List of updates (SSB4)/1.1.3 changelog

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This is the list of known changes in version 1.1.3 of Super Smash Bros. 4. This update became available on December 15th, 2015.

Stages[edit]

Additions[edit]

  • Cloud can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.
  • Midgar is included with the purchase of Cloud.

Bowser[edit]

  • Buff Up throw's knockback and angle altered: 90 base/80 growth → 25 base/155 growth, 70° → 82°. These changes repurpose it into a combo starter, which can be performed even up to high percents.
  • Buff Up throw's ending lag decreased: 68 frames → 61.
  • Nerf Up throw's loop hits deal 0.5% less damage: 1% → 0.5%.
  • Change Up throw's loop hits' hitlag multiplier decreased: 1x → 0.5x.
  • Change Up throw's final hit's knockback increased: 0 → 80 (base), 100 → 200 (growth).
  • Buff Flying Slam's grab to slam transition speed increased. This makes it function similarly to how it did in Brawl.
  • Buff All variations of Flying Slam now have invincibility frames before Bowser leaves the ground.
  • Buff All variations of Whirling Fortress can now grab ledges from behind.

Charizard[edit]

  • Buff Dash attack's ending lag decreased: 44 → 39.
  • Change Dash attack's angles altered: 70° → 50° (hitbox 0), 80° → 60° (hitbox 1).
  • Change Up smash has received several minor tweaks.
  • Buff Down smash's knockback growth increased: 76 → 79 (hitbox 0/1), 82 → 85 (hitbox 2/3).

Dark Pit[edit]

  • Buff Electroshock/Electrocut Arm launch angle changed: 50° → 43°, sending opponents offstage at a slightly better angle.
  • Buff Grounded Electroshock Arm damage increased: 11.5% → 12%.
  • Buff Grounded Electroshock/Electrocut Arm knockback growth increased: 60 → 67.
  • Nerf Grounded Electroshock/Electrocut Arm base knockback decreased: 100 → 99.
  • Nerf Aerial Electroshock/Electrocut Arm knockback growth decreased: 60 → 58.

Ganondorf[edit]

  • Change Ganondorf is slightly heavier: 112 → 113.
  • Buff Neutral aerial is significantly improved. The first kick has drastically reduced knockback that allows it combo into the second hit more effectively similar to Captain Falcon's, has a new hitbox on his foot that deals high knockback for spacing properties, transitions three frames faster, has 3 frames less ending lag, and deals 2% more damage on the both the clean and late hitboxes on the second kick.
  • Nerf The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing and less effective as a spacer unless hitting with the foot, while completely removing its KOing capabilities. It also deals less damage on the clean and late hitbox.
  • Buff Neutral, forward, back and up aerials all have 1 frame less landing lag.
  • Buff Down aerial has 2 frames less landing lag, and the hitbox is shifted down two units, giving it more range below him as well as making it easier to land the sourspot.
  • Buff Down smash's second kick now sends shielding opponents at a different angle, now pushing opponents away rather than towards him.
  • Change Down smash now flips opponents.
  • Buff Warlock Punch and Warlock Blade have increased super armor frames and have added armor when ground reversed.
  • Buff Grounded Flame Choke grabbox modified so it no longer misses grounded opponents.
  • Buff Dark Dive improved. The multi-hits deal 0.2% more damage, the final hit deals 2% more damage, and has slightly increased knockback growth.

Technical changelist 1.1.3

Greninja[edit]

  • Buff Forward smash's knockback growth increased: 99 → 101.
  • Buff Sweetspotted up smash's second hit's knockback growth increased: 103 → 104.
  • Buff Down smash's knockback growth increased: 90 → 92.
  • Buff All variations of Shadow Sneak have had their knockback growth increased: 102 → 104 (front Shadow Sneak/Shadow Strike), 101 → 103 (back Shadow Sneak/Shadow Strike), 90 → 92 (front/back Shadow Dash).

King Dedede[edit]

Kirby[edit]

  • Buff Kirby dash speed: 1.50 → 1.57.
  • Buff Forward smash clean hit knockback growth: 99 → 100.
  • Buff Forward smash late hit knockback growth: 66 → 67.
  • Buff Up smash clean hit knockback growth: 102 → 103.
  • Buff Up smash mid hit knockback growth: 96 → 97.
  • Buff Up smash late hit knockback growth: 50 → 51.
  • Buff Down smash knockback growth: 108 → 109.
  • Buff Forward aerial knockback growth: 145 → 148.
  • Change Forward aerial hitlag modifier increased: 1.0x → 1.2x, making it safer on shield but easier to DI on the final hit.
  • Buff Back aerial clean hit knockback growth: 102 → 104.
  • Buff Back aerial late hit knockback growth: 110 → 112.
  • Buff Up throw knockback growth: 63 → 74.
  • Buff Various knockback growth, hitbox size, and duration increases for Hammer Flip and all of its variants.
  • Change Kirby is slightly heavier: 77 → 79.

Link[edit]

  • Buff Forward smash second hit knockback growth: 85 → 89.
  • Change Down smash first hit angle: 75° → 78°.
  • Buff Down smash's first hit's knockback altered: 26 (base)/90 (growth) → 40/88. This allows it to KO slightly earlier.
  • Buff Forward aerial first hit damage: 8% → 11%.
  • Buff Forward aerial first hit base knockback: 10 → 20.
  • Nerf Forward aerial first hit knockback growth: 132 → 130.
  • Buff Forward aerial second damage: 10% → 13%.
  • Nerf Forward aerial second hit knockback growth: 105 → 100.
  • Change Down aerial no longer meteor smashes grounded opponents.
  • Buff Down aerial has a new early hitbox designed to hit only grounded opponents; it deals less knockback (25 base/40 growth) and launches at an angle of 55° instead of meteor smashing. This allows Link to hit foes a second time with the attack right after bouncing off them, dealing a massive amount of damage (26% if both hits connect), which works until they reach about 60% damage.
  • Buff Down aerial's second bounce deals more damage: 8% → 11%.
  • Buff Spin Attack and Shocking Spin are slightly faster.

