User:Toomai/Data Node/Submushroomers

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Teh Eggster[edit]

Yoshi's Hurtboxes
# Bone X Pos Y Pos Z Pos X Stretch Y Stretch Z Stretch Size Loc
1 Hip 0 0 1.6 0 0 -0.7 3 0001
2 Chest 0 0 0.4 0 1.2 0.4 2.4 0001
3 Head 0 4.4 0 0 2.1 0 3.3 0010
4 Nose 0 -0.8 2 0 0.2 2 2.8 0110
5 Elbow.R -0.2 0 0 -2.1 0 0 1 0101
6 Elbow.L 0.2 0 0 2.1 0 0 1 0101
7 Leg.R 0 0 0 0 1 0 1.8 0000
8 Leg.L 0 0 0 0 -1 0 1.8 0000
9 Knee.R 0 0 0 0 2 0 1.2 1100
10 Knee.L 0 0 0 0 -2 0 1.2 1100
11 Toe.R 0 0 1.6 0 0 -1 1.4 1000
12 Toe.L 0 0 -1.6 0 0 1 1.4 1000
13 Tail.B 0 0 0 0.3 0 0 1.2 0001
Yoshi's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI FF Trip Flags Notes
Neutral
(Double Kick)
Hit 1 Leg.L 3% 50 3 5 (7-15) 8 50 0 0 4 0 1 0 x1.5 x1 0% 39830400 Toes.L intangible for frames 3 to 5.
Knee.L 60 0 0 0
Knee.L 90 5 0 -4 0
Hit 2 Leg.R 6% * 10 11   25 100 4 0 -1 0 x1 39830440 Toes.R intangible for frames 10 to 11.
Knee.R 0 1 1
Knee.R 5 0 6 2
F-Tilt
(Tail Swat)
Angled Up TailA 10% 80 6 8 30 40 80 0 0 5 0 0 0 x1 x1 0% 3E030440  
TailA 70 4.25 8 0 0
TailA 50 3.5 15 0 0
Angled Side TailA 9% 80 5 0 0 0
TailA 65 4.25 8 0 0
TailA 50 3.5 15 0 0
Angled Down TailA 8% 80 5 0 0 0
TailA 65 4.25 8 0 0
TailA 50 4 15 0 0
U-Tilt
(Tail Flip)
TailA 11% 100 7 11 30 72 40 0 0 6 0 0 0 x1 x1 0% 3E030440  
TailB 1.2 0 0
TailC 10% 5 1 0 0
D-Tilt
(Tail Trip)
TailA 10% 28 8 10 24 65 30 0 0 5 0 0 0 x1 x1 30% 3E030440  
TailB 1.2 0 0
TailC 5% * 4 0.5 0 0 40% 3E030400
Dash
(Head Ram)
Clean Null 9% * 10 13   15 100 0 0 5.5 0 7.5 6 x1 x1 0% 38430280 Head and Nose intangible for frames 5 to 13.
Null 4 0 7.5 0
Late Null 7% 14 23 42 5.5 0 7.5 6
Null 4 0 7.5 0
U-Smash
(Nasal Crush)
Head 16% 75 11 16 44 23 83 0 0 6 0 3.7 1.6 x1 x1 0% 38430480 Head and Nose intangible for frames 12 to 17.
Neck 5 0 0 0
D-Smash
(Tail Sweep)
Hit 1 Null 14% 30 6 7   30 63 0 0 6 0 4 4 x1 x1 0% 3E030280  
Null 5 0 3.5 11
Null 53 4.3 0 3 17
Hit 2 Null 13% 22 23 51 63 6 0 4 -4
Null 5 0 3.5 -11
Null 53 4.3 0 3 -17
F-Smash
(Noggin Flail)
Head 16% * 14 16 51 20 92 0 0 4.2 0 2.8 0 x1 x1 0% 38430480 Head and Nose intangible for frames 13 to 17.
Head 3.7 0 -1 0
Hip 3 0 0 0
Nair
(Drop Kick)
Clean Knee.R 12% * 3 5 (1-2) 15 100 0 0 4.3 0 0.34 0 x1 x1 0% 39830480  
Hip 0 0 0
Foot.R 3.5 -2 0 0
Mid Null 9% 6 15   0 4 0 4.5 -2 39830440
Null 0 4.8 0
Null 3.3 0 5.1 3.3
Late Null 6% 16 31 (38-)
45
3.5 0 5.5 -2
Null 0 5.5 0
Null 3 0 6 3.3
Fair
(Nose Pound)
Head 16% * 19 21 (1-3, 36-)
44
0 90 0 0 2.5 0 0 0 x1 x1 0% 38430440  
Head 15% 270 5.5 0 3 0 38430480
Bair
(Tail Wag)
Hit 1 TailB 4% 60 10 12 (1-9) 10 100 0 0 5.5 0 0 0 x1.5 x1 0% 3E030480  
TailB 4.5 1.2 0 0
TailC 3.5 1 0 0
Hit 2 TailB 3% 16 18   20 5.5 0 0 0 x1.3
TailB 4.5 1.2 0 0
TailC 3.5 1 0 0
Hit 3 TailB 3% 23 25   5.5 0 0 0 3E030440
TailB 4.5 1.2 0 0
TailC 3.5 1 0 0
Hit 4 TailB 4% * 28 30 (38-) 50 5.5 0 0 0 x1
TailB 4.5 1.2 0 0
TailC 3.5 1 0 0
Uair
(Vertical Sweep)
TailB 13% 90 5 6 (1-4, 33-)
39
25 100 0 0 7.5 0 0 0 x1 x1 0% 3E030480  
TailC 0 0 0
Dair
(Foot Flurry)
Hits 1-7 Null 3% 270 16, 18, 20,
22, 24,
26, 28
(1-3) 5 80 0 0 6 0 0 2 x1.4 x1.1 0% 39830440  
Null 2% 260 4.5 0 1 7
Null 280 0 1 -3
Hits 8-14 Null 2% 270 30, 32, 34,
36, 38,
40, 42
(50-)
53
100 6 0 0 2
Null 260 4.5 0 1 7
Null 1% 280 0 1 -3
Grab Standing Tongue   17 27 63   4 0 0 1   2*  
Tongue 3.2 0 0 0 1*
Null 18 7 0 7 5 3*
Running Tongue 11 22 63 4 0 0 0 2*
Tongue 3.2 0 0 0 1*
Pivot Tongue 10 20 63 4 0 0 1 2*
Tongue 3.2 0 0 0 1*
Mouth 11 5 0 0 0 3*
Pummel
(Chew)
Head 2% 80 6   0 30 100 0 5.76 3.2 1.6 0 x1 x1 0% 33830400
084FFFC3
 
