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Shieldstun: Difference between revisions

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(If you use Sheildstun Wisely,you can win easily.)
(Undid edit by 98.243.253.81: Mentioning this is unnecessary, as breaking your shield is never the ideal option. Whether or not Jigglypuff can suffer more from it is irrelevant.)
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With the inability to [[jump]], [[grab]], or [[roll]] out of their shield, the player in shieldstun is susceptible to another hit or a grab. Though it is rare, this can sometimes be abused to the point of breaking a player's shield, as with Fox's and Falco's [[pillaring]] [[combo]]s or other [[shield break combo]]. However, it is more likely to see this used to [[bait]] out and [[punish]] a roll. Many multiple hit moves that hit rapidly (such as [[Fox]]'s or [[Yoshi]]'s [[down aerial]]s) hit fast enough to keep an opponent in shieldstun for the duration of the move, as a each hit lands while the opponent is still in shieldstun from the last hit. These moves can lead into a grab upon landing if performed correctly.  
With the inability to [[jump]], [[grab]], or [[roll]] out of their shield, the player in shieldstun is susceptible to another hit or a grab. Though it is rare, this can sometimes be abused to the point of breaking a player's shield, as with Fox's and Falco's [[pillaring]] [[combo]]s or other [[shield break combo]]. However, it is more likely to see this used to [[bait]] out and [[punish]] a roll. Many multiple hit moves that hit rapidly (such as [[Fox]]'s or [[Yoshi]]'s [[down aerial]]s) hit fast enough to keep an opponent in shieldstun for the duration of the move, as a each hit lands while the opponent is still in shieldstun from the last hit. These moves can lead into a grab upon landing if performed correctly.  
Jigglypuff Users can also be tricked. Jigglypuff will get an instant Star KO instead of sheildstun. If your opponent has about over 300% Damage,Sheildstun may launch them high enough for a star KO as well. So,as a result,
if your Percentage is also high, You can use this as an Advantage to KO your opponent with a star KO. (Keep in mind that Sheildstun KOs do not prevent the case of a Screen KO,which is always fun to watch.)


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 14:56, August 23, 2014

Stub.png
Zero Suit Samus currently in shieldstun from Snake's jab.

Shieldstun is a game mechanic that can be observed when a player's shield is hit. Upon being struck while shielding, the struck character will undergo an effect similar to that of hitstun, in addition to some freeze frames. While the attacker experiences the normal freeze frames of the move, they do not undergo shieldstun, allowing them to move again before their opponent can. During the period of shieldstun, the shielding player cannot perform any of their normal out of shield options, rendering them stuck. In Melee the formula for frames of shieldstun is (X + 4.45)/2.235) rounded down where X is the amount of damage the attack would deal if it was unshielded. Additionally shield damage the move may posses is not factored into this formula.

With the inability to jump, grab, or roll out of their shield, the player in shieldstun is susceptible to another hit or a grab. Though it is rare, this can sometimes be abused to the point of breaking a player's shield, as with Fox's and Falco's pillaring combos or other shield break combo. However, it is more likely to see this used to bait out and punish a roll. Many multiple hit moves that hit rapidly (such as Fox's or Yoshi's down aerials) hit fast enough to keep an opponent in shieldstun for the duration of the move, as a each hit lands while the opponent is still in shieldstun from the last hit. These moves can lead into a grab upon landing if performed correctly.