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A '''Meteor Smash''' is an aerial move introduced in ''[[Super Smash Bros. Melee]]'' in which you can smash an opponent downwards quickly. In Melee, the opponent can cancel the Meteor Smash by jumping or using an upwards third jump attack immediately after being struck. If the meteor smashed person is holding up and/or a jump button when struck by the Meteor Smash and the control stick and/or jump button goes back to their neutral position, he/she can Meteor Cancel too.
{{merge|Meteor Smash|Needs a bit of cleanup, and most of these are on the page already}}A '''Meteor Smash''' (also known as a '''Meteor Attack''') is an aerial move introduced in ''[[Super Smash Bros. Melee]]'' where characters can smash an opponent straight down. However, the opponent can avoid a Meteor Smash by jumping or attacking the other player just before being struck.  
==Meteor Smashes in ''Super Smash Bros. (64)''==
{| class="wikitable" style="background:transparent"
|-
| '''Fighter'''
| '''Attack name'''
| '''Button combo'''
|-
| [[Yoshi]]
| Noggin Dunk<br/>Flutter Kick
| Forward + A in midair<br/>Down + A in midair
|-
| [[Donkey Kong]]
| Hammer Knuckle<br/>Flying Stomp
| Forward + A in midair{{ref|1|1}}<br/>Down + A in midair
|-
| [[Captain Falcon]]
| Step on It
| Down + A in midair
|-
| [[Ness]]
| Meteor Kick
| Down + A in midair
|-
| [[Kirby]]
| Screw Driver<br/>Final Cutter
| Down + A in midair<br/>Up + B (Near edge)
|-
| [[Samus Aran|Samus]]
| Heel Kick<br/>Meteor Cannon
| Up + A<br/>Down + A in midair
|-
| [[Link]]
| Grass Cutter
| Down + A
|-
| [[Jigglypuff]]
| Spinning Kick
| Down + A in midair
|-
| [[Luigi]]
| Screwdriver Kick
| Down + A in midair
|-
|}


Meteor Cancels become more difficult to perform at higher damages because the character flies downwards at a higher speed as damage increases. It's possible to Meteor Cancel at any time still being in air during the character's tumbling animation, but it's obviously better to do it as soon as possible.
==Meteor Smashes in ''Super Smash Bros. Melee''==
In ''[[Super Smash Bros. Melee]]'', all characters except [[Pikachu]], [[Bowser]], [[Fox McCloud|Fox]], [[Sheik]], [[Marth]], [[Dr. Mario]], and [[Pichu]] have a Meteor Smash.


In Brawl, Meteor Cancels can still be performed, but can no longer be performed immediately after being hit. It's only possible to meteor cancel after falling about half of the original distance. Both double jump, triple jump and tether recoveries can be used to meteor cancel, but their are exceptions, such as Pit's Up Special and jumps.
{| class="wikitable" style="background:transparent"
Any character in Melee and most in Brawl can Meteor Cancel with their second jump.
|-
| '''Fighter'''
| '''Attack name'''
| '''Button combo'''
|-
| [[Mario]]
| Plunger
| Forward + A in midair
|-
| [[Princess Peach|Peach]]
| Elegant Sweep<br/>The Royal Treatment
| Down + A{{ref|1|1}}<br/>Z + Down
|-
| [[Yoshi]]
| Noggin Dunk<br/>Flutter Kick
| Forward + A in midair<br/>Down + A in midair
|-
| [[Donkey Kong]]
| Hammer Knuckle<br/>Flying Stomp
| Forward + A in midair{{ref|1|1}}<br/>Down + A in midair
|-
| [[Captain Falcon]]
| Step on It<br/>Raptor Boost
| Down + A in midair{{ref|1|1}}<br/>Forward + B in midair
|-
| [[Ness]]
| Meteor Kick
| Down + A in midair
|-
| [[Ice Climbers]]
| Hammer Slam
| Forward + A in midair{{ref|1|1}}
|-
| [[Kirby]]
| Screw Driver<br/>Victory Dance
| Down + A in midair<br/>Z + Down
|-
| [[Samus Aran|Samus]]
| Heel Kick<br/>Meteor Cannon
| Up + A<br/>Down + A in midair
|-
| [[Princess Zelda|Zelda]]
| Trip<br/>Meteor Heel
| Down + A{{ref|1|1}}<br/>Down + A in midair
|-
| [[Link]]
| Grass Cutter
| Down + A{{ref|1|1}}
|-
| [[Jigglypuff]]
| Spinning Kick
| Down + A in midair{{ref|1|1}}
|-
| [[Mewtwo]]
| Meteor Kick
| Down + A in midair
|-
| [[Luigi]]
| Screwdriver Kick<br/>Taunt
| Down + A in midair{{ref|1|1}}<br/>Up on the control pad
|-
| [[Mr. Game & Watch]]
| Donkey Kong Jr.
| Down + A in midair{{ref|1|1}}
|-
| [[Ganondorf]]
| Thunder Drop
| Down + A in midair
|-
| [[Young Link]]
| Grass Cutter<br/>Sword Plant
| Down + A{{ref|1|1}}<br/>Down + A in midair{{ref|1|1}}
|-
| [[Falco Lombardi|Falco]]
| Floor Blaster
| Z + Down
|-
| [[Roy]]
| Half Moon
| Down + A in midair{{ref|1|1}}
|}
;Notes<nowiki>:</nowiki>