F-Throw
(Spit)
Throw 7% 45 20   55 66 0 0                  
B-Throw
(Spin 'n' Spit)
Throw 7% 45 20   55 66 0 0                  
U-Throw
(Spit Up)
Throw 5% 90 13   65 43 0 0                  
D-Throw
(Spit Down)
Throw 4% 80 15   100 25 0 0                  
Floor (back)
(Spin Kick)
Hit 1 Knee.R 6% * 13 14   80 50 0 1 7.68 0 4.43 0 x1 x1 0% 29830440 Intangible from frames 1 to 20.
Knee.R 5.76 0 0 0
Null 4.5 0 4 0
Hit 2 Knee.L 19 20   7.68 0 -4.43 0
Knee.L 5.76 0 0 0
Null 4.5 0 4 0
Floor (front)
(Head Slash)
Hit 1 Null 6% * 14 15   80 50 0 1 7.68 0 5.11 12 x1 x1 0% 28430440 Intangible from frames 1 to 26.
Null 5.76 0 5.11 6
Null 5.76 0 5.11 0
Hit 2 Null 25 26   7.68 0 5.11 -20
Null 5.76 0 5.11 -14
Null 4.32 0 5.11 -6
Floor (trip)
(Tail Swing)
Hit 1 Null 5% * 19 20   60 50 0 1 4 0 5 15 x1 x1 0% 3E030440 Intangible from frames 1 to 8.
Null 0 5 10
Null 0 5 5
Null 0 5 0
Hit 2 Null 26 27   0 5 -15
Null 0 5 -10
Null 0 5 -5
Null 0 5 0
Edge (<100%)
(Tail Spin)
TailB 6% * 20 24   0 110 100 0 6.72 0 0 0 x1 x1 0% 3E030280 Intangible from frames 1 to 18.
TailC 6.24 0 0 -1
Edge (100%+)
(Headbutt)
Head 12% * 34 38   0 110 100 0 7.68 0 4.8 0 x1 x1 0% 38430280 Intangible from frames 1 to 38.
Head 5.76 0 1.2 0
Neutral Special
(Egg Lay)
Grab Tongue   17 22     4 0 0 -1   2* The 4% lay is a mystery, possibly used if Yoshi is knocked out of the move. The 1% throw is likely the result of the move making a glancing blow, but this is also a mystery.
Tongue 2.5 0 0 -3.5 1*
Tongue 18 6 0 0 -10 3*
Null
Throw???
1% 0   70 50 0 0                
Lay Null 7% *   0 100 0 0                
Null 4%                
SSE Tongue 13% 20 17 22   60 80 0 0 7 0 0 2 x1 x1 0% 20031080
004F0083
Side Special
(Egg Roll)
Ground Null 4% 80   50 70 0 0 3.36 0 5.6 -2 x1 x1 0% 3B430480
004FFFC0
Damage is based on speed. Has a rehit rate of 32.
Null 5.76 0 5.6 2
Air Null 43 3.36 0 5.6 -2
Null 5.76 0 5.6 2
Up Special
(Egg Throw)
Impact 1% 70   20 40 0 5 3.8 0 0 0 x1 x0.3 0% 0A430200
00CFFFC3
 
Explosion 8% 1 4   40 12 0 0 0
Down Special
(Ground Pound)
Hop Null 4% 80 7   0 80 100 0 7 0 7 10 x1 x1 0% 38C11080
204FFFC3
 
Drop (from ground) Null 15% 27     60 70 0 10 6.8 0 10 0 38C30480
204FFFC3
Drop (from air) Null 12% 20     55 0 10 0
Stars 4% 50 1 17   50 40 0 6 4 0 0 0 x1 x1 0% 08030280
21CFFFC3
Final Smash
(Super Dragon)
Ram Null 8% *   50 50 0 6 4 0 9 3 x1 x0.5 0% 20030280
004FFFC3
Invincible for duration. Intangible while turning. Ram has rehit rate of 30.
Fire breath 6% *   50 30 0 10 7 0 0 0 x1 x1 0% 18031005
Fireball 17% 65   50 87 0 10 12 0 0 0 x1 x1 0% 00031085
000FFFC3
Bone BrawlBox Used name General idea
0 TopN Null Character origin
4 HipN Hip Hip
6 LKneeJ Knee.L Left knee
8 LToeN Toes.L Ball of left foot
9 LLegN Leg.L Left hip joint
11 RKneeJ Knee.R Right knee
12 RFootJ Foot.R Right foot
13 RToeN Toes.R Ball of right foot
14 RLegN Leg.R Right hip joint
19 TailN TailA Base of tail
20 Tail1N TailB Middle of tail
21 Tail2N TailC Tip of tail
37 NeckN Neck Neck
38 HeadN Head Base of head
39 CheekN Mouth Inside of mouth
41 ChinNa Tongue Tip of tongue
43 HanaN Nose Nose

* Yoshi's grabs have different hitboxes when comparing grounded and airborne opponents: 1 = ground only, 2 = air only, 3 = both.

WAAAAAAAAAA[edit]

Wario's Hurtboxes
# Bone X Pos Y Pos Z Pos X Stretch Y Stretch Z Stretch Size Loc
1 Waist 0 0 0 0 0 0 4.9 0001
2 Head 0 2 0.8 0 1.2 0.8 4 0010
3 Arm.R 0 0 0 -1.3 0 0 1.55 0001
4 Arm.L 0 0 0 1.3 0 0 1.55 0001
5 Elbow.R 0 -0.2 0 -1.8 0 0 1.35 0101
6 Elbow.L 0 -0.2 0 1.8 0 0 1.35 0101
7 Leg.R 0 0 0 0 1.1 0 1.45 1100
8 Leg.L 0 0 0 0 -1.1 0 1.45 1100
9 Knee.R 0 0 0 0 1 0.5 1.45 1100
10 Knee.L 0 0 0 0 -1 -0.5 1.45 1100
Wario's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI FF Trip Flags Notes
Neutral
(Double Punch)
Hit 1 Null 6% 60 8 10 (13-21) 15 50 0 0 5 0 5 9 x1 x1 0% 39030200  
Null 5% 4 0 5 4
Hit 2 Null 6% 75 17 19   60 90 6 0 8.5 9 39030240
Null 3.5 0 5 4
F-Tilt
(Power Punch)
Angled Up Hand.R 14% * 14 17 37 22 98 0 0 5.5 -1.81 0 0 x1 x1 0% 39030240  
Elbow.R 3.5 -1 0 0
Elbow.R 3 3 0 0
Null 11% 0 8 3
Angled Side Hand.R 13% 5.5 -1.81 0 0
Elbow.R 3.5 -1 0 0
Elbow.R 3 3 0 0
Null 11% 0 8 3
Angled Down Hand.R 12% 5.5 -1.81 0 0
Elbow.R 3.5 -1 0 0
Elbow.R 3 3 0 0
Null 10% 0 8 3
U-Tilt
(Palm Push)
Clean Null 10% 90 12 14   65 74 0 0 5 0 6 0 x1 x1 0% 39030280 Head intangible for entire animation.
Null 83 0 17 5
Null 97 0 17 -5
Late Null 6% 90 15 23   40 50 3 0 9 0 39030200
Null 80 30 4 0 14 3.5
Null 100 0 14 -3.5
D-Tilt
(Ground Stroke)
IndexB.L 8% 75 5 9 34 50 60 0 0 3.5 2 0 0 x1 x1 40% 39030440  
Hand.L 4.5 1.5 0 0
Elbow.L 3 1 0 0
Elbow.L -2 0 0
Dash
(Dive)
Clean Null 7% 70 4 5   60 75 0 0 4.5 0 2 6 x1 x1 0% 38430280  
Null 4 0 2 3
Late Null 5% 120 6 23   40 40 4.5 0 2 6 38410240
Null 4 0 2 3 38430240
U-Smash
(Head Swirl)
Hits 1-5 Null 1% 95 11, 13, 15, 17, 19   15 70 0 0 6.5 0 14 0 x1 x1 0% 3B430200 Head intangible from frames 4 to 21.
Null 40 5 0 8 0
Hit 6 Null 10% 90 21   97 8.5 0 14 0 3B430480
Null 4 0 6 0
D-Smash
(Body Spin)
Clean Head 13% 30 8 17   30 80 0 0 3.8 0 5 0.5 x1 x1 30% 3B430280  
Mid Head 10% 18 29   20 85 3.5 0 5 0.5 3B430240
Late Head 5% 31 44   10 90 3.2 0 5 0.5 0% 3B430200
F-Smash
(Shoudler Ram)
Null 19% * 9 11 46 30 77 0 0 5 0 8 8 x1 x1 0% 10830480 Super armour from frames 4 to 7.
Null 4 0 8 4 38830480
Null 0 8 0
Nair
Wonky Spin
Clean Null 9% 40 4 5 (1-3) 30 100 0 0 5.5 0 5 -6 x1 x1 0% 38830240  
Null 0 5 5
Late Null 4% * 15 38 (44-) 20 6 0 6 0 38830200
Fair
(Drop Kick)
Clean Null 7% * 5 6 (1-4) 20 100 0 0 5.5 0 5.4 9 x1 x1 0% 39830440  
Null 3.5 0 3 4
Late Null 5% 7 17 (27-) 15 80 4.3 0 5 9 39830400
Null 2.6 0 3 4
Bair
(Head Poke)
Neck 10% * 9 11 (1-8, 34-) 20 100 0 0 6 0 6 0.5 x1 x1 0% 38430280  
Neck 5 0 0 0.5
Uair
(High Clap)
Null 17% 75 8 9 (1-5, 37-) 30 80 0 0 8.5 0 12 0 x1 x1 0% 39030480  
Dair
(Body Drill)
Hits 1-6 Null 2% 110 9, 11, 13,
15, 17, 19
(1-6) 0 100 30 0 6 0 -5 0 x1 x1 0% 38430400  
Null 270 20 4 0 0 0
Null 3 0 5 0
Hit 7 Null 4% * 21 (25-)
38
20 180 0 7.5 0 -5 0 20430480
Null 5 0 0 0
Null 0 5 0
Grab Standing Null   6 7     4.5 0 7 11    
Null 3.5 0 7 7
Running Null 9 10   5 0 7 11
Null 3.5 0 7 7
Pivot Null 7 8   4.5 0 7 -13
Null 3.5 0 7 -7
Null 0 7 -2
Pummel
(Poke)
Elbow.L 2% * 5   40 100 0 0 5 5 -1.5 0 x1 x1 0% 31030200
084FFFC3
 
