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'''Unused content''' refers to components of video games that were removed or altered before the game is released. Known info about unused content can come from a variety of sources: a developer can reveal information about the game's development, promotional material may use earlier builds of the game that contain later-removed elements, unused or incomplete code and files can be found within the finished game, and people associated with the game can leak or sell pre-release builds of the game, normally years after the game has been released.  
'''Beta elements''' are components of the [[Super Smash Bros. series|''Super Smash Bros.'' series]] that, for whatever reason, are removed or altered before that game is released. Known info about beta elements usually comes from one of two sources. The first is information released about a game, by its creators, before the game is complete. The second is data found within the coding of a game that serves no purpose, but could have been implemented into the game at one point.


==''[[Super Smash Bros.]]''==
[[File:Kirbyspecialbeta.png|thumb|One of the most well-known beta elements is Kirby using his {{b|Hammer|move}} in midair as he did in ''[[Melee]]'', during ''[[Brawl]]''{{'}}s [[E3]] 2006 trailer.]]
 
Many elements removed from the final games have been found in all ''{{b|Super Smash Bros.|series}}'' games. Many of these have been seen in gameplay trailers, such as {{SSBB|Kirby}}'s "Melee" {{b|Hammer|move}} being used in midair at the [[E3]] 2006 trailer. His Hammer in midair was later changed from multiple circular swings to two powerful horizontal swings. Some of the best known beta elements include the [[Kirby (universe)|Kirby]]-themed stages in ''[[Super Smash Bros.]]'', removed stages such as [[DUMMY]] and [[AKANEIA]] in ''[[Melee]]'', and leftover character data for characters such as [[Mewtwo]], [[Roy]], and [[Dixie Kong]] in ''[[Brawl]]''.  
See http://www.ssbwiki.com/Beta_Elements_(SSB).
 
See http://www.ssbwiki.com/Beta_Elements_%28SSBM%29
 
==''[[Super Smash Bros. Brawl]]''==
 
===Beta gameplay===
Some of the [[series symbol]]s were initially the same as in the previous two games, but they were revised as time went on; the Mario series mushroom icon was refined and given spots, the Poké Ball icon has the top half colored in to properly represent how it is usually red, the Screw Attack icon was given more bends and another outline, and the Yoshi egg's angle was changed, with a slightly different arrangement of spots.
 
Multiple attacks were also changed between the game's development and release. [[Kirby (SSBB)|Kirby]]'s [[Hammer (move)|Hammer]] move is an example; when he uses hammer in mid-air  in ''SSBM'', he does a vertical spin, but in ''SSBB'', he does a horizontal spin. In the first trailer, released at E3 and included on the game disc, features him doing the former. Unused animations also exist on the disc showing Kirby walking with the hammer still out, along with an animation of him swinging the hammer; this has been taken as a sign that the hammer Kirby uses was meant to be charged.
 
In the Nintendo World 2007 trailer, when Fox appears, he has his [[Blaster]] in his hand during the whole battle despite the fact in the final release he only uses the blaster when using his standard special move; additionally, animations left in the game data show both Fox and Falco inspecting the environment before putting their blasters away.
 
Another early element is [[Link]]'s [[Spin Attack]]. In the first and second trailers, it's given the appearance that there are two strikes on top of each other; in the final game, however, there is only one strike. The early Spin Attack also lacked the red overlay on the slashes.
 
[[Pikachu]]'s [[Quick Attack]] was also altered; in the first trailer it's shown doing 2 "bip" sounds when he gets teleported, however, in the final version the sound from the move is different, and it only makes one sound, on the first teleport.
 
Snake, in particular, had many differences from the final product. For his grab, in some early pictures, he's shown grabbing some characters with more accuracy than in the final version. One picture shows Snake grabbing [[Ike]] from his right arm and mouth, but in the final version his grab move is shown with less accuracy, with every character being grabbed by the head. Snake's mines also were considerably more realistic-looking, sporting a drab, dark grey-green look instead of the light grey seen in the final game.
 
In trailers, characters were also shown to be KO'd via the colourful explosion when they crossed the upper [[blast line]]. In the final game, normal characters can only be KO'd this way in the Subspace Emissary.
 
