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List of updates (SSB4)/1.1.4 changelog: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
This is the list of known changes in version 1.1.4 of ''[[Super Smash Bros. 4]]''. This update became available on February 3rd, 2016.
{{Incomplete|Character's buff and nerf. Has to be from either Smash 4 data mine or Smashboard.}}
 
==Universal==
{{UpdateList|ver=1.1.4|char=Universal}}


==Additions==
==Additions==
*{{SSB4|Bayonetta}} and {{SSB4|Corrin}} can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.
{{UpdateList|ver=1.1.4|char=Additions}}
*[[Umbra Clock Tower]] is included with the purchase of Bayonetta.
*[[Castle Siege]] and [[Coliseum]] have two new music tracks included with Corrin.
*All invincibility frames from tripping have been standardized to 5 frames and all follow ups' invincibility frames have been standardized.


=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
*{{buff|Dash attack damage|10%/8%|12%/10%.}}
{{UpdateList|ver=1.1.4|char=Bowser}}
*{{nerf|Up throw knockback growth increased: 155 → 180, reducing its combo potential at high percentages.}}
*{{buff|All variations of [[Flying Slam]]'s grab range increased.}}


=={{SSB4|Bowser Jr.}}==
=={{SSB4|Bowser Jr.}}==
*{{buff|Forward smash has less ending lag|frame 60|frame 56}}
{{UpdateList|ver=1.1.4|char=Bowser Jr.}}
*{{buff|Up smash has less ending lag|frame 63|frame 57}}
*{{buff|Down smash has less ending lag|frame 68|frame 60}}
*{{buff|Forward aerial damage|8%/5%|9%/7%}}


=={{SSB4|Captain Falcon}}==
=={{SSB4|Captain Falcon}}==
*{{change|[[Blue Falcon]]'s visual effects modified.}}
{{UpdateList|ver=1.1.4|char=Captain Falcon}}


=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
*{{change|First hit of up smash's hitbox placements modified significantly and have angle modifications and/or increased knockback.}}
{{UpdateList|ver=1.1.4|char=Charizard}}
*{{buff|Second hit of up smash deals more knockback.}}
*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}


=={{SSB4|Dark Pit}}==
=={{SSB4|Dark Pit}}==
*{{change|[[Dark Pit Staff]]'s visual effects modified.}}
{{UpdateList|ver=1.1.4|char=Dark Pit}}


=={{SSB4|Diddy Kong}}==
=={{SSB4|Diddy Kong}}==
*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
{{UpdateList|ver=1.1.4|char=Diddy Kong}}


=={{SSB4|Falco}}==
=={{SSB4|Falco}}==
*{{buff|Up smash is significantly improved. Both kicks hit one frame earlier, the first kick has intangibility frames on his legs, hits better against ducking opponents, and is stronger.}}
{{UpdateList|ver=1.1.4|char=Falco}}
*{{buff|Down smash has higher knockback growth.}}
*{{bugfix|Down Throw Ledge Spike Bug removed.}}
*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
'''Technical changelist 1.1.4'''
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
|-
|Up smash first kick startup||frame 8||frame 7
|-
|Leg intangibility||N/A||7 → 11
|-
|Up smash first kick (hitbox 0/1) base knockback||60||70
|-
|Up smash first kick (hitbox 0/1) knockback growth||25||18
|-
|Up smash first kick (hitbox 0) position||(1.5,0,0)||(2,0,0)
|-
|Up smash first kick (hitbox 2) base knockback||80||70
|-
|Up smash first kick (hitbox 2) knockback growth||30||18
|-
|Up smash first kick (hitbox 2) position||(5,0,0)||(7.7,0,0)
|-
|Up smash first kick (hitbox 2) other position||(5,0,0)||(7,0,0)
|-
|Up smash second kick startup||frame 13||frame 12
|-
|Up smash second kick (hitbox 0/1/2) base knockback||30||31
|-
|Up smash second kick (hitbox 0/1/2) knockback growth||98||104
|-
|Up smash second kick (hitbox 0) position||(5,0,0)||(7,0,0)
|-
||Up smash second kick (hitbox 1) position||(1.5,0,0)||(2,0,0)
|-
|Down smash knockback growth||76||78
|}


=={{SSB4|Fox}}==
=={{SSB4|Fox}}==
*{{buff|Hard tripping now grants five frames of invincibility.}}
{{UpdateList|ver=1.1.4|char=Fox}}


=={{SSB4|Ganondorf}}==
=={{SSB4|Ike}}==
*{{change|Weight slightly increased|112|113}}
{{UpdateList|ver=1.1.4|char=Ike}}