Meteor Smashing is useful against characters without effective [[triple jump]]s (i.e. [[Ike]], [[Yoshi]]) who have limited use for an Up+B Meteor Cancel.
:'''1.''' {{note|1}}Attack can be a Meteor Smash under certain conditions.


== List of Meteor Smashes ==
==Meteor Smashes in ''Super Smash Bros. Brawl''==
Not all characters have availability to a Meteor Smash. The characters that can Meteor Smash are listed here. Spikes and Semi Spikes are not listed here.
{| class="wikitable" style="background:transparent"
 
|-
===In Melee===
| '''Fighter'''
 
| '''Meteor Smash name'''
''[[Mario (SSBM)|Mario]]''
| '''Action to perform Meteor Smash'''
* F-Air. Mario makes a large swinging motion with his fist, hitting those parallel to him downwards. This attack is Slow and hard to execute, Mario's F-Air must be timed for correct use.
|-
 
| [[Mario]]
''[[Luigi (SSBM)|Luigi]]''
|
* D-Air. Luigi twists in the air and those he hits with his backside are sent downwards. If the wrong part of the attack hits, it results in considerable knockback, making it a great edgeguard nonetheless.
| Forward + A in midair
* Taunt. Luigi kicks his foot into the ground. If you hit an opponent hanging on an edge, it will hit them with a Meteor Smash. This is one of the few Meteor Smashes which should be used on the ground.
|-
 
| [[Luigi]]
''[[Princess Peach (SSBM)|Peach]]''
|
* D-Tilt. This move is one of the few Meteor Smashes which should be used on the ground. Peach swipes at the ground in front of her. Any airborne player hit on the head will fall quickly.
| Down Taunt
 
| Up + B when next to opponent
''[[Yoshi (SSBM)|Yoshi]]''
|-
* D-Air. Yoshi's classic drill-kick. Each of his kicks is a Meteor Smash, although they are considerably weak. At high percentages Yoshi will smash the enemies quickly down. Yoshi's drill Meteor Smash is the strongest drill Meteor Smash.
| [[Donkey Kong]]
* F-Air. This move is very similar to Mario's F-Air, but instead Yoshi uses its head to slam the opponent downward. It is quicker than Mario's though.
|
 
| Down + A in midair
''[[Donkey Kong (SSBM)|Donkey Kong]]
| Forward + A in midair
* D-Air. A standard stomp attack with Donkey Kong.
|-
* F-Air. This is an low-accuracy move which hits only if the opponent is touched by Donkey Kong's hands at the end of the move. Donkey Kong is very vulnerable at the end of the move.
| [[Kirby]]
* Head butt. In the air Donkey Kong uses his head to strike down an opponent in front of him. This tactic is useful for edge guarding as DK can smash someone downwards while keeping himself on the floor.
|  
 