[[wikipedia:Entertainment for All|E for All 2007]] had a playable demo of ''Brawl'' available. This demo was lacking several starter characters: {{SSBB|Kirby}}, {{SSBB|Zelda}}/{{SSBB|Sheik}}, {{SSBB|Pokémon Trainer}}, {{SSBB|Ice Climbers}}, {{SSBB|King Dedede}}, {{SSBB|Wario}}, {{SSBB|Olimar}}, and {{SSBB|Lucas}} are all starters in the final game, but were unavailable in the demo. The demo did, however, allow {{SSBB|Sonic}} to be playable from the start.
 
By examining the textures of certain characters, it is shown that visible battle damage was at one point planned to be in the game, as evident by such unused textures as a Meta Knight mask texture with large gashes over his helmet and a cracked visor for Captain Falcon.
 
There also exists some unused [[Palette swap]]s for characters on the game's disc. One such unused costume was a blue-coloured Luigi, under the name FitLuigi02.pac/.pcs. Unusually, this costume has its shadow model integrated into the model itself as a polygon, rather then having it as a separate model.
 
<center><gallery>
File:Oldpit.PNG|Early artwork of Pit.
File:IconBeta.png|An earlier version of the character stock icons.
File:kirbyspecialbeta.png|Kirby using his forward special from Melee on Halberd in the E3 2006 trailer.
File:KirbyBrawlHammerWalkUnused.gif|Kirby walks around with the hammer...
File:KirbyBrawlHammerMaxUnused.gif|...and stops to swing it.
File:BetaLinkSpinAttack.png|Link's Spin Attack is considerably more slanted, and has no red effects to it.
File:BetaFoxBrawl.jpg|Fox with his Blaster in his hand, as seen in the E3 trailer.
File:BetaFoxBlaster.jpg|Early screenshot showing Fox with his Blaster in hand.
File:Betablaster.png|Fox and Falco look around before holstering their weapons.
File:SnakeBomb.png|Snake's original down-smash mine.
File:BetaSnakeGrab.jpg|Snake has a considerably different grip on Ike than in the final game.
File:BetaStarKO.png|Mario and Link are KO'd, leaving behind a colourful explosion, which doesn't occur in ordinary gameplay.
File:E for All 2007 Character Select.jpg|The E for All 2007 character select.
File:BetaMetaKnight.jpg|Meta Knight with a cracked helmet.
File:BetaCaptainFalcon.jpg|Captain Falcon with a chipped visor.
File:Bluigi.png|Luigi's unused blue palette swap.
</gallery></center>
 
===Beta stage design===
Screenshots of early stage design are more difficult to find for ''Brawl'' than ''Melee''.
 
Similar to the early screenshots for ''Melee'', the initial Pokémon Stadium 2 had no graphics on the screen in the background.
 
Shadow Moses Island also had an outdoors area; while Snake can briefly be seen in it from the Nintendo World Report 2007 trailer, it can only be seen via hacked cameras in the final game.
 
In the E3 2006 trailer, Snake's Cardboard Box can be seen in the background of the stage when the Nintendog appears; this does not occur under normal circumstances in the final game.
 
<center><gallery>
File:NintendogBetaScreen.jpg|A scene from the 2006 trailer. Notice how Snake's box is located at a normally inaccessible part of the stage.
File:BetaStadiumScreen.jpg|Notice how the jumbotron behind [[Pokémon Stadium 2]] is blank, while in the final that never happens during normal gameplay.
File:Shadowmoses.jpg|An early screenshot of [[Shadow Moses Island]], depicting a location inaccessible in the final.
</gallery></center>
 
===Beta single player elements===
Multiple scenes in the Subspace Emissary were cut due to time constraints, which leaves some parts of the story out; however, an update on the [[DOJO!!]] explained these removed cut scenes. Among the explanations include how the Subspace Army takes over the Halberd and King Dedede unintentionally stalls Meta Knight from preventing it from happening.
 
A TV spot for ''Brawl'' also shows [[Mario]] instead of [[Kirby]] fighting [[Petey Piranha]].
 
The font for enemies in the developing Subspace Emissary was slightly different and considerably more spaced out. Additionally, a early screenshot of "The Battlefield Fortress" shows a considerably less overcast and brighter sky.
 
[http://www.youtube.com/watch?v=CIZtLTXhORo A early classic mode screen] appears in the ISO file as well. Unusually, it uses a sound effect from ''Melee''.
 