=={{SSB4|Ike}}==
=={{SSB4|King Dedede}}==
*{{buff|Neutral aerial damage|9%/6%|10%/7%.}}
{{UpdateList|ver=1.1.4|char=King Dedede}}
*{{change|Neutral aerial launch angle (70° → 80°).}}
*{{buff|Forward aerial  deals more damage (12% → 13%) and has more range. The middle hitbox is also displaced further.}}
*{{buff|Forward smash sourspot deals more damage (17% → 19%) and has a different angle (60° → 57°). The sourspot's sound effect has also been changed.}}


=={{SSB4|Kirby}}==
=={{SSB4|Kirby}}==
*{{change|Weight slightly increased|77|79.}}
{{UpdateList|ver=1.1.4|char=Kirby}}
*{{buff|Hard tripping now grants five frames of invincibility.}}


=={{SSB4|Little Mac}}==
=={{SSB4|Little Mac}}==
*{{buff|Up tilt has less startup (frame 5 → frame 4) and lasts one more frame (6 → 7).}}
{{UpdateList|ver=1.1.4|char=Little Mac}}
*{{change|Up tilt angle|85°|88°}}
*{{buff|Forward smash damage|19%/17% (up and side), 22% (down)|21%/18% (up and side), 24% (down)}}
*{{nerf|Forward smash knockback growth|85 (up and side), 22 (down)|81 (up and side), 21 (down)}}
*{{buff|Up smash damage|20%/15%|21%/16%}}
*{{nerf|Up smash knockback growth|80 (sweetspot)/100 (sourspot)|76/96}}
*{{buff|Down smash damage|12%|13%}}
*{{nerf|Down smash knockback growth|100|96}}
*{{change|Up throw angle|85°|80°}}
*{{change|Down throw angle|85°|80°}}


=={{SSB4|Lucina}}==
=={{SSB4|Lucina}}==
*{{buff|Jab 1 IASA: frame 28 → frame 25.}}
{{UpdateList|ver=1.1.4|char=Lucina}}
*{{buff|Forward tilt IASA: frame 36 → frame 33.}}
*{{buff|Up tilt IASA: frame 36 → frame 33.}}
*{{buff|Down smash IASA: frame 64 → frame 54.}}
*{{buff|Both hits of neutral aerial deal 0.855% and 1.755% more damage respectively|first hit 3.345%/second hit 7.6%: 10.945% total|first hit 4.2%/second hit 8.5%: 12.7% total.}}
*{{buff|Forward aerial deals 2% more damage|8.5%|10.5%.}}
*{{buff|Back aerial deals 1.825% more damage |9.975%|11.8%.}}
*{{buff|Up aerial deals 1.425% more damage |9.975%|11.4%.}}
*{{buff|Both hitboxes of down aerial deal 0.9% more damage |sourspot 11.4%/meteor 13.3%|sourspot 12.3%/meteor 14.2%.}}
*{{buff|Dancing Blade improved. The first hit hits one frame earlier (7  → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→  41/31.}}
*{{buff|Neutral attack, forward tilt, down tilt, neutral aerial, forward aerial and back aerial have more range.}}


=={{SSB4|Marth}}==
=={{SSB4|Marth}}==
*{{buff|Jab 1 IASA: frame 28 → frame 25.}}
{{UpdateList|ver=1.1.4|char=Marth}}
*{{buff|Both neutral attacks have bigger tipper hitboxes|6.5u|7u.}}
*{{buff|Forward tilt's tipper hitbox is bigger|6.7u|7.7u.}}
*{{buff|Forward tilt IASA: frame 36 → frame 33.}}
*{{buff|Up tilt IASA: frame 36 → frame 33.}}
*{{buff|Down tilt sour x hitbox is larger|15.2u|16.7.}}
*{{nerf|Down tilt's sour y hitbox is smaller|3.2u|2.7u.}}
*{{buff|Down tilt's tipper hitbox is larger|6.7u|8.2u.}}
*{{buff|Down smash IASA: frame 64 → frame 54.}}
*{{buff|The tipper hitbox of both hits of neutral attack are bigger|6.7u (hit 1)/6.5u (hit 2)|7.7u/7.5u.}}
*{{buff|First hit of neutral aerial deals 0.5% and 1% more damage in both the sourspot and the tip respectively|3%/4%|3.5%/5%.}}
*{{buff|Second hit of tipped neutral aerial deals 0.5% more damage. 9% → 9.5%.}}
*{{buff|Forward aerial deals 1% and 1.5% more damage in both the sourspot and the tip respectively|7%/10%|8%/11.5%.}}
*{{buff|Forward aerial's tipper hitbox has increased|6.7u|7.7u.}}
*{{buff|Back aerial's tipper hitbox is bigger|6.7u|7.7u.}}
*{{buff|Up aerial deals 0.5% and 1% more damage in both the sourspot and the tip respectively|9%/12%|9.5%/13%.}}
*{{buff|All hits of down aerial deals 1% more damage|11%/13%/14%|12%/14%/15%.}}
*{{buff|Dancing Blade improved. The first hit has less startup (7  → 6) and has one frame less of endlag both grounded and in the air (IASA: 42/32→  41/31.)}}


