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Lucario (PM): Difference between revisions

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===Changes from ''Brawl'' to PM===
===Changes from ''Brawl'' to PM===
*{{change|Aura mechanics revamped as described above.}}
*{{buff|Up smash is now a leaping uppercut with repeating hitboxes leading to a strong final hit. It deals up to 19% damage, and can be jump canceled on hit and turned around during start-up. It has overall much more utility than the ''Brawl'' up smash.}}
*{{buff|Up smash is now a leaping uppercut with repeating hitboxes leading to a strong final hit. It deals up to 19% damage, and can be jump canceled on hit and turned around during start-up. It has overall much more utility than the ''Brawl'' up smash.}}
*{{buff|Neutral aerial is now a spinning hurricane kick with longer range that does higher damage (15%) and lingers after a strong initial hit.}}
*{{buff|Neutral aerial is now a spinning hurricane kick with longer range that does higher damage (15%) and lingers after a strong initial hit.}}
*{{buff|Each special move has a "super" version, utilized by having an aura charge ready and pressing both "attack" and "special attack".}}
*{{buff|Each special move has a "super" version, utilized by having an aura charge ready and pressing both "attack" and "special attack".}}
*{{nerf|[[Aura Sphere]] moves slower the more charged it is and has fewer charge levels.}}
*{{buff|[[Force Palm]] can be used in a series and [[meteor smash]]es aerially-grabbed opponents. The super version of the move also [[spike]]s.}}
*{{buff|[[Force Palm]] can be used in a series and [[meteor smash]]es aerially-grabbed opponents. The super version of the move also [[spike]]s.}}
*{{buff|[[ExtremeSpeed]] deals slight damage and knockback with repeating hitboxes (up to 13%).}}
*{{buff|[[ExtremeSpeed]] deals slight damage and knockback with repeating hitboxes (up to 13%).}}
*{{nerf|[[Aura Sphere]] moves slower the more charged it is and has fewer charge levels.}}
*{{change|Aura mechanics revamped as described above.}}
*{{change|[[Double Team]] is no longer a counter. It is now a short dash which grants invincibility. While in the air, Lucario will dash diagonally downwards. It can be canceled by any normal attack at the cost of one aura charge.}}
*{{change|[[Double Team]] is no longer a counter. It is now a short dash which grants invincibility. While in the air, Lucario will dash diagonally downwards. It can be canceled by any normal attack at the cost of one aura charge.}}



Revision as of 17:22, December 13, 2013

Stub.png
For the unmodded version of Lucario, see Lucario (SSBB).
Lucario
in Project M and Project+
Lucario SSBB.jpg
PokemonSymbol.svg
Universe Pokémon
Base game appearance Brawl
LucarioHeadSSBB.png

Lucario is a playable character in the Brawl mod Project M.

Attributes

Lucario is effectively a completely different character in PM than it is in Brawl. Its previous main attribute, that of aura increasing its damage output when it's at high percentages, has been completely removed and replaced with a system that mimics behaviour of traditional fighting games.

Firstly, Lucario has command of a type of interruptibility termed a "magic series". There are two lists of attack types: "neutral/dash, tilt, smash, special" and "aerial, special". If Lucario hits a foe or a shield with an attack, it can immediately interrupt the attack's ending lag with any attack that's next in the list. The string can begin at any point and can skip over items in the middle, but cannot go backwards or link into itself. For example, connecting with a neutral attack allows Lucario to instantly use a tilt, smash attack, or special attack, while hitting with a smash will allow any special attack. This allows Lucario to string together up to 4 attacks extremely quickly.

Secondly, every attack landed by Lucario gives it "aura points", equal to 1.2x the damage dealt (if a shield is it, 0.6x is earned instead). Upon accumulating 50 aura points in one stock, Lucario earns an "aura charge" that it can spend to amplify the power of a special move. Lucario can hold 2 charges (which takes just over 83% damage to build up), but loses all its points and charges if it is KO'd.

With these two mechanics put together, Lucario's goal is to put together long combos to rack up damage and finish the opponent with a powered-up special move.

Changes from Brawl to PM

  • Buff Up smash is now a leaping uppercut with repeating hitboxes leading to a strong final hit. It deals up to 19% damage, and can be jump canceled on hit and turned around during start-up. It has overall much more utility than the Brawl up smash.
  • Buff Neutral aerial is now a spinning hurricane kick with longer range that does higher damage (15%) and lingers after a strong initial hit.
  • Buff Each special move has a "super" version, utilized by having an aura charge ready and pressing both "attack" and "special attack".
  • Buff Force Palm can be used in a series and meteor smashes aerially-grabbed opponents. The super version of the move also spikes.
  • Buff ExtremeSpeed deals slight damage and knockback with repeating hitboxes (up to 13%).
  • Nerf Aura Sphere moves slower the more charged it is and has fewer charge levels.
  • Change Aura mechanics revamped as described above.
  • Change Double Team is no longer a counter. It is now a short dash which grants invincibility. While in the air, Lucario will dash diagonally downwards. It can be canceled by any normal attack at the cost of one aura charge.

Moveset

Up to date as of [version].

Name Damage Description
Neutral attack
Forward tilt Spinning Backfist Lucario spins around, attacking with the back of his hand. This can be part of a Magic Series.
Up tilt
Down tilt
Dash attack
Forward smash
Up smash Leaping Uppercut (Shoryuken) Inspired by the Shoryuken uppercut attack from Capcom's Street Fighter series, Lucario performs a multi-hitting leaping uppercut, ending with a strong final hit. It deals up to 19% damage, and can be jump canceled on hit and turned around during the start-up. It has overall much more utility than its original up smash from Brawl.
Down smash
Neutral aerial Hurricane Kick (Tatsumaki Senpukyaku) Based on another move from the Street Fighter series, Lucario performs a one-legged spinning kick. It has longer range, dealing up to 15% damage, higher than his original neutral aerial. The attack lingers after its strong initial hit.
Forward aerial
Back aerial
Up aerial
Down aerial
Grab
Pummel
Forward throw
Back throw
Up throw
Down throw
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special Aura Sphere Has only five levels of charge, the final one being available for only two frames before full charge. The super version of this attack is an extremely large Aura Bomb that moves even slower than the normal fully charged version and does much greater knockback and damage (25%). It also has hitboxes around Lucario on startup.
Side special Force Palm Acts as a meteor smash when grabbing an opponent in the air. The grounded super version gains knockback, and the aerial version will spike the opponent instead of meteor smashing them (as it sends them at a more diagonal angle).
Up special ExtremeSpeed The super version cancels the move with a pelvic thrust that does 3% damage with slight knockback, which can be canceled into any action except another ExtremeSpeed.
Down special Double Team No longer a counter move. It is now a short dash which grants invincibility frames. While in the air, Lucario will dash diagonally downwards. It can be canceled into any normal attack at the cost of one aura charge.
Final Smash

In competitive play

Notable players

External links