The {{SSBB|Pokémon Trainer}} has unused jumping, falling, and landing animations that one can presume were intended to be used for traversing stages. In the final game, he simply [[Space Jump]]s when his Pokémon gets too far offscreen.
 
<center><gallery>
File:Subspace Army Unknown3.jpg|A less gloomy version of [[Battlefield Fortress]].
File:Plain.jpg|A early image from [[The Plain]] of the ''SSE''. Note that the font for the enemy name ([[Primid]], here) is different.
Image:PokemonTrainerJumpSSBB.gif|Unused jump animations for the Pokémon Trainer.
</gallery></center>
 
===Scrapped characters===
Multiple unused character data files were found in the disc. Sometimes colloquially referred to as "The Forbidden Seven", they consist of:
*[[Dixie Kong|"dixie"]]
*[[Dr. Mario#Hacking|"dr_mario"]]
*[[Mewtwo#Hacked data|"mewtwo"]]
*"roy"
*"Pra_Mai"
*"toon_sheik"
*"toon_zelda"
 
The characters are believed to have been meant for inclusion, but were later scrapped. In the case of Dr. Mario, Roy and Mewtwo, it's also believed that the data could have been imported from ''Melee'', though both Roy and Mewtwo have [[Music (SSBB)#Removed tracks|unused fanfares]] in ''Brawl''. Dixie Kong is another character from the Donkey Kong series, and Toon Zelda was to be based on a cel-shaded Zelda from The Wind Waker, similar to [[Toon Link]]; as a cel-shaded version of Sheik has never appeared in the Zelda series, it is unknown how she was to be implemented. The identity of "Pra_Mai" is unknown; two common theories state that Pra_Mai is the data for the Random Box on the character select screen, as its name in Japanese loosely translates to "Every Player", or that the data is for the Pokémon characters Plusle and Minun, as their Japanese names are '''Pra'''sule and '''Mai'''nun. Roy's identity has also been debated; while frequently speculated to be the ''Fire Emblem'' character, others claim that the character could represent another character named Roy, such as [[Roy Campbell]] or [[supermariowiki:Roy Koopa|Roy the Koopaling]].
 
The inclusion of the character files led to the [[List of rumors#Downloadable content rumor|formation of a rumor]] that was later proven false.
 
Data for an unused [[Ridley]] assist trophy also exists; it is believed to have been scrapped in favour of a boss version of Ridley. [http://www.destructoid.com/elephant/photo-m.phtml?post_key=68272&photo_key=29687]
 
===Beta names===
[[Wario Bike]], [[Drill Rush]], [[Summit]], [[Halberd]], Rainbow Cruise, and "[[Flower Blooms in the Echoes]]" were originally called Wario Chopper, Triple Dash, The Summit, Battleship Halberd, Rainbow Ride, and, "Flowers Bloom on the Notes" respectively. It's unknown why they changed these names, although they likely changed Rainbow Ride because it was a ''Melee'' stage that had been misnamed "Rainbow Cruise" in that game (although it remains "Rainbow Ride" in the PAL regions, again because it was called "Rainbow Ride" on the PAL version of ''Melee'').
 
Also, the description for the My Music options originally said, "Adjust how often a song will appear on this stage." It has since been revised in a general tone to say, "Adjust how often songs appear on stages." Along with this, one piece of music that was planned for the Delfino Plaza stage was later moved to Luigi's Mansion, that track being {{SSBBMusicLink|Super Mario Bros.|Castle / Boss Fortress (Super Mario World / SMB 3)}}
 
Finally, one minor change was made to the [[Friend roster]] before release. In a pre-release version of ''Brawl'', the friend roster would display friends as "on-line" and "off-line", but in the final release, the hyphen was removed. This meant that the friend roster would instead display friends as "online" and "offline".
 
<center><gallery>
File:Mymusic.jpg|An early version of [[Delfino Plaza]]'s [[My Music]] with a track later moved to [[Luigi's Mansion]].
File:Sticker.jpg|An early version of the [[sticker]] album.
File:FR.jpg|An early version of the [[Friend roster]].
</gallery></center>
 
===Scrapped Masterpieces===
In all versions of the game, a [[Masterpiece]] of Donkey Kong Country was to be included. It is believed the game was not included due to rights issues; Donkey Kong Country was initially made by Rareware.
 