=={{SSB4|R.O.B}}==
=={{SSB4|R.O.B}}==
*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
{{UpdateList|ver=1.1.4|char=R.O.B.}}


=={{SSB4|Rosalina and Luma}}==
=={{SSB4|Rosalina and Luma}}==
*{{change|Weight slightly decreased|78|77.}}
{{UpdateList|ver=1.1.4|char=Rosalina}}


=={{SSB4|Roy}}==
=={{SSB4|Roy}}==
*{{buff|Neutral aerial landing lag|13|11}}
{{UpdateList|ver=1.1.4|char=Roy}}
*{{buff|Forward aerial landing lag|15|13}}
*{{buff|Up aerial landing lag|16|14}}
*{{buff|Back aerial landing lag|19|16}}
*{{buff|Down aerial landing lag|28|23}}
*{{buff|[[Double Edge Dance]] improved. The first hit hits one frame earlier (7  → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→  41/31).}}


=={{SSB4|Sheik}}==
=={{SSB4|Sheik}}==
*{{change|Weight slightly decreased|85|84.}}
{{UpdateList|ver=1.1.4|char=Sheik}}
*{{nerf|Vanish's disappearance hitbox knockback scaling (104 → 102) and size are slightly decreased (14 → 13).}}
 
=={{SSB4|Sonic}}==
*{{change|Weight slightly decreased|95|94}}


=={{SSB4|Toon Link}}==
=={{SSB4|Toon Link}}==
*{{buff|Back aerial landing lag|22|17.}}
{{UpdateList|ver=1.1.4|char=Toon Link}}
*{{buff|Forward smash's first hit now properly links to the second regardless of damage.}}
*{{buff|Spin Attack and Flying Spin Attack have 2 less frames of startup.}}
*{{change|Spin Attack duration|82 (uncharged)/141 (full charge) frames|80/140}}
*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}


=={{SSB4|Wario}}==
=={{SSB4|Wario}}==
*{{bugfix|Grounded state glitch removed.}}
{{UpdateList|ver=1.1.4|char=Wario}}


=={{SSB4|Yoshi}}==
=={{SSB4|Yoshi}}==
*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
{{UpdateList|ver=1.1.4|char=Yoshi}}


=={{SSB4|Zelda}}==
=={{SSB4|Zelda}}==
*{{change|[[Light Arrow]]'s visual effects modified.}}
{{UpdateList|ver=1.1.4|char=Zelda}}


=={{SSB4|Zero Suit Samus}}==
=={{SSB4|Zero Suit Samus}}==
*{{change|Weight slightly decreased|81|80.}}
{{UpdateList|ver=1.1.4|char=Zero Suit Samus}}
*{{change|[[Boost Kick]] angle|50°|48°}}
*{{nerf|Boost Kick knockback growth decreased: 220 → 209.}}


==References==
==References==
Line 182: Line 82:
{{SSB4 Updates}}
{{SSB4 Updates}}


[[Category:Lists]] [[Category:Downloadable content]]
[[Category:Lists]]  
[[Category:Free downloadable content]]

Latest revision as of 01:23, January 11, 2019

This is the list of known changes in version 1.1.4 of Super Smash Bros. 4. This update became available on February 3rd, 2016.

Universal[edit]

  • Bug fix The "controller glitch" has been removed.
  • Change A move's chance of tripping during low knockback has been changed (2-25% → 2-12%). This makes moves less likely to trip; for moves without an additional trip chance, the rate is about halved.


Additions[edit]

  • Bayonetta and Corrin can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.
  • Umbra Clock Tower is included with the purchase of Bayonetta.
  • Castle Siege and Coliseum have two new music tracks included with Corrin.
  • All invincibility frames from tripping have been standardized to 5 frames and all follow ups' invincibility frames have been standardized.