| Down + A in midair
''[[Captain Falcon (SSBM)|Captain Falcon]]''
| Final Cutter (near edge)
* D-Air. A rather effective stomp with a decent hitbox area. It is often used because Falcon can jump off the stage, hit with it, and still recover. If Falcon hits with it's upper hitbox (the nipples) it acts as a [[Spike]] and is called [[Nipple Spike]].
|-
* Raptor Boost-Air. Falcon rushes forward with a downwards vertical swing. This is a very risky attack because the attack is often done off-stage and once used renders him immobile.
| [[Link]]
 
|  
''[[Ganondorf (SSBM)|Ganondorf]]''
| Down + A
* D-Air. Very similar to Captain Falcon's D-Air, a very powerful stomp. The hitbox covers nearly all of Ganondorf's body, so you can technically hit someone with it using Ganondorf's head.
|-
*Down B. Very hard to recover from, both for Ganondorf and his opponent.
| [[Toon Link]]
 
|  
''[[Falco Lombardi (SSBM)|Falco]]''
| Down + A in midair
* Forward+B. Falco's recovery alternate, Falco Phantasm, is a Meteor Smash. If the opponent is airborne while struck with this move, they will be sent downwards. It is relatively easy to meteor-cancel. Conversely, Fox's Fox Illusion is not a Meteor Smash.
|-
* D-Throw. If Falco throws his opponent down near an edge which can't be passed through while facing away from the edge, the opponent will fall downwards at very high speeds.
| [[Ice Climbers]]
*D-Air. If timed correctly, this attack can be a meteor smash.
|
 
| Forward + A in midair (Nana's hammer only)
''[[Fox McCloud (SSBM)|Fox]]''
|-
* D-Air. Fox's drill has Meteor Smash properties. The speed at which the opponents fall is slow and they fall only a short distance, making it an extremely weak attack.
| [[Ike]]
* D-Throw. A weaker version of Falco's D-Throw. When Fox throws his opponent down at an edge which can't be passed through while facing away from the edge, the opponent will drop at considerable speed.
|
 
| Down + A in midair
''[[Ness (SSBM)|Ness]]''
| Down + A while opponent is hanging off the ledge
* D-Air. Ness' stomp has quite a bit of start-up lag.
|-
 
| [[Marth]]
''[[Ice Climbers (SSBM)|Ice Climbers]]''
|  
* F-Air. Followed by a little start-up lag. The Ice Climbers execute this attack in the air, which is usually canceled by Nana's hammer, and smash the opponent downwards.
| Down + A in midair (tipper only)
 
|-
''[[Kirby (SSBM)|Kirby]]''
| [[Ganondorf]]
* D-Air. Kirby's drill has Meteor Smash properties. The speed at which the opponents fall is  slow and the distance is short, making it an weak attack but better a better drill smash than Fox's.
|
* Final Cutter. This is a relatively weak Meteor Smash but can be used against characters which recover with some extra height to throw them down. This Meteor Smash can be used for combos.
| Down + A in midair
 
|-
''[[Samus (SSBM)|Samus]]''
| [[Solid Snake]]
* D-Air. Samus' standard Meteor Smash where she punches downwards. It has a decent sized hitbox. A commonly used attack.
|
 
| Forward + A in midair
''[[Princess Zelda (SSBM)|Zelda]]''
|-
* D-Air. A very weak Meteor Smash which Zelda performs by extending her leg downwards.
| [[Samus]]
* D-Tilt. Zelda performs this attack by sweeping her leg. Another ground Meteor Smash which smashes the opponent downwards. This attack has extremely low range, power and priority and can only be used on the ground.
|
 
| Down + A in midair
''[[Link (SSBM)|Link]]''
|-
* D-Tilt. This is another Meteor Smash which can only be used on the ground. Link swipes the ground in front of him, smashing airborne opponents. A good edgeguarding technique. Link should use this on an enemy which is recovering from directly below.
| [[Ness]]
 