In the American and PAL versions, Masterpieces featuring ''Fire Emblem: Monsho no Nazo'' and ''EarthBound'' are believed to have been planned to be included, as their data is found on the disc. Another theory, however, is that the games were simply leftover data from importing the data of the Japanese version.
 
===Scrapped music===
Within Brawl's game data, many unused and empty music files have been found on the disc. The reason that they were removed is unknown, though speculation has it that some tracks removed due to copyright issues, limited space, or simply personal preference by the developers.
 
All track files in this list are empty in the disk; as hackers are unable to play the songs, the identity of each individual file can only be guessed based on its filename. In some cases, this can lead to ambiguity on what the song is.
 
{| class="wikitable"
|-
! File Title in ''Brawl''’s code
! Category (based on prefix)
! Song Identity Theories
|-
|snd_bgm_A11_MLRPG02
|''Mario''
|Unknown song assumed to be from ''[[supermariowiki:Mario & Luigi: Partners in Time|Mario & Luigi: Partners in Time]]''.
|-
|snd_bgm_A12_MORINOKINOKO
|''Mario''
|Japanese translates to "Mushroom Forest"; 'Due to its position in the list, which follows a general chronological trend, it is likely this track was the theme for Toadwood Forest, also from Partners in Time. It would have been yet another theme for the underground version of the Mushroomy Kingdom stage.
|-
|snd_bgm_C06_KAZENOSAKANA
|''The Legend of Zelda''
|Japanese translates to "[[zeldawiki:Ballad of the Wind Fish|Ballad of the Wind Fish]]", a notable song from ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'', as well as an unrelated song from ''[[zeldawiki:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]]''.
|-
|snd_bgm_E04_COOKIE
|''Yoshi''
|Unknown song assumed to be from ''[[supermariowiki:Yoshi's Cookie|Yoshi's Cookie]]''.
|-
|snd_bgm_G06_COMMAND
|''Star Fox''
|Unknown song assumed to be from ''[[lylatwiki:Star Fox: Command|Star Fox: Command]]''.
|-
|snd_bgm_J01_STAGECHANGE
|''Fire Emblem''
|Stage change background sounds for Castle Siege.  Others hypothesize that it may be a stage transition theme from a ''Fire Emblem'' series game, similar to "Preparing to Advance".
|-
|snd_bgm_J05_ERABARESHI
|''Fire Emblem''
|Hypothesized to be a shortened form of the Japanese "Erabareshimono" which translates to "Chosen Ones", a song from ''[[fireemblemwiki:Fire Emblem: Monshou no Nazo|Fire Emblem: Monshō no Nazo]]''.
|-
|snd_bgm_K02_SENTOUONIISAN
|''Mother''
|"Sentouonii-san" is the Japanese name for the [[wikibound:New Age Retro Hippie|New Age Retro Hippie]], an enemy from ''[[wikibound:EarthBound|EarthBound]]'' whose battle theme is similar to one from ''[[wikibound:Mother (video game)|Mother]]'', where a [[wikibound:The Hippie|similar enemy]] also appeared.
|-
|snd_bgm_K03_EIGHTMELODIES
|''Mother''
|"[[wikibound:Eight Melodies|Eight Melodies]]", a term describing two different songs: one from ''Mother'' and one from ''EarthBound''.
|-
|snd_bgm_K04_SMILEANDTEARS
|''Mother''
|"[[wikibound:Smiles and Tears|Smiles and Tears]]", the ending song from ''EarthBound'', which is based on the game's "Eight Melodies".
|-
|snd_bgm_K06_BECAUSE
|''Mother''
|Hypothesized to be "Because I Love You", a song from ''EarthBound''.
|-
|snd_bgm_M14_WARIOSTAGE
|''Wario''
|Song of unclear origin in the Wario universe.
|-
|snd_bgm_N04_RADIOTAISO
|''Animal Crossing''
|The Japanese "Radio Taisou" translates to "Radio Exercises," a song from ''[[nookipedia:Animal Crossing (GCN)|Animal Crossing]]''.
|-
|snd_bgm_Q03_SPORTSMEDLEY
|Miscellaneous songs
|Likely a medley of songs from the generic sports titles on the NES, such as ''Soccer''.
|-
|snd_bgm_R01_WILDTRACKS
|Miscellaneous songs
|Japanese name for the game ''Stunt Race FX'', so it is hypothesized to be a song from that game.
|-
|snd_bgm_S01_MAINTHEME
|''Metal Gear''
|Likely the Main Theme of a ''Metal Gear Solid'' game (as it is in the category with other Metal Gear universe songs).
|-
|snd_bgm_S09_BEATMANIA
|''Metal Gear''
|Hypothesized to be Metal Gear universe music from ''Beatmania''.
|-
|snd_bgm_T04_HOWTOPLAY
|''Super Smash Bros.''
|May have been a duplicate file of the "How to Play" music.
|-
|snd_bgm_U05_UCANDO
|''Sonic the Hedgehog''
|Likely a truncated form of the title "You Can Do Anything", a song from non-American releases of ''Sonic CD''.
|-
|snd_bgm_W22_DX55
|''Super Smash Bros.''
|A removed track from ''Super Smash Bros. Melee'' -- the 55 may suggest that it was a rip of the ''Melee'' version of "Menu 2," song #55 in that game's Sound Test.  Others hypothesize it to be one of the other songs from ''Melee'' to not be present in ''Brawl'', such as Fourside or Yoshi's Story.
|-
|snd_bgm_X12_SIMPLEINTRO
|''Super Smash Bros.''
|Classic Mode Introduction
|-
|snd_bgm_X14_ENDING
|''Super Smash Bros.''
|Classic Mode Ending
|-
|snd_bgm_X24_HOW2PLAY
|''Super Smash Bros.''
|How to Play
|}
 