Bowser[edit]

  • Buff Dash attack deals more damage (10% (clean)/8% (late) → 12%/10%). Its knockback values were not compensated, giving the move more knockback.
  • Nerf Up throw has higher knockback scaling (155 → 180), hindering its combo potential at high percentages.
    • Buff However, this also improves its combo potential at lower percents, in addition to allowing Bowser’s up throw, up air combo to KO at lower percents.
  • Buff All variations of Flying Slam have increased grab range.

Technical changelist 1.1.4

Change Old value New value
Ground Hand Hitbox Size 4/3 5/4
Large Hitbox X Position 17 17.5
Ground to Air Hand Hitbox 1/1 2/2
Outer Hitbox X Position 17 17.5
Air Hand Hitbox 5/3.5 6/4.5
Large Hitbox X Position 15 15.5


Bowser Jr.[edit]

  • Buff All smash attacks' ending lag decreased: 60 frames → 56 (forward), 63 frames → 57 (up), 68 frames → 60 (down).
  • Buff Forward aerial deals more damage: 8% → 9% (clean), 5% → 7% (late).
  • Buff Forward aerial knockback increased: 30 (base)/90 (scaling) → 33/93.
  • Buff Back aerial's late hit deals 2% more damage (8% → 10%) and knockback scaling (90 → 92).


Captain Falcon[edit]


Charizard[edit]

  • Change First hit of up smash's hitbox placements modified significantly and have angle modifications and/or increased knockback.
  • Buff Second hit of up smash deals more knockback.
  • Nerf Trip invincibility and all trip followups except floor attack have one less frame of invincibility.


Dark Pit[edit]


Diddy Kong[edit]

  • Nerf Trip invincibility and all trip followups except floor attack have one less frame of invincibility.


Falco[edit]

  • Buff Up smash's first hit has less startup lag with a longer duration (frame 8 → 7-8). The animation was unchanged, giving the move considerably more range below Falco.
  • Buff During up smash, Falco now has intangibility on his attacking leg while the hitboxes are active.
  • Change Up smash's first hit has altered knockback (60/80 (base near/far), 25/30 (scaling near/far) → 70/18).
  • Change Up smash's first hit now has weight independent knockback.
  • Change Up smash's Middle hitbox has been moved slightly forwards (x offset: 1.5 → 2).
  • Buff Up smash's far hitbox is positioned further away from Falco (x offset: 5 → 7.7 (hit 1 early)/7 (hit 1 late/hit 2)), giving the move more range.
  • Buff Up smash's second hit deals more knockback (30 (base), 98 (scaling) → 31/104), improving its KO potential.
  • Buff Down smash has higher knockback scaling (76 → 78), slightly improving its KO potential.
  • Bug fix Down Throw Ledge Spike Bug removed.
  • Nerf Trip invincibility and all trip followups except floor attack have one less frame of invincibility.


Fox[edit]

  • Buff Hard tripping now grants five frames of invincibility.


Ike[edit]

  • Buff Sourspotted forward smash deals 2% more damage: 17% → 19%.
  • Change Sourspotted forward smash's angle altered: 60° → 57°.
  • Buff Neutral aerial deals 1% more damage: 9% → 10% (clean), 6% → 7% (late).
  • Buff Neutral aerial's angle altered, improving its ability as a set-up.: 70° → 80°.
  • Buff Forward aerial deals 1% more damage and its range increased.: 12% → 13%
  • Buff Eruption's hitbox lasts 2 frames longer.
  • Buff Hard tripping now grants five frames of invincibility.


King Dedede[edit]


Kirby[edit]

  • Buff Hard tripping now grants 5 frames of invincibility.
  • Bug fix Fixed the glowing eyes glitch.


Little Mac[edit]

  • Buff Up tilt has less startup (frame 5 → 4) and lasts one more frame (6 frames → 7).
  • Change Up tilt angle: 85° → 88°
  • Buff Forward smash deals 1% more damage: 19%/17% (up and side), 22% (down) → 20%/18%, 24% with compensated knockback (85/22 → 81/21).
  • Buff Up smash deals 1% more damage: 20%/15% → 21%/16% with compensated knockback (80/100 → 76/96)
  • Buff Down smash deals 1% more damage: 12% → 13% with compensated knockback (100 → 96).