F-Throw
(Swing-A-Ding)
Throw 12% 45 46   60 65 0                    
B-Throw
(Butt Blast)
Hit 1 Body 2% 30 20   50 120 0 0 5 -1.8 -6 0 x1 x1 0% 30C30440
084FFFC3
 
Hit 2 Throw 7% 45 21   60 60 0                  
U-Throw
(Vertical Chuck)
Hit 1 Body 4% * 24   30 100 0 0 5 0 10 2.5 x1 x1 0% 30430440
084FFFC3
 
Hit 2 Throw 6% 90 25   60 72 0                  
D-Throw
(Gravity Pound)
Hit 1 Null 4% * 22 29   30 100 0 0 6 0 3 0 x1 x1 0% 30C30440
084FFFC3
 
Hit 2 Throw 3% 130 30   60 18 0                  
Floor (back)
(Spin Punch)
Hit 1 Null 6% * 16 17   80 50 0 1 6 0 4 15 x1 x1 0% 21030240 Intangible from frames 1 to 21.
Null 0 4 9
Null 5 0 4 2
Hit 2 Null 20 21   6 0 4 -14
Null 0 4 -7.5
Null 5 0 4 -2
Floor (front)
(Double Poke)
Hit 1 Null 6% * 16 17   80 50 0 1 6 0 4 -18 x1 x1 0% 21030240 Intangible from frames 1 to 22.
Null 0 4 -13
Null 5 0 4 -9
Null 0 4 -4
Hit 2 Null 21 22   6 0 4 16
Null 0 4 11
Null 5 0 4 5
Null 0 4 2
Floor (trip)
(Clap Kick)
Hit 1 Null 5% * 19 20   60 50 0 1 4.5 0 5 14 x1 x1 0% 39830440 Intangible from frames 1 to 8.
Null 0 5 7
Null 0 5 0
Hit 2 Null 30 31   0 5 -14
Null 0 5 -7
Null 0 5 0
Edge (<100%)
(Grounded Headbutt)
Body 8% * 31 33   0 100 110 1 6 0 11 0 x1 x1 0% 29030440 Intangible from frames 1 to 29.
Body 5 0 3 0
Body 6% 4 0 -4 0
Edge (100%+)
(Quick Punch)
IndexB.L 10% 20 53 55   0 100 90 1 4 2 0 0 x1 x1 0% 21030240 Intangible from frames 1 to 55.
Hand.L 4.5 1.5 0 0
Elbow.L 3.5 -2 0 0
Null * 3 0 7 0
Neutral Special
(Chomp)
Grab Neck   3       3.6 0 1.2 2.7   2* Head intangible for an unknown segment of the move.
Neck 4.5 0 1.2 2.7 1*
Bite Neck 2% * 21 24   0 30 100 0 3 0 1.2 2.7 x1 x1 0% 13830442
Release Throw 5% 45   60 70 0                  
Bite (SSE) Null 15% 70 5 6   80 100 0 0 8 0 8 8 x1 x1 0% 23830682
004F0083
Has a rehit rate of 13.
Null 7 0 8 15
Explosive Null 13% * 17   50 110 0 0 12 0 6 0 x1 x1 0% 13031080 Intangible from frames 2 to 17.
Side Special
(Wario Bike)
Drive Bn0 7% *   60 70 0 0 5 0 5 2 x1 x1 0% 32430480 Damage depends on speed. Wheelie has a rehit rate of 10.
Wheelie Bn0 4% 25 50 80 0 5 2 32430440
004FFFD0
Bn0 -8 -2 0
Thrown Bn0 7% * 50 0 0 0 3 0 3 -2 0A430480
00CFFFC1
Has a rehit rate of 30.
Bn0 8% 5 0 5 5
Bn17 9% 6 0 0 0
Small Tire Bn0 4% * 3 0 0 0 18030440
00CF5FC1
Has a rehit rate of 180.
Large Tire Bn0 5 0 0 0
Up Special
(Corkscrew)
Hit 1 Null 5% 85 7 8   0 100 110 0 3 0 5 -1 x1 x1 0% 3B430280 Unable to grab edges until frame 29.
Null 115 0 5 8
Null 85 90 0 11 -1
Null 105 0 11 8
Hits 2-11 Null 1% 95 9-10, 11-12, 13-14,
15-16, 17-18, 19-20,
21-22, 23-24,
25-26, 27-28
  0 100 80 6.5 0 5 0 x0.5 3B430240
Null 90 65 6 0 11 0
Hit 12 Null 4% 70 29 30   60 130 0 8 0 8 0 x1 x0.5 3B430280
Down Special
(Wario Waft)
Uncharged Null 0% * 16 18   0 1 0 0 9 0 4 0 x1 x1 100% 20030008
604FFFC0
Charges over time in a linear fashion from 0 to 3+. Attack power is based on first digit (0/1/2/3), for example a fart used at power 2.3 will be considered mostly charged. Damage increases within each bracket by a series of slopes.
Slightly charged Null 10% 45 10 11   60 70 0 0 10 0 4 0 x1 x1 0% 20031600
Null 8% 20 30 5 0 3 5
Null 0 3 -5
Mostly charged Null 21% 45 5 8   50 66 0 0 11 0 4 0 x1 x1 0% 20031680
Fully charged Null 40% 35 9 10   50 30 0 0 11 0 0 0 x1 x1 0% 200316C0
Null 20% 80 11 16   0 100 7 0 9 0
Bone BrawlBox Used name General idea
400 TopN Null Character origin
415 BustN Body Upper body
427 LArmJ Elbow.L Left elbow
428 LHandN Hand.L Left wrist
430 L1stNb IndexB.L Left index fingertip
444 NeckN Neck Neck
445 HeadN Head Base of head
457 RArmJ Elbow.R Right elbow
458 RHandN Hand.R Right wrist