Lucario[edit]

  • Change Falling speed has been increased.
  • Buff Air speed, fast falling speed and walking speed have been increased.
  • Change Aura Sphere charge (including custom variants) angle: 80° → 83°.
  • Nerf Aura Sphere (including custom variants) knockback growth: 100 → 93.
  • Nerf Aura Sphere charge (including custom variants) hitlag modifier: 1x → 0.78x, making it less safe on shield.

Mega Lucario[edit]

  • Buff Aura Sphere (including custom variants) base knockback: 10 → 12.
  • Nerf Aura Sphere (including custom variants) knockback growth: 100 → 93.
  • Nerf Aura Sphere (including custom variants) hitlag modifier: 1x → 0.78x, making it less safe on shield.

Lucas[edit]

  • Buff Forward tilt hitbox size: 4.4 → 4.7.
  • Buff Forward tilt hitbox duration: 7-9 → 7-10.
  • Buff Neutral air looping hits damage: 1% → 2%.
  • Buff Forward air landing lag: 15 frames → 12
  • Buff Standing grab and dash grab had their ending lag decreased by 5 frames: 50/60 → 45/55.
  • Change All grabs have sped up animations.
  • Nerf PSI Magnet heals half damage from absorbing teammates' projectiles.

Lucina[edit]

  • Buff Multiple changes to the knockback, hitbox sizes, and damage have made Dancing Blade/Effortless Blade link better.

Technical changelist 1.1.3

Marth[edit]

  • Buff Multiple changes to the knockback, hitbox sizes, and damage have made Dancing Blade/Effortless Blade link better.

Technical changelist 1.1.3

Mewtwo[edit]

  • Buff Mewtwo walk speed: 1.1 → 1.2.
  • Buff Mewtwo dash speed: 1.696 → 1.9
  • Buff Mewtwo's air speed is faster: 1.15 → 1.25.
  • Buff Forward smash sourspot damage: 15% → 16%.
  • Buff Forward smash hitbox size: 2.0 → 3.0.
  • Buff Neutral air landing lag: 16 → 13.
  • Buff Forward air startup: 7 frames → 6.
  • Buff Forward air landing lag: 18 → 14.
  • Buff Back air x-axis offset: 5.1 → 5.5.
  • Buff Back air landing lag: 21 → 17.
  • Buff Up air damage: 9% → 10%.
  • Buff Up air landing lag: 16 → 13.
  • Buff Down air hitbox duration: 2 frames → 4.
  • Buff Down air landing lag: 22 → 18.
  • Change Down throw angle: 69° → 74°.
  • Buff Shadow Ball is slightly increased in size.
  • Change Shadow Ball deals less recoil.

Technical changelist 1.1.3

Mii Gunner[edit]

  • Change Down smash second hit angle: 130 → 50
  • Change Down smash second hit facing restriction set to 4.
  • Nerf Absorbing Vortex heals half damage from absorbing teammates' projectiles.

Mr. Game & Watch[edit]

  • Nerf Oil Panic deals halved damage from absorbed teammates' projectiles.

Ness[edit]

  • Nerf PSI Magnet heals halved damage from absorbing teammates' projectiles.

Robin[edit]

  • Buff Forward tilt's position changed, size increased: 4.0 → 5.0.
  • Buff Down smash IASA: Frame 62 → 57
  • Buff Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0.
  • Buff Neutral air landing lag: 20 → 18.
  • Buff Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5.
  • Buff Forward air landing lag: 20 → 18.
  • Buff Back air landing lag: 21 → 19.
  • Buff Up air landing lag: 20 → 18.
  • Buff Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5.
  • Buff Down air (Levin) late hit damage increased: 5% → 8%.
  • Nerf Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames.
  • Change Down air (Levin) non-spiking hitbox 1 angle changed: 80° → 70°.
  • Buff Down air landing lag: 28 → 26.

Shulk[edit]

  • Buff Dash attack deals 0.5% more damage: 11% → 11.5%.
  • Buff All tilt attacks deal 0.5% more damage: 13%/11.5% → 13.5%/12% (forward), 8%/7% → 8.5%/7.5% (up), 9%/7% → 9.5%/7.5% (down).
  • Buff All aerial attacks deal more damage: 7%/8% → 7.5%/8.5% (neutral), 7.5%/6% → 8%/6.5% (forward), 12%/8% → 12.5%/8.5% (back), 5%, 10%/7.5% → 5.5%, 10.5%/8% (up), 5%/7%, 11%/10% → 6%/7.5%, 11.5%/10.5% (down).
  • Buff All aerials' landing lag decreased: 12 frames → 10 (neutral), 18 frames → 16 (forward), 21 frames → 19 (back), 17 frames → 15 (up), 25 frames → 23 (down).

Sonic[edit]

  • Change Weight slightly decreased: 95 → 94

Villager[edit]

  • Nerf Pocketing and throwing a teammate's projectile now deals half damage.

References[edit]

Smashboards 1.1.3 patch notes