Lucina[edit]

  • Buff Neutral attack's first hit has less ending lag: 28 frames → 25.
  • Buff Neutral attack's hitbox sizes increased: 6.5u → 7u.
  • Buff Forward and up tilt's ending lag decreased: 36 frames → 33.
  • Buff Forward tilt's sour x hitbox and main hitbox sizes increased: 2u (sour x)/6.7u (main) → 2.5u/7.7u.
  • Buff Down tilt's sour x hitbox and main hitbox sizes increased: 6.7u (main)/15.2u (sour x) → 8.2u/16.7u.
  • Nerf Down tilt's y hitbox size decreased: 3.2u → 2.7u.
  • Buff Down smash's ending lag decreased: 64 frames → 54.
  • Buff All aerials deal more damage: 3.345% (neutral hit 1)/7.6% (neutral hit 2), 8.5% (forward), 9.975% (back/up), 11.4% (down sourspot)/13.3% (meteor) → 4.2%/8.5%, 10.5%, 11.8%/11.4%, 12.3%/14.2%.
  • Buff Neutral, forward and back aerials' main hitbox sizes increased: 6.7u (neutral hit 1)/6.5u (neutral hit 2), 6.7u (forward, back) → 7.7u/7.5u, 7.7u.
  • Buff Dancing Blade has been improved. Its first hit's start-up decreased: 7 → 6 and it had its grounded and aerial ending lag decreased by 1 frame


Marth[edit]

  • Buff Neutral attack's first hit has less ending lag: (28 frames → 25) and both hits have larger hitboxes: (6.5u → 7u.)
  • Buff Forward and up tilt have less ending lag: 36 frames → 33.
  • Buff Down tilt has its sourspot (Z offset : 15.2u → 16.7u, Y offset : 3.2u → 2.7u) and tipper (Z offset : 6.7u → 8.2u) moved further, increasing its range.
  • Buff Down smash has significantly decreased ending lag: 64 frames → 54.
  • Buff All aerials deal slightly more damage: 3%/4% (neutral, first hit), 9% (neutral, back hit), 7%/10% (forward), 12% (back), 9%/12% (up), 11%/13%/14% (down) → 3.5%/5%, 9.5%, 8%/11.5%, 12.5%, 9.5%/13%, 12%/14%/15%.
  • Buff The tipper hitboxes on neutral, forward, and back aerial are larger: 6.7 (neutral, first hit)/6.5 (neutral, back hit), 6.7 (forward and back) → 7.7/7.5, 7.7.
  • Buff Back aerial's sour x hitbox is slightly bigger: 2 → 2.5.
  • Buff Dancing Blade improved. The first hit has less startup (7 → 6) and has one frame less of ending lag both on the ground and in the air (IASA: 42/32→ 41/31.)


R.O.B[edit]

  • Nerf Trip invincibility and all trip followups except floor attack have one less frame of invincibility.
  • Nerf R.O.B.'s hurtbox sizes have been increased and adjusted.


Rosalina and Luma[edit]

  • Nerf Weight slightly decreased: 78 → 77.


Roy[edit]

  • Buff Neutral aerial landing lag: 13 → 11
  • Buff Forward aerial landing lag: 15 → 13
  • Buff Up aerial landing lag: 16 → 14
  • Buff Back aerial landing lag: 19 → 16
  • Buff Down aerial landing lag: 28 → 23
  • Buff Double Edge Dance improved. The first hit hits one frame earlier (7 → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31).


Sheik[edit]

  • Nerf Weight slightly decreased: 85 → 84.
  • Nerf Vanish's disappearance hitbox knockback scaling (104 → 102) and size are slightly decreased (14 → 13).


Toon Link[edit]

  • Buff Back aerial landing lag: 22 → 17.
  • Buff Forward smash connects better with the second hit with high amounts of rage, damage or how long it is charged.
  • Buff Spin Attack and Flying Spin Attack have 2 less frames of startup.
  • Nerf Trip invincibility and all trip followups except floor attack have one less frame of invincibility.

Technical changelist 1.1.4

Change Old value New value
Back aerial landing lag 22 17
Spin Attack/Flying Spin Attack start up (uncharged/fully charged) 11/70 9/68
Spin Attack duration (uncharged/fully charged) 82/141 80/139
Trip followup on standing/forward/back 17/10/10 16/9/9
Trip invincibility on hard/soft 6/6 5/5


Wario[edit]

  • Bug fix Grounded state glitch removed.


Yoshi[edit]

  • Nerf Trip invincibility and all trip followups except floor attack have one less frame of invincibility.


Zelda[edit]


Zero Suit Samus[edit]

  • Nerf Zero Suit Samus is slightly lighter (81 → 80).
  • Nerf Boost Kick's final hit has less knockback scaling (220 → 209), hindering its KO potential.
  • Change Boost Kick's final hit launches opponents at a slightly lower angle launch angle (50° → 48°). This hinders its KO potential near the upper blastzone and while this does improve its KO potential near the horizontal blastzone, this is offset by the move's lower knockback, make it KO later horizontally regardless.


References[edit]