The Fat Pink Guy[edit]

Wario-Man's Hurtboxes
# Bone X Pos Y Pos Z Pos X Stretch Y Stretch Z Stretch Size Loc
1 Waist 0 0 0 0 0 0 4.9 0001
2 Head 0 2 0.8 0 1.2 0.8 4 0010
3 Arm.R 0 0 0 -1.3 0 0 1.55 0001
4 Arm.L 0 0 0 1.3 0 0 1.55 0001
5 Elbow.R 0 -0.2 0 -1.8 0 0 1.35 0101
6 Elbow.L 0 -0.2 0 1.8 0 0 1.35 0101
7 Leg.R 0 0 0 0 1.1 0 1.45 0000
8 Leg.L 0 0 0 0 -1.1 0 1.45 0000
9 Knee.R 0 0 0 0 1 0.5 1.45 0100
10 Knee.L 0 0 0 0 -1 -0.5 1.45 0100
Wario-Man's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI FF Trip Flags Notes
Neutral
(Double Punch)
Hit 1 Null 4% 72 8 10 12
(11-21)
25 20 0 0 8 0 5 9 x0.5 x0.5 0% 28030280  
Null 45 0 5 4
Hit 2 Null * 16 18 19 0 8.5 9
Null 0 5 4
F-Tilt
(Power Punch)
Angled Up Hand.R 17% * 14 17 18 35 100 0 0 8 -2.6 0 0 x1 x1 0% 28030240  
Elbow.R 6 -1 0 0
Elbow.R 3 0 0
Null 0 8 3
Angled Side Hand.R 16% 8 -2.6 0 0
Elbow.R 6 -1 0 0
Elbow.R 3 0 0
Null 0 8 3
Angled Down Hand.R 15% 90 8 -2.6 0 0
Elbow.R 6 -1 0 0
Elbow.R 3 0 0
Null 0 8 3
U-Tilt
(Palm Push)
Clean Null 15% 90 12 14   65 74 0 0 6 0 6 0 x1 x1 0% 28030280  
Null 83 9 0 16 6
Null 97 0 16 -6
Late Null 12% 90 15 27 19 40 50 6 0 9 0 28030200
Null 80 30 8 0 14 6
Null 100 0 14 -6
D-Tilt
(Ground Stroke)
Null 9% 10 5 9 10 50 90 0 0 5 0 4 18 x1 x1 0% 28030480  
Null 0 4 11
Null 0 4 4
Dash
(Dive)
Null 12% 70 4 23 11 60 75 0 0 10 0 2 11 x1 x1 0% 28030280  
Null 0 2 7
U-Smash
(Head Swirl)
Clean Null 2% 90 6 23   15 70 0 0 10 0 14 0 x1 x1 0% 28030200
004FFFC0
Head is intangible from frames 7 to 24. Clean hit has a rehit rate of 4.
Null 40 0 8 0
Null 0% 160 0 50 100 38 0 16 0 x0.5 00030203
E04FFFC0
Late Null 15% 50 24 27 60 90 0 12 0 14 0 x1 28030480
Null 0 6 0
D-Smash
(Body Spin)
Clean Head 18% 30 5 19   40 80 0 0 5 0 5 0.5 x1 x1 0% 28030280  
Mid Head 20 55 41 20 0 5 0.5 28030240
Late Head 56 61   10 0 5 0.5 28030200
F-Smash
(Shoudler Ram)
Null 16% * 5 29 32 30 90 0 0 5 0 8 9 x1 x1 0% 00030480 Intangible fom frames 6 to 30. Sets momentum to [4,0,0] on frame 8.
Null 4 0 8 4 28030480
Null 0 8 0
Nair
(Wonky Spin)
Clean Null 15% * 4 7 (1-3) 30 90 0 0 8 0 5 -8 x1 x1 0% 28030280 Sets momentum to [0,2.5,0] on frame 4.
Null 0 5 7
Late Null 12% 11 39 22
(44-)
20 100 9 0 6 0 28030240
Fair
(Drop Kick)
Clean Null 15% * 5 6 (1-4) 20 90 0 0 10 0 6 11 x1 x1 0% 28030480 Sets momentum to [0,1.3,0] on frame 5.
Null 0 5.5 7.5
Null 0 5 4
Late Null 11% 7 24 20
(27-)
15 0 6 11 28030400
Null 0 5.5 7.5
Null 0 5 4
Bair
(Head Poke)
Clean Neck 15% * 8 10 (1-7) 20 90 0 0 10 0 7 -0.3 x1 x1 0% 28030280 Sets momentum to [0,1.3,0] on frame 8.
Neck 0 0 -0.3
Late Neck 11% 11 28 16
(34-)
15 0 7 -0.3 28030200
Neck 0 7 -0.3
Uair
(High Clap)
Null 18% 75 8 9 (1-5, 37-)
10
35 80 0 0 15 0 12 0 x1 x1 0% 28030480 Sets momentum to [0,1.3,0] on frame 6.
Dair
(Body Drill)
Hit 1 Null 13% 270 8 22 (1-6, 29-)
23
30 90 0 0 13 0 5 0 x1 x1 0% 28030480 Sets momentum to [0,-4,0] on frame 8.
Landing Null 10% * 1 22   100 8 0 8 0 20030480
Null 0 8 -10
Null 0 8 10
Grab Standing Null   5 6     4.5 0 7 11    
Null 3.5 0 7 7
Running Null 10 11   5 0 7 11
Null 3.5 0 7 7
Pivot Null 9 10   4.5 0 7 -13
Null 3.5 0 7 -7
Null 0 7 -2
Pummel
(Poke)
Elbow.L 3% * 5   0 100 40 0 5 5 -1.5 0 x1 x1 0% 30030400
084FFFC3
 
F-Throw
(Swing-A-Ding)
Throw 15% 20 47   60 100 0                    
B-Throw
(Butt Blast)
Hit 1 Body 2% 30 20 22   50 120 0 0 5 -1.8 -6 0 x1 x1 0% 30030440
084FFFC3
 
Hit 2 Throw 15% 45 21   60 100                  
U-Throw
(Vertical Chuck)
Hit 1 Body 4% * 23 25   30 100 0 0 5 0 10 2.5 x1 x1 0% 30030440
084FFFC3
 
Hit 2 Throw 13% 90 25   60                  
D-Throw
(Gravity Pound)
Hit 1 Null 4% * 22 23   30 100 0 0 5 0 3 0 x1 x1 0% 30030440
084FFFC3
 
