One-hit KO: Difference between revisions
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There are other attacks than can one-hit KO opponents, but depend on the size of the stage. By extension, the attacks listed above may not KO the opponent if the stage is very large and they are sent from one side to the other. | There are other attacks than can one-hit KO opponents, but depend on the size of the stage. By extension, the attacks listed above may not KO the opponent if the stage is very large and they are sent from one side to the other. | ||
*These are the only Final Smashes that will KO an opponent at 0%. | |||
==External Links== | ==External Links== |
Revision as of 14:00, February 8, 2008
A one-hit KO is a very strong hit that can KO the enemy at 0% damage, but basically all of them are highly conditional, all sharing the following restrictions:
- The opponent does not tech, double stick DI, or crouch cancel.
- There is not a wall to block the knockback.
- Knockback may be insufficient on very large stages (e.g. Hyrule Temple, New Pork City)
- Knockback may be insufficient if the attack had been used previously.
- They are essentially normal attacks, so they can be blocked or dodged as usual.
Examples
- Roy's Neutral B attack: Flare Blade fully charged
- A Smash Attack done by a Home-Run Bat
- Game and Watch's fully charged Oil Panic, with Ness's PK Flash
- Roy's Counter against certain higher-knockback attacks
- The explosion from a Banzai Bill
- The Ultimate Chimera's bite
- Game & Watch's Judgement attack when the number is 9
- Corneria's cannon laser shots
- Bonsly, when picked up and thrown
- Marth's Critical Hit*
- Zelda and Sheik's Light Arrow*
There are other attacks than can one-hit KO opponents, but depend on the size of the stage. By extension, the attacks listed above may not KO the opponent if the stage is very large and they are sent from one side to the other.
- These are the only Final Smashes that will KO an opponent at 0%.
External Links