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Careening: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} {{image}} '''Careening''' (referred to in animations as "BulletMode") is a state entered by defeated enemies in the Subspace Emissary. Once its HP reac...)
 
m (I'm not sure if this goes for every enemy but I do remember hearing blast sounds when I defeat them.)
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'''Careening''' (referred to in animations as "BulletMode") is a state entered by defeated enemies in the [[Subspace Emissary]]. Once its [[HP]] reaches zero, the defeated enemy begins flying in a straight direction (based on the angle of the attack that hit it), bouncing off parts of the stage and damaging other enemies it runs into. Upon reaching a [[blast line]] or after a few seconds the enemy is removed from play.
'''Careening''' (referred to in animations as "BulletMode") is a state entered by defeated enemies in the [[Subspace Emissary]]. Once its [[HP]] reaches zero, a blast sound can be heard and the defeated enemy begins flying in a straight direction (based on the angle of the attack that hit it), bouncing off parts of the stage and damaging other enemies it runs into. Upon reaching a [[blast line]] or after a few seconds the enemy is removed from play.


The damage dealt by a careening enemy is dependant on the [[difficulty]], with higher difficulties making the attack weaker. Generally, larger enemies deal more damage when careening. Careening enemies also always use a special knockback angle encoded as 363, whose properties are mostly unknown.
The damage dealt by a careening enemy is dependant on the [[difficulty]], with higher difficulties making the attack weaker. Generally, larger enemies deal more damage when careening. Careening enemies also always use a special knockback angle encoded as 363, whose properties are mostly unknown.


[[Category:Subspace Emissary]]
[[Category:Subspace Emissary]]

Revision as of 01:00, April 20, 2013


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Careening (referred to in animations as "BulletMode") is a state entered by defeated enemies in the Subspace Emissary. Once its HP reaches zero, a blast sound can be heard and the defeated enemy begins flying in a straight direction (based on the angle of the attack that hit it), bouncing off parts of the stage and damaging other enemies it runs into. Upon reaching a blast line or after a few seconds the enemy is removed from play.

The damage dealt by a careening enemy is dependant on the difficulty, with higher difficulties making the attack weaker. Generally, larger enemies deal more damage when careening. Careening enemies also always use a special knockback angle encoded as 363, whose properties are mostly unknown.