Hit 2 Throw 13% 290 23   75                  
Floor (back)
(Spin Punch)
Hit 1 Null 10% * 16 17   80 50 0 1 6 0 4 15 x1 x1 0% 20030240 Intangible from frames 1 to 21.
Null 0 4 9
Null 5 0 4 2
Hit 2 Null 20 21   6 0 4 -14
Null 0 4 -7.5
Null 5 0 4 -2
Floor (front)
(Double Poke)
Hit 1 Null 10% * 16 17   80 50 0 1 6 0 4 -18 x1 x1 0% 20030240 Intangible from frames 1 to 22.
Null 0 4 -13
Null 5 0 4 -9
Null 0 4 -4
Hit 2 Null 21 22   6 0 4 16
Null 0 4 11
Null 5 0 4 5
Null 0 4 2
Floor (trip)
(Clap Kick)
Hit 1 Null 10% * 19 20   60 50 0 1 4.5 0 5 14 x1 x1 0% 38030440 Intangible from frames 1 to 8.
Null 0 5 7
Null 0 5 0
Hit 2 Null 30 31   0 5 -14
Null 0 5 -7
Null 0 5 0
Edge (<100%)
(Grounded Headbutt)
Body 10% * 31 33   0 100 110 1 6 0 11 0 x1 x1 0% 28030440 Intangible from frames 1 to 26.
Body 5 0 3 0
Body 4 0 -4 0
Edge (100%+)
(Quick Punch)
IndexB.L 10% 20 53 55   0 100 90 1 4 2 0 0 x1 x1 0% 20030240 Intangible from frames 1 to 49.
Hand.L 4.5 1.5 0 0
Elbow.L 3.5 -2 0 0
Null * 3 0 7 0
Neutral Special
(Chomp)
Grab Neck   3       10 0 1.2 2.7   2* Head intangible for an unknown segment of the move. When Wario eats an explosive, intangible from frames 2 to 17.
Neck 0 1.2 2.7 1*
Bite Neck 2% * 19 24   0 30 100 0 3 0 1.2 2.7 x1 x1 0% 10030442
Release Throw 10% 45   60 100 0                  
Explosive Null 13% * 17   50 110 0 0 12 0 6 0 x1 x1 0% 10031080
Side Special
(Wario Bike)
Drive Null 13% *   40 100 0 0 5 0 5 2 x1 x1 0% 30030480 Damage depends on speed. Wheelie has a rehit rate of 10.
Wheelie Null 13% 25 40 80 0 5 2 30030440
004FFFD0
Thrown Null 7% * 50 0 0 0 3 0 3 -2 0A430480
00CFFFC1
Has a rehit rate of 30.
Null 8% 5 0 5 5
Bn17 9% 6 0 0 0
Small Tire Null 4% * 3 0 0 0 18030440
00CF5FC1
Has a rehit rate of 180.
Large Tire Null 5 0 0 0
Up Special
(Corkscrew)
Hit 1 Null 14% 90 1 6   50 100 0 0 13 0 10 0 x1 x1 0% 38030E83 Sets momentum to [0,8,0] on frame 1.
Hit 2 Null 80 8 31   0 10 0
Down Special
(Wario Waft)
Uncharged Null 0% * 16 18   0 100 80 0 8 0 4 6 x1 x1 100% 2003000C Charges over time in a linear fashion from 0 to 3+. Attack power is based on first digit (0/1/2/3), for example a fart used at power 2.3 will be considered mostly charged. Damage increases within each bracket by a specified amount (see File:Fart Chart.png).
Null 0 4 -6
Slightly charged Null 10% 45 10 11   30 100 0 0 10 0 4 0 x1 x1 0% 20031600
Null 8% * 20 5 0 3 5
Null 45 0 3 -5
Mostly charged Null 19% 45 5 8   20 70 0 0 13 0 4 0 x1 x1 0% 20031680
Fully charged Null 50% 30 9 10   0 100 0 0 13 0 0 0 x1 x1 0% 200316C0
Null 20% 80 11 16   7 0 9 0
Bone BrawlBox Used name General idea
0 TopN Null Character origin
15 BustN Body Chest
24 LArmJ Elbow.L Left elbow
25 LHandN Hand.L Left wrist
27 L1stNb IndexB.L Left index fingertip
38 NeckN Neck Neck
39 HeadN Head Base of head
50 RArmJ Elbow.R Right elbow
51 RHandN Hand.R Right wrist

Mr. Muscles[edit]

DK's Hurtboxes
# Bone X Pos Y Pos Z Pos X Stretch Y Stretch Z Stretch Size Loc
1 Hip 0.5 -0.4 -0.3 -0.5 -0.4 -0.3 3.1 0001
2 Waist -1 0.5 0 1 0.5 0 3.5 0001
3 Chest -1.5 0.7 0.6 1.5 0.7 0.6 5.1 0001
4 Head 0 0 0.8 0 3 1.5 3.9 0010
5 Head 0 -1.3 4.5 0 -1.3 4.5 3.5 0010
6 Arm.R 0 0.5 0 -5 0 0 2.7 0001
7 Arm.L 0 -0.5 0 5 0 0 2.7 0001
8 Elbow.R -1 0 0 -6.3 0 0 3 0101
9 Elbow.L 1 0 0 6.3 0 0 3 0101
10 Leg.R -0.8 0 0 -0.8 3.5 0 2.4 1100
11 Leg.L 0.8 0 0 0.8 -3.5 0 2.4 1100
12 Knee.R 0 0.5 0.3 0 5 0 2.5 1100
13 Knee.L 0 -0.5 -0.3 0 -5 0 2.5 1100
14 Waist 0 3 5 0 4 5 5.3 0001
DK's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI FF Trip Flags Notes
Neutral
(Double Punch)
Hit 1 Elbow.L 4% * 5 7 (10-24) 0 100 0 0 4.5 -1.4 0 0 x1 x1 0% 39030240  
Arm.L 3.4 -1.5 0 1
Neck 0 0 0
Elbow.L 140 5.6 5 0 0
Hit 2 Elbow.R 6% 70 16 21 45 40 7 -6.8 0 0 39030280
Elbow.R 4.5 1.4 0 0
Arm.R 4.5 1.5 0
Neck 3.4 0 0 0
F-Tilt
(Backhand Swipe)
Angled Up Elbow.L 12% * 8 11 34 10 100 0 0 5 7.4 0 0 x1 x1 0% 39030280 Elbow.L intangible from frames 8 to 11.*
Elbow.L 5.5 0 0 0
Arm.L 3.5 -1 0 0
Neck 4 0 -2.4 0
Angled Side Elbow.L 10% 5 7.4 0 0
Elbow.L 5.5 0 0 0
Arm.L 3.5 -1 0 0
Neck 4 0 -2.4 0
Angled Down Elbow.L 9% 5 7.4 0 0 15%
Elbow.L 5.5 0 0 0
Arm.L 3.5 -1 0 0
Neck 4 0 -2.4 0
U-Tilt
(Upper Swipe)
Hand.R 9% 100 5 11 39 40 105 0 0 5 -5 0 0 x1 x1 0% 39030280 Elbow.R intangible from frames 5 to 11.
Elbow.R 10% 110 4 -3.8 0 0
Arm.R 11% 115 4.8 -2.7 0 0
D-Tilt
(Trip Swipe)
Arm.R 8% * 6 9 23 10 80 0 0 4.8 -2.3 0 0 x1 x1 40% 39030280  
Elbow.R -1 0 0
Elbow.R 6.4 -8.5 0 0
Neck 5.28 0 0 0
Dash
(Sliding Kick)
Clean Knee.L 11% 50 9 11   100 20 0 1 7.5 0 6 0 x1 x1 0% 39830480  
Knee.L 6 0 0 0
Leg.L 5 0 0 0
Late Knee.L 9% 100 12 20 55 0 0 120 6 0 -6 0
Knee.L 4.5 0 0 0
Leg.L 4 0 0 0
U-Smash
(High Clap)
Null 18% 90 14 16 41 40 93 0 4 9.5 0 23 0 x1 x1 0% 39030280 Head, Elbow.R, and Elbow.L intangible from frames 13 to 17.
D-Smash
(Simian Slam)
Elbow.R 17% 115 10 14 57 35 100 0 1 7 -6 0 0 x1 x1 0% 39030280 Elbow.R and Elbow.L intangible from frames 11 to 15.
Elbow.L 6 0 0
Arm.R 14% 98 4.5 -2 0 0
Arm.L 2 0 0
F-Smash
(Clap Smash)
Null 20% * 22 23 56 30 94 0 1 6.4 0 5.8 24.5 x1 x1.4 0% 39030280  
Null 21% 6.8 0 6.4 15.5
Null 19% 18 100 4.3 0 6.4 9.5 x1 39030240
Null 18% 3 0 6.4 3.5
Nair
(Fist Spin)
Clean Elbow.R 11% * 10 13 (1-9) 20 100 0 0 4 -4 0 0 x1 x1 0% 3B430280  
Elbow.L 4 0 0
Hip 5 0 0.8 3.4
Late Elbow.R 8% 14 26 (39-)
39
10 4 -4 0 0
Elbow.L 4 0 0
Hip 5 0 0.8 3.4
Fair
(Fist Pound)
Windup Elbow.L 16% * 25 26   20 100 0 0 6 9 -2 1 x1 x1 0% 39030280  
Elbow.L 3.5 -4 3
Arm.L 1 4 2 -5 3
Arm.L 6 -5 3
Clean Elbow.L 270 27 29 (56-)
60
30 85 0 7 10 -2 1 x1.5 39030480
Elbow.L 4 -4 3
Arm.L * 50 1 4 2 -5 3 x1 39030280
Arm.L 6 -5 3
Bair
(Rear Kick)
Clean Foot.L 13% * 7 8 (1-6) 20 100 0 0 7.6 0 -1 2 x1 x1 0% 39830480  
Knee.L 6 0 1 0
Hip 0 -1 0
Late Foot.L 8% 9 16 (31-)
32
10 7 0 -1 2 39830440
Knee.L 5 0 1 0
Hip 0 -1 0
Uair
(Head Swipe)
Head 14% 90 6 9 (1-5, 26-)
38
32 90 0 0 8 0 2.5 2.5 x1 x1 0% 38430280  
Dair
(Flex Stomp)
Null 16% 270 18 23 (1-2, 50-)
55
38 90 0 0 8.5 0 -0.5 2 x1 x1 0% 39830480  
Knee.L 13% 20 7.7 0 -2.7 0
Hip 5.7 0 0 0
Grab Standing Null   8 9     6.24 0 5.6 15    
Null 5.38 0 5.6 7
Running Null 10 11   6.24 0 5.6 9
Null 5.28 0 5.6 3.6
Null 4.32 0 5.6 -1.6
Pivot Null 10 11   6.24 0 5.6 -19
Null 5.38 0 5.6 -8
Pummel
(Karate Chop)
Null 3% 80 9 10   0 100 30 0 6 0 13 18 x1 x1 0% 31030200
084FFFC3
 