|
''[[Young Link (SSBM)|Young Link]]''
| Down + A in midair
* D-Air. If you hit the opponent with the hilt of the sword, they will be dealt fire damage and meteor smashed (sometimes referred to as the 'Dragon D-air')
|-
* D-Tilt. Similar to Link's D-tilt though more powerful. A good edge guarding technique. Young Link should use this attack on an enemy which is recovering from directly below him. Better than Link's Meteor Smash.
| [[Zelda]]
 
|
''[[Jigglypuff (SSBM)|Jigglypuff]]''
| Sweetspot down + A in midair
* D-Air. This is an extremely hard Meteor Smash to execute. Jigglypuff's lower hitbox has Meteor Smash properties it sends the enemy downwards at considerable speed and length. However if another part of Jigglypuff touches the opponent, the Meteor Smash is canceled.
|-
 
|[[Lucas]]
''[[Mewtwo (SSBM)|Mewtwo]]''
|
* D-Air. Mewtwo's D-Air is a very weak Meteor Smash. The attack's hitbox is on Mewtwo's foot, and can is difficult to time properly.
| Middle of the attack Back + A in midair
 
| Final downward kick of his Down + A in midair
''[[Mr. Game and Watch (SSBM)|Mr. Game and Watch]]''
|-
* D-Air. The first few frames of this move strike the opponent downwards, but only if opponent is right beside him.
| [[Wolf]]
 
|
''[[Marth (SSBM)|Marth]]''
| Forward + B, at end of attack
* Forward B. On the third hit of his Dancing Blade attack, if the "down" attack is chosen, Marth will spin and swing his sword to the ground. The movement produces a Meteor Smash. Its knockback and speed are average.
| Down + A in midair
* D-Air. If Marth hits with the sword, the opponent will be smashed downwards at very high speed. In the [[PAL]] version the D-Air strikes the opponent downwards in the same way as in the [[NTSC]] version although in the [[PAL]] version you can Meteor Cancel it, making it a Meteor Smash. However, in the [[NTSC]] version of the game this attack can't be Meteor canceled, making it a spike. If Marth hits with the wrong part Marth will jump a little bit and the opponent will move to the side slightly.
|-
 
| [[Zero Suit Samus]]
''[[Roy (SSBM)|Roy]]''
|
* D-Air. This attack is the same as Marth's but Roy's D-Air is weaker and harder to pull off due to a smaller [[hitbox]] and is a Meteor Smash in both [[NTSC]] and [[PAL]] versions of the game.
| Up + B
* Forward B. Similar to Marth's, except the third attack must be upwards.
|}
 
===In Brawl===
It should be noted that, with the addition of the [[Footstool Jump]] , all characters can perform a Meteor Smash in ''[[Brawl]]''. Characters with other meteor smashes are listed here. The thrown [[Pitfall]] will also have this effect. [[Semi-spike]]s are not included in this list.
 
''[[King Dedede (SSBB)|King Dedede]]''
*Up B. Meteor smashes the opponent when falling down. It can be dangerous to use.
 
''[[Diddy Kong (SSBB)|Diddy Kong]]''
*Down Aerial. Diddy Kong thrusts both fists under him, meteor smashes powerfully. Has a little delay, similar to Captain Falcon's Stomp
*Side B. When he catches the opponent, jump and the opponent will be sent downwards.
*Up B. When an opponent is directly under the barrels, they are meteor smashed.
 
''[[Donkey Kong (SSBB)|Donkey Kong]]''
*Down Aerial. Powerful, yet slow stomp.
*Forward Aerial. DK Swings his fists together in an arc. The bottom can meteor smash.
*Forward B. If this hits an aerial opponent, rather than embedding them in the ground, it launches them downwards.
 
''[[Fox (SSBB)|Fox]]''
*Down Aerial. A very weak drill-meteor smash.
 
''[[Ice Climbers (SSBB)|Ice Climbers]]''
*Forward Aerial. Ice Climbers swing their hammers in an arc. Nana's hit can meteor smash.
 