Along with the above music files, the following unused songs were also found in the data, intended for use in the Subspace Emissary:
 
*snd_bgm_Y06_ADV06
*snd_bgm_Y12_ADV12
*snd_bgm_Y18_ADV18
*snd_bgm_Y19_ADV19
*snd_bgm_Y20_ADV20
*snd_bgm_Y21_ADV21
*snd_bgm_Y22_ADV22
*snd_bgm_Y23_ADV23
*snd_bgm_Y24_ADV24
*snd_bgm_Y25_ADV25
*snd_bgm_Y26_ADV26
*snd_bgm_Y27_ADV27
*snd_bgm_Y28_ADV28
*snd_bgm_Y29_ADV29
*snd_bgm_Y30_ADV30
 
It is unknown if they were meant to be used as background music, or as fanfares.
 
===Scrapped trophies===
Some characters have unused trophies with "R2" in the filename, showing them in various poses (most in possible gameplay poses, some not). It is possible that these were intended to be a third trophy for each character, similar to how every character in ''Melee'' has three trophies, and the concept was scrapped for an unknown reason.
<gallery>
File:Mario Unused Trophy Brawl.png|{{SSBB|Mario}}
File:Luigi Unused Trophy Brawl.png|{{SSBB|Luigi}}
File:Donkey Kong Unused Trophy Brawl.png|{{SSBB|Donkey Kong}}
File:Diddy Kong Unused Trophy Brawl.png|{{SSBB|Diddy Kong}}
File:Zelda Unused Trophy Brawl.png|{{SSBB|Zelda}}
File:Sheik Unused Trophy Brawl.png|{{SSBB|Sheik}}
File:Zero Suit Samus Unused Trophy Brawl.png|{{SSBB|Zero Suit Samus}}
File:King Dedede Unused Trophy Brawl.png|{{SSBB|King Dedede}}
File:Falco Unused Trophy Brawl.png|{{SSBB|Falco}}
File:Pikachu Unused Trophy Brawl.png|{{SSBB|Pikachu}}
File:Jigglypuff Unused Trophy Brawl.png|{{SSBB|Jigglypuff}}
File:Pokemon Trainer Unused Trophy Brawl.png|{{SSBB|Pokemon Trainer}}
File:Lucario Unused Trophy Brawl.png|{{SSBB|Lucario}}
File:Captain Falcon Unused Trophy Brawl.png|{{SSBB|Captain Falcon}}
File:Pit Unused Trophy Brawl.png|{{SSBB|Pit}}
File:Snake Unused Trophy Brawl.png|{{SSBB|Snake}}
File:Donkey Kong Unused Trophy 2 Brawl.png|{{SSBB|Donkey Kong}}
File:Diddy Kong Unused Trophy 2 Brawl.png|{{SSBB|Diddy Kong}}
File:Donkey Kong Jr. Unused Trophy Brawl.png|Donkey Kong Jr.
File:Dread Kong Unused Trophy Brawl.png|''Dread Kong'', an enemy from ''DK Jungle Beat''.
File:Party Monkey Unused Trophy Brawl.png|A party monkey from ''DK Jungle Beat''.
File:Samurai Goroh UnusedTrophy Brawl.png|Samurai Goroh
</gallery>
 
