Brawl+: Difference between revisions

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*No random [[tripping]]. Certain moves and bananas will still trip.
*No random [[tripping]]. Certain moves and bananas will still trip.
*A new character select screen with independent icons for [[Zelda (SSBB)|Zelda]], [[Sheik (SSBB)|Sheik]], [[Zero Suit Samus (SSBB)|Zero Suit Samus]], and all Pokémon Trainer Pokémon.
*A new character select screen with independent icons for [[Zelda (SSBB)|Zelda]], [[Sheik (SSBB)|Sheik]], [[Zero Suit Samus (SSBB)|Zero Suit Samus]], and all Pokémon Trainer Pokémon.
*Decrease of hitlag in long hitlag moves, such as Captain Falcon's sweetspotted forward aerial and Marth tipped forward smash.
*Fully independent versions of [[Squirtle (SSBB)|Squirtle]], [[Ivysaur (SSBB)|Ivysaur]], and [[Charizard (SSBB)|Charizard]], though [[Pokemon Trainer (SSBB)|Pokemon Trainer]] can still be selected. For the stand-alone characters, [[Stamina (stat)|Stamina]] has been removed, and the Pokemon will not cycle upon [[revival platform|revival]] or via [[Pokemon Change]]. The Pokemon Trainer will not appear in the background or the victory screen if players choose to play an independent Pokemon.
*Fully independent versions of [[Squirtle (SSBB)|Squirtle]], [[Ivysaur (SSBB)|Ivysaur]], and [[Charizard (SSBB)|Charizard]], though [[Pokemon Trainer (SSBB)|Pokemon Trainer]] can still be selected. For the stand-alone characters, [[Stamina (stat)|Stamina]] has been removed, and the Pokemon will not cycle upon [[revival platform|revival]] or via [[Pokemon Change]]. The Pokemon Trainer will not appear in the background or the victory screen if players choose to play an independent Pokemon.
*[[Final Smashes]] do not transform [[Samus (SSBB)|Samus]] and [[Zero Suit Samus (SSBB)|Zero Suit Samus]].
*[[Final Smashes]] do not transform [[Samus (SSBB)|Samus]] and [[Zero Suit Samus (SSBB)|Zero Suit Samus]].
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*Shield during [[Dash-dancing|dash dance]].
*Shield during [[Dash-dancing|dash dance]].
*No [[Stale Move Negation]].
*No [[Stale Move Negation]].
*Stage freezing. -Stops all stage movement, potentially allowing for more [[neutral stages]]. Only applies for:
*Stage freezing. -Stops all stage movement, potentially allowing for more [[neutral stages]]. Only applies for:
**[[Luigi's Mansion]] - mansion is always destroyed and platforms never disappear
**[[Luigi's Mansion]] - mansion is always destroyed and platforms never disappear

Revision as of 13:42, May 12, 2009

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Brawl+ is a working project designed to make various aspects of Brawl more competitive. It is only available by modifying the Wii with specific software. More information can be found on the Brawl+ FAQ at Smash World Forums.

Currently available modifications include (but are not limited to):

Features

  • No random tripping. Certain moves and bananas will still trip.
  • A new character select screen with independent icons for Zelda, Sheik, Zero Suit Samus, and all Pokémon Trainer Pokémon.
  • Decrease of hitlag in long hitlag moves, such as Captain Falcon's sweetspotted forward aerial and Marth tipped forward smash.
  • Fully independent versions of Squirtle, Ivysaur, and Charizard, though Pokemon Trainer can still be selected. For the stand-alone characters, Stamina has been removed, and the Pokemon will not cycle upon revival or via Pokemon Change. The Pokemon Trainer will not appear in the background or the victory screen if players choose to play an independent Pokemon.
  • Final Smashes do not transform Samus and Zero Suit Samus.
  • L-canceling (Auto-cancel) (otherwise known as ALR or Aerial Lag Reduction).
  • Dash cancel. -Crouch to cancel a dash.
  • No replay time limit. Replay icon still does not appear if the game is longer than three minutes, but if Z is pressed the replay may be saved normally.
  • Shield during dash dance.
  • No Stale Move Negation.

Gameplay Tweaks

  • Character balancing. Captain Falcon, for example, has been significantly improved.
  • Faster overall gameplay speed.
  • Increased Falling Speed.
  • Increased hitstun, allowing for truly inescapable combos.
  • Tech window enlarged.
  • Greater window to dash dance.
  • Perfect shield window decreased.
  • Increased Shield Stun.
  • Many moves received slight alterations. For example, Bowser's forward smash now produces a fire effect on contact with the opponent.

External Links