Stalling is any strategy that avoids all fighting conflict with the goal of making the game unplayable or winning a match by going to time out. It involves using actions and techniques to waste time, such as running away, planking, infinites, and charging through the opponent with a move that has launch resistance. Agile characters, especially ones that can safely travel under a stage, are usually the most successful at stalling.
Many forms of stalling are typically banned in tournaments in addition to techniques that may lead to stalling. Excessive stalling can prolong a tournament and will often have the smasher disqualified. Some forms of stalling are allowed if the opponent is capable of dealing with them or if the technique is too subtle to be recognized as stalling. Stalling is considered by many to be exploitive of character mobility and detracting, while others see it as a skillful and legitimate way to win, requiring careful spacing and effective mindgames.
Stalling is not to be confused with camping, which usually seeks to change how the conflict is approached.
 Examples of stalling
 See also