F-Throw
(Cargo)
Breakout 6% *   0 100 30 0                  
F-Throw 8% 60 13   80 50 0 0                
B-Throw 55 15                  
U-Throw 7% 90 14 30 90 30                
D-Throw 6% 28 16   65 26                
B-Throw
(Rear Fling)
Throw 11% 40 15 40 60 65 0 0                  
U-Throw
(Vertical Fling)
Throw 9% 90 14 44 70 50 0 0                  
D-Throw
(Dirt Shove)
Throw 7% * 41 60 60 50 0 0                  
Floor (back)
(Double Clap)
Hit 1 Null 6% * 9 10   80 50 0 1 8 0 3.5 -20 x1 x1 0% 21030440 Intangible from frames 1 to 21.
Null 0 3.5 -15
Null 0 3.5 -10
Null 6 0 3.5 -5
Hit 2 Null 20 21   8 0 3.5 20
Null 0 3.5 15
Null 0 3.5 10
Null 6 0 3.5 5
Floor (front)
(Double Swat)
Hit 1 Null 6% * 20 21   80 50 0 1 8 0 3.5 20 x1 x1 0% 21030240 Intangible from frames 1 to 25.
Null 0 3.5 15
Null 0 3.5 10
Null 6 0 3.5 5
Hit 2 Null 24 25   8 0 3.5 -20
Null 0 3.5 -15
Null 0 3.5 -10
Null 6 0 3.5 -5
Floor (trip)
(Ground Spin)
Hit 1 Null 5% * 19 20   60 50 0 1 4 0 5 18 x1 x1 0% 39030240 Intangible from frames 1 to 8.
Null 0 5 12
Null 0 5 6
Null 0 5 0
Hit 2 Null 23 24   0 5 -18
Null 0 5 -12
Null 0 5 -6
Null 0 5 0
Edge (<100%)
(Butt Fling)
Hip 8% * 9 16   0 100 110 1 9.6 0 0 0 x1 x1 0% 28C30440 Intangible from frames 1 to 7.
Edge (100%+)
(Slow Swipe)
Hand.L 10% * 38 41   0 100 110 1 7.5 2.4 0 0 x1 x1 0% 29030240 Intangible from frames 1 to 41.
Elbow.L 6 0 0 0
Arm.L 4 0 0 0
Hip 0 0 0
Neutral Special
(Giant Punch)
Uncharged (ground) Elbow.L 12% 80 18   15 100 0 2 4 0 0 0 x1 x1 0% 39030280 Damage increases by 2% for each level of charge. There are 10 levels of charge in addition to fully charged - the charge goes up by one level for each arm swing, with only one arm swing having no effect (level 0 is the same as level 1). When not fully charged, Elbow.L is intangible from frames 4 to 22. When fully charged, super armour from frames 17 to 20.
Elbow.L 10% * 19 22   5.5 8 0 0
Elbow.L 4 -1 0 0
Arm.L 60 3 -1.5 0 0
Uncharged (air) Hand.L 8% 80 18   15 100 4 0 0 0
Elbow.L 6% * 19 22   5.5 8 0 0
Elbow.L 4 -1 0 0
Arm.L 60 3 -1.5 0 0
Fully charged (ground) Elbow.L 18% 80 18   40 80 0 5.7 8 0 0 39030480
Elbow.L 28% * 19 22 46 10 6 8 0 0
Elbow.L 5 -1 0 0
Arm.L 4 -1.5 0 0
Body 18% 50 3 0 1 0 39030440
Fully charged (air) Hand.L 15% 80 18   40 80 5.7 0 0 0 39030480
Elbow.L 4 -1 0 0
Arm.L 3 -1.5 0 0
Elbow.L 25% * 19 22 46 10 6 8 0 0
Elbow.L 5 -1 0 0
Arm.L 4 -1.5 0 0
Body 20% 50 3 0 1 0 39030440
Side Special
(Headbutt)
Ground Null 10% 270 20 21   20 40 0 30 5 0 5 7 x1 x1 0% 3841048B  
Null 0 5 14
Null 0 5 21
Null 8% 70 15 10 0 11 14 3842044B
Air Null 14% 270 30 6.5 0 5 8.8 3843048B
Null 0 5 14
Null 8% 70 15 10 0 11 14 3842044B
Up Special
(Spinning Kong)
Hit 1 (ground) Elbow.L 5% * 19-23, 24-28,
29-33, 34-38
  50 70 0 1 6 0 0 0 x2 x1 0% 3B430280 When used on the ground, super armour from frames 10 to 16. When used in the air, intangible from frames 4 to 6; Elbow.R and Elbow.L intangible from frames 12 to 43.
Elbow.R 4 0 0
Elbow.R 4% 140 5 -4 0 0
Hit 2 (ground) Elbow.L 3% * 39-42, 43-46,
47-50, 51-54
  5 50 0 4.8 0 0 0 3B430200
Elbow.R 4 0 0
Elbow.R 3 -4 0 0
Hit 3 (ground) Null 4% 55 56   40 90 9 0 9 4 3B430240
Null 0 9 -4
Hit 1 (air) Null 10% 4 6   40 80 1 7.7 0 12 -7 x1 3B430280
Null 0 12 4
Hit 2 (air) Elbow.L 5% 12-19, 20-27,
28-35, 36-43
  20 70 5 6 0 0
Elbow.R -6 0 0
Elbow.L 4% 3.7 -4 0 0
Elbow.R 4 0 0
Hit 3 (air) Elbow.L 2% 44-51, 52-59,
60-77, 78-85
  0 100 5 6 0 0 3B430200
Elbow.R -6 0 0
Elbow.L 3.7 -4 0 0
Elbow.R 4 0 0
Down Special
(Hand Slap)
Hit 1 Null 14% 78 6 7   82 23 0 1 13 0 0 0 x1 x1 0% 30010480 For an unknown reason, these hitboxes are placed using intrinsic floats instead of standard hitbox positioning.
Null 84 0 0 0
Null 0 0 0
Null 78 0 0 0
Hit 2 Null 17 18   0 0 0
Null 84 0 0 0
Null 0 0 0
Null 78 0 0 0
Final Smash
Konga Beat
Startup Null 3% 150 1     30 100 0 1 43 0 10 0 x1 x0 0% 10012280
000FFFC0
Strength of waves depends on an as-of-yet unknown value, based on timing of button presses.
Null 12% * 80 60 0 10 0 10010C80
200FFFC0
Null 0 24 0
Null 11% 100 110 8 0 0 0 x1 18010480
204FFFC0
Weak wave BnW0 2% 150   40 100 0 4 0 0 0 18032280
Strong wave BnW0 7% * 30 70 5 3 0 0 0 18030480
Bone BrawlBox Used name General idea
0 TopN Null Character origin
5 HipN Hip Hip
6 LLegJ Leg.L Left hip joint
7 LKneeJ Knee.L Left knee
8 LFootJ Foot.L Left foot
16 WaistN Body Torso
19 LShoulderJ Arm.L Left shoulder
20 LArmJ Elbow.L Left elbow
21 LHandN Hand.L Left wrist
33 NeckN Neck Neck
34 HeadN Head Base of head
43 RShoulderJ Arm.R Right shoulder
44 RArmJ Elbow.R Right elbow
45 RHandN Hand.R Right wrist

