
Davidvkimball "DAVID"
Davidvkimball.jpg
Smasher since 1999.
Character info
Smash 64 mains Mario, Kirby
Melee mains Sheik, Marth
Other Melee character Mewtwo
Brawl mains Zero Suit Samus, Ike
Project M mains Sheik, Mewtwo
Team info
Crew(s) None, currently.
Personal and other info
Real name David V. Kimball
Location Seattle United States
Miscellaneous info
Skill Other Pro-Am (SSB, SSBM, SSBB, PM)

Hi! I own SmashBrosLegacy.com and have been playing Super Smash Bros. since it launched in 1999.

I am happy to know that Prat Falling will not be in Super Smash Bros. 3DS/Wii U, and I'm fairly certain that you are happy about that, too.


Characters of choice

An icon for use in outdated articles or sections. This section may be out of date. Who knows, maybe I've decided to main Pichu this very moment and everything here has just become inaccurate?

PM Icon.png Project M:

  1. SheikHeadSSBB.png Sheik
  2. MewtwoHeadPM.png Mewttwo

SSBB Icon.png Super Smash Bros. Brawl:

  1. ZeroSuitSamusHeadSSBB.png Zero Suit Samus
  2. IkeHeadSSBB.png Ike

SSBM Icon.png Super Smash Bros. Melee:

  1. SheikHeadSSBM.png Sheik
  2. MarthHeadSSBM.png Marth

SSB64 Icon.png Super Smash Bros.:

  1. MarioHeadSSB.png Mario
  2. KirbyHeadSSB.png Kirby

Smasher history

Before I had a Nintendo 64 to call my own, I often played Super Smash Bros. at friends' houses.

One fateful day, my brother and I sold our NES and games to purchase a Nintendo 64. Super Smash Bros. was the fourth game we purchased. It became a favorite and was played often.

Years later, I purchased Super Smash Bros. Melee right along with a Nintendo GameCube. Melee quickly became my most loved video game ever, rivaled only later on (for a brief time) by Brawl.

The hype for Super Smash Bros. Brawl was almost too much for me. At E3 2006, I could barely contain my excitement. Checking the Smash Bros. DOJO!! website was part my daily routine for a good long time until March 9th, 2008 when I was able to purchase the game during the midnight release.

Since then, I've participated in various Super Smash Bros. unofficial tournaments, and have taken a particular liking to Project M.

Control preferences

Color and type of GameCube controller David uses.

I prefer to play with the GameCube controller.

In Super Smash Bros. Melee, I tend to use "DAVE" as my name.

In Super Smash Bros. Brawl and Project M, I use "DAVID," often featuring a control scheme with the Tap Jump option turned off.

Fighting style

With Sheik (in Melee and Project M), I often rely on speed. Shorthopping and forward aerial attacks are sweet for ledge-guarding.

In Brawl, I love using Zero Suit Samus' Plasma Wire in an attempt to juggle opponents.

Tendency to john

Yes, I confess, I have been known to john. Although it's basically just when playing Super Smash Bros Brawl, and often due to:

Why do I complain about input delay in general? I've only used CRT TVs to play games for pretty much my whole life (until recently), so I'm used to zero display lag.

Buffering is frustrating because as Ike, I will often unintentionally use his laggy neutral areal attack off of the stage when trying to use his standard jab attack.

Random tripping has always been frustrating for obvious reasons.

Smash Bros. Legacy

Smash Bros. Legacy logo.

Smash Bros. Legacy is a website and blog I created dedicated to Super Smash Bros. Me and four other authors post content occasionally, including speculation for SSB4 as well as general Smash Bros GIFs, videos, audio, original artwork, and more.

Here is a video he's made for the site. Check out mySmash Bros. Legacy subpage here.

<youtube>y8VXxU-Ci0U</youtube>

External links

SmashWiki Signature

SSB Symbol (flat).png davidvkimball 15:31, 15 July 2013 (EDT)