User talk:Serpent King/Archive 11

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User:Serpent King/TalkGuide

FlamesofRevolution

You may not remember this but a while back you blocked an account called Yo Dawg, and then that user created numerous sock puppet accounts. Shortly after deleting those you blocked the account FlamesofRevolution, seemingly because you believed he was the one doing it. He wasn't. I know it might seem like I'm lying, but I was that person and FlamesofRevolution is innocent. Please believe me, I don't want to see someone getting punished for my pranks. —Preceding unsigned comment added by Mincecraft (talkcontribs) 15:56, 6 February 2017

TheSmashBrothersDocumentary

Thank you for your feedback for my edit of the The Smash Brothers documentary. It's easier to write a lot and then have it skimmed off over time. I plan on following up with this series but have a question. Once the new series called "Metagames" comes out, would you rather I create a new documentary article or just add it to the already made original documentary? That way I can sort things out ahead of time. Lv20ninja DK's head icon from SSB. (talk) 01:12, 19 February 2017 (EST)

Uhh I think for now, it's fine to put it on the existing article. Serpent SKSig.png King 01:33, 19 February 2017 (EST)
Yes that's understandable, thank you. Lv20ninja DK's head icon from SSB. (talk) 01:38, 19 February 2017 (EST)

Debug menu filenames

How sold are you on the idea of including those internal filenames for debug menu boss characters in Melee? Personally, I feel like those should really only be in the lead paragraph in cases like Trophy Collector where there isn't otherwise any official name. At most, I feel like they belong in trivia; there's nothing particularly notable about Master Hand being "MASTERH", is there? "GKOOPS" and "CREZYH" are a smidgen more interesting, but even then they're merely slight typos. Miles (talk) 02:38, 8 March 2017 (EST)

I think that at the very least the names should redirect to the correct pages. It seems to me like internal names for non-VS characters should be included as we do with non-VS stages, to keep things consistent. I was actually thinking more along the lines of eventually putting a spot for this in the infobox, but I do wonder if that's overkill. Serpent SKSig.png King 02:41, 8 March 2017 (EST)
I'm not arguing with the redirects; those are completely reasonable. I guess I just think it's odd to include the debug menu filenames for things that don't need them and where they don't convey anything the "normal" official name doesn't already say. A person going to the Master Hand (SSBM) page may or may not care about the debug menu context, and I'd argue that the vast majority of interaction with the character is not through a context where that filename is relevant or meaningful. Shoving it in the infobox also seems unnecessary because, again, it doesn't say anything new. I feel like we should limit discussion of filenames to cases like "EMBLEM" where it clues us in to how the game was developed; "CREZYH" doesn't do that. Miles (talk) 02:50, 8 March 2017 (EST)
True, but then when you think about it, it isn't that distracting. "(known internally as whatever)" is a 4-word subnote, then the rest of the article goes. It's not like it is overly intrusive to the bulk of the article. I think of the first sentence of a wiki article as sort of a "declaration" article, where we get all known nomenclature out of the way. Serpent SKSig.png King 02:53, 8 March 2017 (EST)
I'm sorry for being so blunt, but I really vehemently disagree with you on this. I find it heavily distracting and it detracts from the article as a whole from my perspective. I don't really know what the best way of resolving it is, though; we could try a more general talk page discussion if you think it'd be productive, or something else... I don't know. Blugh. ._. Miles (talk) 03:13, 8 March 2017 (EST)
Yeah sure, whatever you want to do. Maybe we should wait on the PM thing to finish first though things are heated enough over there as it is. Serpent SKSig.png King 03:15, 8 March 2017 (EST)
Let me make sure I am understanding correctly. You are contesting the character pages (Master/Crazy/Giga/Wireframes) from having this, not the non-VS stages, correct? Serpent SKSig.png King 03:16, 8 March 2017 (EST)
It's more about positioning and importance than whether to have it at all, I guess. I just feel weird having it right there in the lead before the sentence has even explained what it is. In cases where the official name and the internal filename match or very-nearly match, I'd just skip mentioning it altogether. In cases where there's an interesting distinction to be made, I'd make it near the end of the lead or in the trivia. So I'd include it on pages like Trophy Collector, and obviously it's the only name for stuff like AKANEIA and ICETOP; but I'd skip it on anything where it matches the name like the Hands, Giga Bowser, etc.
Sample of what I'm getting at: rather than "F-Zero Grand Prix (known internally as 8-1BBROUTE) is a special stage [...]" being the lead, I'd add a sentence at the end of the intro (right before the first header) that said something like:
"The level's internal filename, as seen in the debug menu, is 8-1BBROUTE, where "8-1" refers to its position in Adventure Mode and "BBROUTE" presumably is short for "Big Blue Route"."
Hopefully that makes some sense. Miles (talk) 03:27, 8 March 2017 (EST)

I might not be very active in the coming months

Hey there, SK. I forgot to mention this to the others yesterday, so I figured my best bet was if I told you here.