* The data obtained from OpenSA2 does not say that bone collision is reset when DK's f-tilt is angled up. This suggests that DK's Elbow.L remains intangible for the entire animation if angled up.

Deh Monkeh[edit]

Diddy's Hurtboxes
# Bone X Pos Y Pos Z Pos X Stretch Y Stretch Z Stretch Size Loc
1 Waist 0 1.2 0 0 0 0 2.8 0001
2 Head 0 1.7 1.2 0 1.2 1.2 2.8 0100
3 Jaw 0 0 0 0 -0.4 1.2 1.8 0100
4 Arm.R 0.2 0 0 -2 0 0 1.4 0001
5 Arm.L -0.2 0 0 2 0 0 1.4 0001
6 Elbow.R -0.3 -0.2 0 -3 0 0 1.5 1001
7 Elbow.L 0.3 -0.2 0 3 0 0 1.5 1001
8 Leg.R 0 0 0 0 2 0 1.6 1010
9 Leg.L 0 0 0 0 -2 0 1.6 1010
10 Knee.R 0 0 0.3 0 2 0 1.6 1010
11 Knee.L 0 0 -0.3 0 -2 0 1.6 1010
Diddy's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI FF Trip Flags Notes
Neutral
(Combo Swat)
Hit 1 Elbow.R 3% 80 3 4 (6-13)
18
0 100 10 0 4 -5 0 0 x1 x1 0% 39030200  
Elbow.R 60 3 0 0 0
Arm.R * 1.5 0 0
Arm.L 2 0 0 0
Hit 2 Elbow.L 2% 80 11 12 (15-21)
27
0 100 10 0 4 5 0 0 x1 x1 0% 39030200
Elbow.L 60 3 0 0 0
Arm.L * -1.5 0 0
Arm.R 2 0 0 0
Hit 3 Null 2% 90 24 25 (28-)
41
0 100 15 0 4 0 5 17 x1 x1 0% 39830440
Null 85 0 5 11
Null 80 0 5 5
Infinite TailA 2% 60 2, 8, 13,
15, 20, 23
(24-frame loop)
10
(after last hitbox)
0 100 8 0 2.8 0 0 0 x2 x1 0% 3E030400
TailC 0 0 0
TailE 0 0 0
TailH 1% 0 0 0
F-Tilt
(Lean Punch)
Angled Up Null 11% * 10 13   10 100 0 0 5 0 11.5 19 x1 x1 0% 39030240  
Null 9% 4 0 8.8 11
Null 8% 3 0 5 5
Angled Side Null 11% 5 0 6 19
Null 9% 4 0 6 11
Null 8% 3 0 6 5
Angled Down Null 11% 5 0 2 19
Null 9% 4 0 4.5 11
Null 8% 3 0 6 5
U-Tilt
(Jump Swipe)
Arm.L 7% 80 6 12 25 28 130 0 0 4.5 0 0 0 x1 x1 0% 39030240  
Elbow.L 4.8 1.1 0 0
Elbow.L 5 5.5 0 0
D-Tilt
(Low Clap)
Null 7% 60 4 6 19 15 75 0 0 5 0 2 18 x1 x1 40% 39030240  
Null 50 4 0 3 12
Null 40 3 0 4 5
Dash
(Cartwheel)
Hit 1 Knee.R 3% 270 9 13   70 50 0 0 5 0 0 0 x1 x1 0% 21810240  
Knee.R 58 0 0 0 21820240
Hit 2 Knee.L 2% 285 14 18   0 15 4.5 0 0 0 21830240
Hit 3 Hand.L 4% 68 20 23 24 70 0 5 0 0 0
U-Smash
(Fliparound)
Hit 1 Elbow.R 5% 95 5 7   0 30 30 0 6 -5 0 0 x1 x1 0% 39030240  
Elbow.R 50 4 0 0 0
Arm.R 70 0 0 0
Null 90 3 0 7 -3.5
Hit 2 Knee.R 95 11 14   30 6 0 5 0 39830240
Knee.R 50 4 0 1 0
Leg.R 70 0 0 0
Hit 3 Knee.L 6% 18 22 52 70 0 6 0 -5 0 39830280
Knee.L 4 0 -1 0
Leg.L 0 0 0
D-Smash
(Breakdance Kick)
Hit 1 Leg.L 16% * 6 7   40 72 0 0 4 0 0 0 x1 x1 0% 39830480  
Knee.L 0 -0.5 0
Foot.L 5 0 -1 0
Hit 2 Leg.R 12% 15 17 54 35 4 0 0 0
Knee.R 0 0.5 0
Foot.R 5 0 1 0
F-Smash
(Spinning Punch)
Hit 1 Elbow.R 5% 90 12 13   0 100 28 0 5 -5 0 0 x1 x1 0% 39030280  
Elbow.R 60 35 4.25 -2 0 0
Arm.R 30 42 3.5 0 0 0
Arm.L 50 3 0 0 0
Hit 2 Elbow.L 13% 40 21 23 49 40 90 0 3 5 5 0 0
Elbow.L 50 4.25 2 0 0
Arm.L 60 3.5 0 0 0
Arm.R 3 0 0 0
Nair
(Air Cartwheel)
Elbow.R 6% 80 6 20 (1-3, 27-) 60 75 0 0 3 0 -2 0 x1 x1 0% 39030240  
Elbow.L 0 2 0
Knee.R 0 2 0 39830440
Knee.L 0 -2 0
Fair
(Two-Legged Kick)
Clean Null 14% * 6 9 (1-2) 30 80 0 0 4 0 6.5 12 x1 x1 0% 39830480  
Null 0 6.5 8
Null 0 6.5 4
Late Null 11% 10 16 (26-) 5 0 6.5 10 39830440
Null 0 6.5 6.5
Null 0 6.5 3
Bair
(Rear Kick)
Knee.R 9% * 5 8 (1-2, 20-)
31
30 100 0 0 5.3 0 4 0 x1 x1 0% 39830440  
Knee.R 4.7 0 1 0
Leg.R 4.3 0 -1 0
Uair
(Flip Kick)
Knee.R 11% 100 3 7 (1-2, 15-) 30 90 0 0 5 0 4 0 x1 x1 0% 39830480  
Knee.R 4.5 0 1 0
Leg.R 4 0 -1 0
Dair
(Two-Fisted Pound)
Null 12% 270 13 15 (1-12, 37-) 30 100 0 0 6 -1 9 0 x1 x1 0% 39030280  
Null 5 -1 4.5 0
Null 4.5 -1 0 0
Grab Standing Null   6 7     4 0 7 11    
Null 0 7 6
Running Null 10 11   0 6 10
Null 0 6 5
Pivot Null 8 9   0 6 -16
Null 0 6 -10
Null 0 6 -5
Pummel
(Headbutt)
Null 2% * 2   0 100 40 0 5 0 8 9 x1 x1 0% 30430400
084FFFC3
 