''[[Ike (SSBB)|Ike]]''
*Down Tilt. Ike crouches and sweeps his blade forward along the ground. A strong meteor smash with great range, yet quite slow.
*Down Aerial. Ike thrusts his blade below him. The entirety of the blade meteor smashes anyone who are hit at the initial thrust. Also has a long, disjointed range.
*Up B. Meteor smashes with the downwards slash, similar to Kirby's Final Cutter.
*Neutral B. Meteor smashes if opponent is underneath, and gets hit by the tip.
 
''[[Kirby (SSBB)|Kirby]]''
*Down Aerial. Moderate power drill-meteor smash.
*Up B. Final Cutter spikes with the downwards slash. Mostly it combos someone in to the shock wave, but it can be used on the edge to meteor smash.
 
''[[Link (SSBB)|Link]]''
*Down Tilt. Link sweeps his sword along the ground, meteor smashing anyone off the edge. Decent range and power.
 
''[[Lucas (SSBB)|Lucas]]''
*Down Aerial. Lucas stomps downwards with three Psi Hexagons. The first two have little knockback, and the third can meteor smash quite weakly.
*Back Aerial. Lucas sweeps a downwards arc behind him with his legs, accompanied by Psi Hexagons to increase range. The last part of the arc sends opponents downwards.
 
''[[Luigi (SSBB)|Luigi]]''
*Taunt. One of the only two taunts in the game that can hit an opponent. Luigi kicks his foot into the ground. If you hit an opponent hanging on an edge, it will meteor smash them powerfully with set knockback which is enough to [[One-hit KO]] an opponent on [[Battlefield (SSBB)|Battlefield]]. This is one of the few Meteor Smashes which should be used on the ground.
*Down Aerial. Meteor smashes at the back of his legs. It is much easier to do than in Melee.
 
''[[Mario (SSBB)|Mario]]''
*Forward Aerial. Mario swings his fist in an arc. Sends opponents downwards if they are hit by the fist. Fairly powerful, though slow meteor smash.
 
''[[Olimar (SSBB)|Olimar]]''
*Down Aerial. Thrusts a Pikmin under him. The first few frames can meteor smash the opponent.
*Final Smash, [[End of Day]]. If a midair opponent (opponents on the ground are submerged into the ground instead) makes contact with the Hocotate Ship, they are sent downwards very quickly.
 
''[[Peach (SSBB)|Peach]]''
*Down Tilt. Sweeps hand along the ground with fairly short range. It is hard to catch people in it, but can meteor smash.
 
''[[Pit (SSBB)|Pit]]''
*Down Aerial. Sweeps both of his blades beneath him. It is very difficult to time properly.
*Down Tilt. Sweeps his blade along the ground. Decent power and range.
 
''[[Pokémon Trainer (SSBB)|Pokémon Trainer]] - [[Charizard (SSBB)|Charizard]]''
*Down Aerial. Thrusts flaming tail under him. Anyone hit by the flame part is powerfully meteor smashed.
 
''[[Pokémon Trainer (SSBB)|Pokémon Trainer]] - [[Ivysaur (SSBB)|Ivysaur]]''
*Down Aerial. Turns upside down and shoots a burst of red powder from his bulb. Certain hitboxes can meteor smash.
 
''[[Samus (SSBB)|Samus]]''
*Down Aerial. Samus swings her arm-cannon in a downwards sweep. Meteor smashes with a fairly large hitbox, though comes out a little slowly.
 
''[[Zero Suit Samus (SSBB)|Zero Suit Samus]]''
*Down B. Zero Suit Samus does a flip jump. If an attack button is pressed while she performs this, she sticks out her foot pointing towards the center of the arc of the jump. Anyone who hits the tip of the foot is spiked.
*Up B. Plasma Wire shoots upwards, pulling anyone above Zero Suit Samus down. If Zero Suit Samus is above a pit at this time, they keep going down past her in to the pit.
*Down aerial. A [[Stall-Then-Fall]] aerial. A weak meteor smash that spikes during the entire fall. Hard to use without dying.
 