===Scrapped victory themes===
Among the unused music files are various [[Fanfare|victory themes]] that are specifically attributed to one character, leading some to believe that most characters were to have an original flourish. In the final product, only {{SSBB|Meta Knight}} has a different fanfare than other characters of [[Kirby (universe)|his universe]].
 
Of note is that two of these unused fanfares, snd_bgm_Z38_FMYU2 and snd_bgm_Z39_FROY, refer to two unused character files in the game.
 
The files are as follows:
*snd_bgm_Z09_FLUIGI
*snd_bgm_Z12_FKUOPA
*snd_bgm_Z13_FPEACH
*snd_bgm_Z14_FZELDA
*snd_bgm_Z15_FSHEIK
*snd_bgm_Z19_FFALCO
*snd_bgm_Z20_FGANON
*snd_bgm_Z24_FZEROSAMUS
*snd_bgm_Z26_FLUCAS
*snd_bgm_Z27_FDIDDY
*snd_bgm_Z28_FPOKETRAINER
*snd_bgm_Z32_FDEDEDE
*snd_bgm_Z33_FLUCARIO
*snd_bgm_Z34_FIKE
*snd_bgm_Z37_FPURIN
*snd_bgm_Z38_FMYU2
*snd_bgm_Z39_FROY
*snd_bgm_Z41_FTOONLINK
 
Along with this, there are two other unused fanfares,
snd_bgm_Z52_JCLEAR1 and snd_bgm_Z53_JCLEAR2; their intended use is unknown.
 
===Scrapped enemies===
Amongst text data for enemy names, a few unused names exist, implying enemies that were cut. These names are:
*Melorin
*Mechaboom
*Bublit
*Blowm
*Plowm
*Aliians
*Aliian
[[Mizzo]] is also included in this list.


==See also==
==See also==
*[[Kirby Beta Stage 1]]
*[[Unused content (SSB)]]
*[[Kirby Beta Stage 2]]
*[[Unused content (SSBM)]]
*[[Test (stage)]]
*[[Unused content (SSBB)]]
*[[Unused content (SSB4)]]
*[[Unused content (SSBU)]]
*[[Small]]
*[[New]]
*[[TEST]]
*[[AKANEIA]]
*[[AKANEIA]]
*[[IceTop]]
*[[ICETOP]]


==References==
<references/>
[[Category:Hacking]]
[[Category:Hacking]]
[[Category:Beta elements]]
[[Category:Beta elements| ]]
[[es:Elementos beta]]

Latest revision as of 21:17, November 18, 2022

Unused content refers to components of video games that were removed or altered before the game is released. Known info about unused content can come from a variety of sources: a developer can reveal information about the game's development, promotional material may use earlier builds of the game that contain later-removed elements, unused or incomplete code and files can be found within the finished game, and people associated with the game can leak or sell pre-release builds of the game, normally years after the game has been released.

Kirby spinning his hammer in the E3 2006 trailer for Brawl. It resembles how he spins it in Melee, but in Brawl, he spins it horizontally in midair, meaning that it was changed during development.
One of the most well-known beta elements is Kirby using his Hammer in midair as he did in Melee, during Brawl's E3 2006 trailer.

Many elements removed from the final games have been found in all Super Smash Bros. games. Many of these have been seen in gameplay trailers, such as Kirby's "Melee" Hammer being used in midair at the E3 2006 trailer. His Hammer in midair was later changed from multiple circular swings to two powerful horizontal swings. Some of the best known beta elements include the Kirby-themed stages in Super Smash Bros., removed stages such as DUMMY and AKANEIA in Melee, and leftover character data for characters such as Mewtwo, Roy, and Dixie Kong in Brawl.

See also[edit]