F-Throw
(Toss)
Throw 11% 42 11 26 69 55 0                    
B-Throw
(Rear Toss)
Throw 10% 38 9 26 66 55 0                    
U-Throw
(Vertical Kick)
Hit 1 Null 4% 75 15   30 100 0 0 6 0 23 0 x1 x1 0% 39830280
084FFFC3
 
Hit 2 Throw 5% 87 16 28 70 72 0                  
D-Throw
(Ground Bounce)
Throw 9% 130 11 32 85 40 0                    
Floor (back)
(Swirl Kick)
Hit 1 Foot.R 6% * 16 17   80 50 0 1 5 0 2 0 x1 x1 0% 21830240 Intangible from frames 1 to 26.
Foot.R 0 -1 0
Knee.R 0 -1 0
Leg.R 3.5 0 -1 0
Hit 2 Foot.L 25 26   5 0 -2 0
Foot.L 0 1 0
Knee.L 0 1 0
Leg.L 3.5 0 1 0
Floor (front)
(Spin Swipe)
Hit 1 Hand.R 6% * 16 17   80 50 0 1 5 -2 0 0 x1 x1 0% 21030240 Intangible from frames 1 to 27.
Elbow.R -1 0 0
Arm.R 0 0 0
Arm.L 3.5 1 0 0
Hit 2 Hand.L 26 27   5 2 0 0
Elbow.L 1 0 0
Arm.L 0 0 0
Arm.R 3.5 -1 0 0
Floor (trip)
(Spin Kick)
Hit 1 Null 5% * 19 20   60 50 0 1 4 0 5 -13 x1 x1 0% 39830440 Intangible from frames 1 to 8.
Null 0 5 -7
Null 0 5 0
Hit 2 Null 27 28   0 5 13
Null 0 5 7
Null 0 5 0
Edge (<100%)
(Quick Flick)
TailA 8% 45 28 30   0 100 110 1 4 0 0 -0.5 x1 x1 0% 26030240 Intangible from frames 1 to 26.
TailC 0 0 -1
TailE 6% 0 0 -1.5
TailG 0 0 -2
Edge (100%+)
(Slow Kick)
Null 10% * 50 54   0 100 110 1 5 0 5 16 x1 x1 0% 21830440 Intangible from frames 1 to 54.
Null 0 5 10.5
Null 0 5 5
Null 0 5 0
Neutral Special
(Peanut Popgun)
Shot 1% *   10 100 0 0 4.5 0 0 0 x1 x1 0% 3A430280
00CFFFC0
Damage depends on either speed or charge level (unknown).
Thrown 4% 6 20 2 0 0 0 x0.2 02430240
00CFFFC3
 
Side Special
(Monkey Flip)
Grab Null       4 0 2 3   1*  
Null 0 6 3 2*
Grab fail Null 2% 20 0 100 60 0 8 0 3 5 x0 x0.5 0% 38830240
004F0083
Has a rehit rate of 8.
Kick Leg.L 14% * 4 25   40 50 0 0 4 0 0 0 x1 x1 30% 39830480  
Knee.L 12% 0 -0.5 0
Foot.L 10% 5 0 -1 0
Attack BaseA 5% *   40 75 0 0 4 0 -2 -3 x1 x1 0% 39030480
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Adds [-1.5,2.5,0] to momentum on release.
Attack Release Throw 10% * 10 80 0                  
Jump Attack BaseA 5% *   30 40 0 0 4 0 -2 -3 x1 x0.3 30% 39830480
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Sets momentum to [0,1.5,0] on attack. Adds [1.5,3.5,0] to momentum on release.
Jump Release Throw 5% 270 25 40 0                 B
Up Special
(Rocketbarrel Boost)
Hit 1 Null 10% * 1   85 40 0 0 10 0 3 0 x1 x1 0% 02411085 Sets momentum to [0,0.5,0] on aerial startup. Adds 0.6 to vertical momentum every 8 frames while charging in the air 9 times.
Null 271 30 50 5 0 3 0 02421085
Hit 2 Body 10% 70 2 8   85 40 7 0 0 0 22431085
Hit 3 Body 8% 60 9 31   40 80 6 0 0 0 22431045
Loose barrel Flying 8% *   40 140 0 0 8 0 0 0 x1 x1 0% 18031680
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Explosion 15% 10 100 25 0 0 0 x0.3 18031685
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Down Special
(Banana Peel)
  3 20 40    
Final Smash
(Rocketbarrel Barrage)
Ram BaseA 18% 30   30 100 0 0 5 0 -5 4 x1 x1 0% 02431085
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Ram has a rehit rate of 90.
BaseA 0 -5 -4
Peanut 18% 70 50 60 20 0 0 0 3B031685
Explosion 20% 70 40 90 35 0 0 0 x0.3 3B031085
Bone BrawlBox Used name General idea
0 TopN Null Character origin
4 XRotN BaseA Center of gravity
7 LLegJ Leg.L Left hip joint
8 LKneeJ Knee.L Left knee
9 LFootJ Foot.L Left ankle
12 RLegJ Leg.R Right hip joint
13 RKneeJ Knee.R Right knee
14 RFootJ Foot.R Right ankle
17 WaistN Body Waist
22 LShoulderJ Arm.L Left shoulder
23 LArmJ Elbow.L Left elbow
25 LHandN Hand.L Left wrist
45 RShoulderJ Arm.R Right shoulder
46 RArmJ Elbow.R Right elbow
48 RHandN Hand.R Right wrist
61 Sippo1N TailA Base of tail
63 Sippo3N TailC Tail segment 3
65 Sipoo5N TailE Tail segment 5
67 Sippo7N TailG Tail segment 7
68 Sipoo8N TailH Tail segment 8