User:RoyboyX/MSNAs merged
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Overview
A punch-punch-kick natural combo. The first punch can jab lock into a guaranteed Template:MovesetSubpage, but is hard to jab cancel into something else. By contrast, the second punch is pretty good at jab cancelling into a Template:MovesetSubpage or Template:MovesetSubpage, but cannot jab lock. Both punches link well into the kick, but while reasonably damaging, it can't KO until the mid-300%s and has no real follow-up potential.
Post-hit data
Hit | Hitbox | Minimum launch speed | Launch speed scaling | KO percent with poor DI | KO percent with no DI | KO percent with good DI |
---|---|---|---|---|---|---|
Hit 1 | Arm | 853 | 0 | NA | NA | NA |
Body, fist | 967 | 0 | NA | NA | NA | |
Hit 2 | Fist | 1035 | 0 | NA | NA | NA |
Arm | 967 | 0 | NA | NA | NA | |
Body | 1194 | 0 | NA | NA | NA | |
Hit 3 | 1573 | 13.417 | 311.32% | 344.86% | 391.44% | |
Entire jab combo | 1643 | 13.417 | 306.10% | 339.64% | 386.23% |
Hitboxes
Timing
Hit 1
Hitbox | 2-3 |
---|---|
Continuation window | 7-24 |
Auto-jab | 10 |
Animation length | 15 |
Interruptible | 16 |
Hit 2
Hitbox | 2-3 |
---|---|
Continuation window | 6-24 |
Auto-jab | 10 |
Animation length | 17 |
Interruptible | 19 |
Hit 3
Larger hitbox | 7-8 |
---|---|
Smaller hitbox* | 9-10 |
Interruptible | 30 |
Animation length | 39 |
* Hitbox 0 reduced in size from 5.0 to 3.6.
Overall (earliest)
Hit 1 | 2-3 |
---|---|
Continuation frame | 7 |
Hit 2 | 9-10 |
Continuation frame | 13 |
Hit 3 (larger) | 20-21 |
Hit 3 (smaller) | 22-23 |
Interruptible | 43 |
Animation length | 52 |
Lag time |
Hitbox |
Hitbox change |
Continuable |
Interruptible |