''[[Yoshi (SSBB)|Yoshi]]''
*Forward Aerial. Like Mario's and Donkey Kong's, only Yoshi swings his head in an arc. Powerful downwards spike
*Down Aerial. Rapidly kicks his feet under him. Most powerful drill-meteor smash.
 
''[[Zelda (SSBB)|Zelda]]''
*Down Tilt. Zelda sticks her foot out, normally popping people up. If it hits an airborne opponent, it pops them downwards.
*Down Aerial. Zelda sticks her foot downwards. There is a sweet spot on the foot. If the opponent is hit with this sweet-spot, they pause momentarily while being electrocuted, then are shot downwards with incredible force. If the move hits anywhere else, it just knocks the opponent up a little.
 
''[[Captain Falcon (SSBB)|Captain Falcon]]''
*Down Aerial. Falcon's classic stomp, but will only smash if the opponent is directly underneath him. If they are to the side, they will be knocked upwards at an angle, which means that the nipple spike has been removed from this.
*Forward B. If used in the air, Falcon will leapfrog over the opponent, thrusting them downwards and himself hopefully to safety.
 
''[[Falco (SSBB)|Falco]]''
*Down Aerial. Diagonal drill. First few frames are a powerful diagonal meteor smash.
*Forward-B. Falco Phantasm. Aerial opponents hit by this are meteor smashed. However, unless used as a recovery, this can be a dangerous maneuver, and it is weak.
 
''[[Ganondorf (SSBB)|Ganondorf]]''
*Down Aerial. Thunderstomp. Anyone caught in the stomp is electrocuted and sent flying downward if they are in the air. Nearly impossible to recover from at any percentage.
*Down B. A [[Stall-Then-Fall]]. If used in the air, the first few frames of the Wizard's Foot are a spike. Difficult to use without dying, however.
*Forward B. If used on the ground, Ganondorf lifts his opponent by the head and launches them directly in to the ground. If it is used over a ledge, the are send downwards weakly, and will grab the ledge at any percentages if it can be grabbed, as it has a [[set knockback]].
 
''[[Marth (SSBB)|Marth]]''
*Down Aerial. Large downwards arc of the blade. Anyone caught with the tip is sent away quickly, meteor smashing.
*Forward-B. Weakly meteor smashes with the third hit of his Dancing Blade attack selected as "down".  It must not be sweetspoted.
*Up Tilt. Must face the opposite direction and catch opponent with the blade as it returns to the other side after the attack.
 
''[[Mr. Game and Watch (SSBB)|Mr. Game and Watch]]''
*Down Aerial. A [[Stall-Then-Fall]]. Stalls in the air, then falls quickly with his key extended downwards. Anyone hit in the air with the initial fall is spiked downwards, but this attack can be dangerous to use.
 
''[[Ness (SSBB)|Ness]]''
*Down Aerial. Ness' classic stomp.
 
''[[R.O.B. (SSBB)|R.O.B.]]''
*Down Aerial. R.O.B. fires his thrusters downwards. Proper hitbox can meteor smash.
 
''[[Snake (SSBB)|Snake]]''
*Forward Aerial. Snake does an ax-heel kick, bringing his leg down from above his head to a little behind him. Anyone caught in the downwards arc will be dragged down, and the last bit meteor smashes the opponent down and backwards.
 
''[[Toon Link (SSBB)|Toon Link]]''
*Down Aerial. A [[Stall-Then-Fall]].Stalls in the air, then falls quickly with sword thrust downwards. Anyone hit in the air with the initial fall is spiked downwards, but this attack can be dangerous to use.
 
''[[Wario (SSBB)|Wario]]''
*Down Aerial while being [[Wario-Man]]. Face his head downward and drills, falling at a very fast speed. A very strong meteor smash, covers a great distance and since he can fly, he can easily land this attack off stage without dying.
 
''[[Wolf (SSBB)|Wolf]]''
*Down Aerial. Thrusts his arms downwards quickly, and with long duration. Meteor smashes powerfully.
*Side-B, [[Wolf Flash]]. The very end of the attack is a meteor smash.
 
