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[[Image:Ice Climbers SSBB.jpg|200px|left]] The '''Ice Climbers''' (Japanese: {{ja|アイス クライマー}}, ''Aisu Kuraimā'') are a [[starter]] character in ''[[Super Smash Bros. Brawl]]''. Mostly unchanged in gameplay from their ''[[Melee]]'' selves, the player directly controls Popo while Nana mimics his actions a split-second later. The duo's two-in-one gimmick gives them a surprisingly large damage output and a huge bag of tricks, mostly through the use of [[desynching]] in order to control the two individually and set up a plethora of [[chaingrab]]s that in the hands of an expert is basically equal to a [[KO]]. Despite being vulnerable should the secondary Climber be KO'd, the constant threat of 0-death chaingrab shenanigans puts the Ice Climbers 4th on the current [[tier list]]. ('''''[[Ice Climbers (SSBB)|more...]]''''')<noinclude>[[Category:Featured Article excerpts]]</noinclude>
[[Image:Ice Climbers SSBB.jpg|200px|left]] The '''Ice Climbers''' ({{ja|アイス クライマー}}, ''Aisu Kuraimā'') are a [[starter]] character in ''[[Super Smash Bros. Brawl]]''. Mostly unchanged in gameplay from their ''[[Melee]]'' selves, the player directly controls Popo while Nana mimics his actions a split-second later. The duo's two-in-one gimmick gives them a surprisingly large damage output and a huge bag of tricks, mostly through the use of [[desynching]] in order to control the two individually and set up a plethora of [[chaingrab]]s that in the hands of an expert is basically equal to a [[KO]]. Despite being vulnerable should the secondary Climber be KO'd, the constant threat of 0-death chaingrab shenanigans puts the Ice Climbers 4th on the current [[tier list]]. ('''''[[Ice Climbers (SSBB)|more...]]''''')<noinclude>[[Category:Featured Article excerpts]]</noinclude>

Revision as of 18:46, October 23, 2012

Ice Climbers SSBB.jpg

The Ice Climbers (アイス クライマー, Aisu Kuraimā) are a starter character in Super Smash Bros. Brawl. Mostly unchanged in gameplay from their Melee selves, the player directly controls Popo while Nana mimics his actions a split-second later. The duo's two-in-one gimmick gives them a surprisingly large damage output and a huge bag of tricks, mostly through the use of desynching in order to control the two individually and set up a plethora of chaingrabs that in the hands of an expert is basically equal to a KO. Despite being vulnerable should the secondary Climber be KO'd, the constant threat of 0-death chaingrab shenanigans puts the Ice Climbers 4th on the current tier list. (more...)