SSBU Icon.png

Sora (SSBU)

From SmashWiki, the Super Smash Bros. wiki
Revision as of 17:19, October 5, 2021 by AuraXtreme (talk | contribs) (→‎Trivia)
Jump to navigationJump to search
Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
An icon for denoting incomplete things.
This article is about Sora's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Sora.
Sora
in Super Smash Bros. Ultimate
{{{content1}}}
{{{content2}}}
{{{content3}}}
{{{content4}}}

KingdomHeartsSymbol.svg
Universe Kingdom Hearts
Availability Downloadable
Final Smash Sealing the Keyhole
SoraHeadSSBU.png
Sora Is Finally Here!
—Introduction tagline

Sora (ソラ, Sora) is a playable character in Super Smash Bros. Ultimate. He was officially announced during a Mr. Sakurai Presents on October 5th, 2021 as the sixth and final downloadable character from Fighters Pass Vol. 2 and is set to release on October 18, 2021 as part of Challenger Pack 11. He is the fourth fighter from a Square Enix developed series (after Cloud, Hero, and Sephiroth), and the only fighter from Disney. Sora is classified as Fighter #82, the last fighter number of the newcomers and fighters as a whole.

Haley Joel Osment, Sora's English voice actor, reprises his role in the English version of Ultimate, at least partially reusing voice clips from Kingdom Hearts 3D: Dream Drop Distance. He has also been confirmed to have Japanese voice acting as well, though it is currently unknown if it will be his established Japanese voice actor Miyu Irino or not.

Moveset

  • Sora possesses a special midair jump. When jumping in midair, Sora will ascend in a floatier, curved trajectory with significantly more height, similar to the midair jumps of Ness, Mewtwo, and Lucas.
  • Each of Sora's Keyblade hits generate a cartoony star effect and a unique hitsound, emulating the hit effects from the Kingdom Hearts games.