== See also ==
* [[Spike]] &ndash; a Meteor Smash that cannot be canceled.
* [[Semi spike]] &ndash; a move that hits the opponent at a very low angle, minimizing recovery opportunities.
* [[Footstool Jump]] &ndash; a ''[[Super Smash Bros. Brawl]]'' technique in which a character can jump on their opponent's head. If done in air it causes a Meteor Smash


[[Category:Techniques]]
[[Category:Techniques]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]

Revision as of 19:07, June 18, 2008

Merge.png It has been suggested that this article or section be merged with Meteor Smash.
The reason given for the merge is: Needs a bit of cleanup, and most of these are on the page already. (Discuss)

A Meteor Smash (also known as a Meteor Attack) is an aerial move introduced in Super Smash Bros. Melee where characters can smash an opponent straight down. However, the opponent can avoid a Meteor Smash by jumping or attacking the other player just before being struck.

Meteor Smashes in Super Smash Bros. (64)

Fighter Attack name Button combo
Yoshi Noggin Dunk
Flutter Kick
Forward + A in midair
Down + A in midair
Donkey Kong Hammer Knuckle
Flying Stomp
Forward + A in midair1
Down + A in midair
Captain Falcon Step on It Down + A in midair
Ness Meteor Kick Down + A in midair
Kirby Screw Driver
Final Cutter
Down + A in midair
Up + B (Near edge)
Samus Heel Kick
Meteor Cannon
Up + A
Down + A in midair
Link Grass Cutter Down + A
Jigglypuff Spinning Kick Down + A in midair
Luigi Screwdriver Kick Down + A in midair

Meteor Smashes in Super Smash Bros. Melee

In Super Smash Bros. Melee, all characters except Pikachu, Bowser, Fox, Sheik, Marth, Dr. Mario, and Pichu have a Meteor Smash.

Fighter Attack name Button combo
Mario Plunger Forward + A in midair
Peach Elegant Sweep
The Royal Treatment
Down + A1
Z + Down
Yoshi Noggin Dunk
Flutter Kick
Forward + A in midair
Down + A in midair
Donkey Kong Hammer Knuckle
Flying Stomp
Forward + A in midair1
Down + A in midair
Captain Falcon Step on It
Raptor Boost
Down + A in midair1
Forward + B in midair
Ness Meteor Kick Down + A in midair
Ice Climbers Hammer Slam Forward + A in midair1
Kirby Screw Driver
Victory Dance
Down + A in midair
Z + Down
Samus Heel Kick
Meteor Cannon
Up + A
Down + A in midair
Zelda Trip
Meteor Heel
Down + A1
Down + A in midair
Link Grass Cutter Down + A1
Jigglypuff Spinning Kick Down + A in midair1
Mewtwo Meteor Kick Down + A in midair
Luigi Screwdriver Kick
Taunt
Down + A in midair1
Up on the control pad
Mr. Game & Watch Donkey Kong Jr. Down + A in midair1
Ganondorf Thunder Drop Down + A in midair
Young Link Grass Cutter
Sword Plant
Down + A1
Down + A in midair1
Falco Floor Blaster Z + Down
Roy Half Moon Down + A in midair1
Notes:
1. ^ Attack can be a Meteor Smash under certain conditions.

Meteor Smashes in Super Smash Bros. Brawl

Fighter Meteor Smash name Action to perform Meteor Smash
Mario Forward + A in midair
Luigi Down Taunt Up + B when next to opponent
Donkey Kong Down + A in midair Forward + A in midair
Kirby Down + A in midair Final Cutter (near edge)
Link Down + A
Toon Link Down + A in midair
Ice Climbers Forward + A in midair (Nana's hammer only)
Ike Down + A in midair Down + A while opponent is hanging off the ledge
Marth Down + A in midair (tipper only)
Ganondorf Down + A in midair
Solid Snake Forward + A in midair
Samus Down + A in midair
Ness Down + A in midair
Zelda Sweetspot down + A in midair
Lucas Middle of the attack Back + A in midair Final downward kick of his Down + A in midair
Wolf Forward + B, at end of attack Down + A in midair
Zero Suit Samus Up + B