So basically, I'll be resuming school tomorrow, and I'll likely get bombarded with a lot of work as always. While I may still edit here and there in this wiki, it's likely that I won't really be in the Discord much at all.

Just wanted to throw that out there so it doesn't seem like I suddenly disappeared. Take care, everyone. RagnarokSignature.png Ragnarok320, The Toa of Fire (talk) 12:24, 9 March 2017 (EST)

No problem, man. Take care! Serpent SKSig.png King 18:49, 9 March 2017 (EST)

PM stuff

Message me here or I don't know on the other sites I list (outside of Smashboards) if you need any help with PM stuff. --PPS KoRo, King of Smash 64 Knowledge, and bad grammar....and bad puns (talk) 23:30, 9 March 2017 (EST)

Sure thing, also if you want to talk to all of us, you are free to use the discord server as well. Serpent SKSig.png King 00:07, 10 March 2017 (EST)

Question

I have a question that could change my editing career. Is it bad if you edit on both SmashWiki and Smashpedia? Kirby's Crazy Appetite ~ I'm just uploading this for him. 22:40, 20 March 2017 (EDT)

Not really lol. Do what you want, just don't plagiarize either direction. Serpent SKSig.png King 23:14, 20 March 2017 (EDT)
Yes sir! Kirby's Crazy Appetite ~ I'm just uploading this for him. 23:25, 20 March 2017 (EDT)

This edit

Any particular reason you removed this? Is it not trivia? - EndGenuity (talk) 12:22, 24 March 2017 (EDT)

It isn't true. Every game in the series saves the last character/alt used Serpent SKSig.png King 17:53, 24 March 2017 (EDT)
It actually is true, it just might need clarification. What it means is even after you turn off the game, it still remembers the last costume you used for each character, which is something no other Smash game does to my knowledge. Disaster Flare My signature image for the default signature. Duplicate of Lucina's life white stock head. (talk) 18:10, 24 March 2017 (EDT)
Oooh. Well that's not what it said :P Serpent SKSig.png King 18:23, 24 March 2017 (EDT)

Smasher profiles

Is there a Wiki page that provides guidelines on uploading pictures of Smashers? —S+ Tier (List) | Look what I've done!!! 23:44, 24 March 2017 (EDT)

No, but typically the deal is one image per smasher Serpent SKSig.png King 23:47, 24 March 2017 (EDT)
It's because I wanted to take some from streams. —S+ Tier (List) | Look what I've done!!! 23:48, 24 March 2017 (EDT)

Debug menu

Hello. The reason I think it is problematic to say the debug menu was "accidentally" left in Melee is because it assumes the developers' intentions, and many video games (new and old) have some form of developer tools accessible someway or another. Were they all accidentally left there too? This phrase might suit something like the extender better. "Scrapped" might have been a bit better, but I agree that it would have implied it should have stayed in the game without blackbox. "Leftovers" is the best and most general term, and the most widely used for anything seemingly abandoned in video game code. —S+ Tier (List) | Look what I've done!!! 02:42, 25 March 2017 (EDT)

Given that the first two games of having their debug elements firmly intact as opposed to the last two where there is no trace of such a feature, one can infer that the first two were not meant to have it left in at all, especially given Nintendo's general stance on cheating. Serpent SKSig.png King 02:48, 25 March 2017 (EDT)
Just because the debug menu in, let's say, Sonic the Hedgehog and its second and third consecutive titles (the latter which, coincidentally, requires AR) was there it doesn't mean it wasn't meant to be in that point in time simply because later Sonic titles didn't have the feature. If Nintendo somehow theoretically simply turned off the code for Training Mode in Smash 5 for the Switch (let's also say their intent is to prevent cheating) the circumstances don't say past games weren't meant to have these elements. —S+ Tier (List) | Look what I've done!!! 03:06, 25 March 2017 (EDT)

The two pages I marked for deletion.

Yeah can you please get to those? The sooner they're gone the better. Ganonmew, The Evil Clone 18:25, 8 April 2017 (EDT)