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   An overhead strike, a forward thrust, and a spinning, horizontal strike. Its fast, but very weak. Resembles the standard attack combo in the original "Kingdom Hearts".
Forward tilt   A side to side swipe. If tapped or held, he will do a forward thrust and an overhead strike. A bit slower than his neutral attack, but much stronger. Uniquely for a natural combo, the first hit knocks away opponents if cancelled, but continuing with the second hit will allow the rest of the hits connect.
Up tilt   Spins his Keyblade above his head before catching it. with a swipe. Acts somewhat like Palutena's up tilt. Deals multiple hits and lacks vertical range, though the first hit has a scooping hitbox that can connect against nearby opponents.
Down tilt   A vertical swipe while crouching. Launches an opponent in a diagonal trajectory towards Sora, allowing him to combo into multiple moves like up tilt, up smash or an aerial.
Dash attack   A slide kick, similar to the down tilts of Cloud and Sephiroth. Resembles the Sliding Dash ability, as it first appeared in the original "Kingdom Hearts".
Forward smash   A powerful, horizontal swing. Compared to the rest of Sora's moveset, it is very powerful, thus making it a go-to finisher.
Up smash   Lifts his Keyblade upwards, emitting a brief flash of light. The hitbox is quite large, though it does not appear to reach too far beside him. It has a sweetspot at the end of the Keyblade that deals more damage and knockback. Resembles Ripple Drive or Magic Flash.
Down smash   Does a small hop and stabs his Keyblade to the ground, emitting a shockwave. Like King K. Rool and Ridley's down smashes, Sora's hitbox shifts upwards during his hop, allowing him to evade attacks with low hitboxes. Resembles Finishing Leap.
Neutral aerial   Spins vertically with his Keyblade. Part of a three hit combo: if tapped or held, he will do an upward strike and a downward strike. Each hit causes him to float slightly, similar to Bayonetta's forward aerial. The first hitbox has a wide, lasting hitbox, allowing it to be used out of a short hop to initiate aerial combos.
Forward aerial   A downward strike. Part of a three hit combo: if tapped or held, he will do an upward strike and a spinning attack. Each hit causes him to float slightly, similar to Bayonetta's forward aerial.
Back aerial   Turns around to perform a horizontal swing.
Up aerial   Slashes upwards in an overhead motion while doing a backward flip.
Down aerial Hurricane Blast (ハリケーンピリオド, Hurricane Period) Moonsaults downwards with the Keyblade multiple times. Upon landing, Sora poses with the Keyblade against his shoulder. Based on an ability introduced in Kingdom Hearts Final Mix.
Grab   Reaches out with one hand.
Pummel  
Forward throw   Swings his Keyblade downwards.
Back throw   Spins twice to throw his opponent backwards, similar to Mario's. Resembles Blow-off, a Flowmotion-based ability in Kingdom Hearts 3D: Dream Drop Distance.
Up throw   Lifts the opponent upwards.
Down throw   Tosses the opponent to the ground.
Floor attack (front)  
Floor attack (back)  
Floor attack (trip)  
Edge attack  
Neutral special Magic Sora casts one of three different spells: Firaga, Thundaga and Blizzaga, with each use cycling through the spells in the list. He starts with Firaga by default, then switches to Thundaga, then Blizzaga, and then back to Firaga again according to the command icon above his mugshot. Firaga is a fireball that moves straight, which can be tapped to fire continuously, and acts like a conventional projectile. Thundaga generates three vertical thunderbolts in front of Sora one at a time, which can combo into each other; they cover less distance in the air, but are veyr effective for edgeguarding. Blizzaga fires a stream of short-ranged ice crystals similar to Blizzard which can freeze opponents and grant an opening. All three moves are counted as energy projectiles and can thus be absorbed, Pocketed and reflected, though all versions are difficult to use if Pocketed since they are either weak or possess vertical hitboxes.
Side special Sonic Blade Performs a high-speed thrusting attack. Like Quick Attack, Sora can change directions multiple times during use to increase travel distance, with a maximum of four thursts. Each thrust travels less distance, though its combined distance grants Sora a good recovery. However, it is rather slow, making it interruptible by opponents. Sora becomes helpless at the end of the move.
Up special Aerial Sweep A series of spinning, inward slashes while jumping, similar to Spin Attack. Unlike similar moves, Sora will still jump and leave the ground if it is initiated while standing. It can be also be interrupted before it completes to extend into Sonic Blade to maximize recovery distance, though it causes Sora to become helpless otherwise.
Down special Counterattack 1.4x (reflection) A normal counterattack in which Sora retaliates with an upward swing. Like Counter Throw, the opponent will momentarily be thrown off balance in their grab release animation before they are hit by the counterattack. The counter does not cover his back effectively, meaning attacks behind him may end up connecting. He can also counter projectiles and reflect them with a 1.4x damage multiplier, though the projectile will be deflected behind him, meaning it cannot be used like a conventional reflector.
Final Smash Sealing the Keyhole Sora fires a beam that summons a huge keyhole. Anyone trapped inside will be locked behind by the door with the Smash logo, and Sora seals the keyhole with the same beam, causing an explosion.


Role in World of Light

Due to his status as downloadable content, Sora does not have a legitimate role in World of Light. Instead, he is unlocked for use in the mode after freeing 10 fighters from Galeem's control. If loading an existing save file that meets this condition before downloading Sora, he is immediately unlocked.

Reveal trailer

Gallery

Trivia

  • According to Sakurai, Sora was the actual winner of the Smash Ballot, aligning with the statement that Bayonetta was the winner among "realizable and negotiable characters".
  • Sora's reveal trailer contains multiple references to the Kingdom Hearts series:
    • The scene of Sora and the female Villager sitting next to each other on Jungle Japes references both Kairi, Sora's friend and the Destiny Islands, the home world of Sora.
    • Sora meeting up with Cloud references their team-up and Cloud's involvement during multiple Kingdom Hearts games.
    • Sora dueling Sephiroth references their fights in both Kingdom Hearts and Kingdom Hearts II.
    • Sora feeding the three Kirbies references the Spirit system in Kingdom Hearts 3D: Dream Drop Distance, where Sora can feed collectible Spirits items to make them stronger. The presence of three mirrors the maximum number of Spirits that can be present in the party at once.
  • Each of Sora's official renders resemble his official artworks from each iteration of Kingdom Hearts. Said renders are also used for his fighter spirits.
  • Sora's fighter tagline, "Sora Is Finally Here!", is a reference to both his massive and long-term popularity as a fighter candidate and his status as the final Ultimate fighter on the roster.
  • Coincidentally, the update Sora releases in, version 13.0.0, releases 13 days after his reveal, which includes 13 new spirits, and Sora is the 13th DLC fighter added in Ultimate (counting Pyra and Mythra as separate fighters). The Kingdom Hearts series itself holds a strong connection to the number 13, primarily in the form of the recurring antagonist group of Organization XIII.

References