Marth (SSBM)/Forward throw: Difference between revisions
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Laprasified (talk | contribs) (added technical data) |
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{{FrameStripStart}} | {{FrameStripStart}} | ||
|rowspan=2|Min (Pichu) {{FrameStrip|t=Lag|c=7|e=LagThrowS}}{{FrameStrip|t=Lag|c=10|s=LagThrowE}}{{FrameStrip|t=Blank|c=20}} | |rowspan=2|'''Min (Pichu)''' {{FrameStrip|t=Lag|c=7|e=LagThrowS}}{{FrameStrip|t=Lag|c=10|s=LagThrowE}}{{FrameStrip|t=Blank|c=20}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=9}}{{FrameStrip|t=Blank|c=20}} | {{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=9}}{{FrameStrip|t=Blank|c=20}} | ||
|- | |- | ||
|rowspan=2|Baseline {{FrameStrip|t=Lag|c=13|e=LagThrowS}}{{FrameStrip|t=Lag|c=18|s=LagThrowE}}{{FrameStrip|t=Blank|c=6}} | |rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=13|e=LagThrowS}}{{FrameStrip|t=Lag|c=18|s=LagThrowE}}{{FrameStrip|t=Blank|c=6}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=23}}{{FrameStrip|t=Blank|c=6}} | {{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=23}}{{FrameStrip|t=Blank|c=6}} | ||
|- | |- | ||
|rowspan=2|Max (Bowser PAL) {{FrameStrip|t=Lag|c=16|e=LagThrowS}}{{FrameStrip|t=Lag|c=21|s=LagThrowE}} | |rowspan=2|'''Max (Bowser, PAL)''' {{FrameStrip|t=Lag|c=16|e=LagThrowS}}{{FrameStrip|t=Lag|c=21|s=LagThrowE}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=29}} | {{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=29}} |
Latest revision as of 05:02, May 4, 2020
Overview[edit]
Marth throws his opponents forward lightly, dealing only 4% damage with low knockback, but it is one of the best forward throws in the game for comboing opponents, due to its aforementioned low knockback. It can be followed up with a short hopped forward aerial, a forward tilt, or a grab It can also set up edgeguards or edgeguard (if followed up with a down aerial).
Throw data[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 4% | 70 | 45 | 0 | ||
Release | 3% | 40 | 100 | 0 |
Timing[edit]
The speed of this throw depends on the opponent's weight.
NTSC | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Throw | 7.7 | 8.4 | 9.8 | 10.22 | 10.36 | 10.5 | 11.2 | 11.9 | 12.18 | 12.32 | 12.6 | 13.16 | 13.72 | 14 | 14.56 | 15.12 | 15.26 | 15.4 | 15.54 | 15.96 | 16.38 | 16.52 |
Animation length | 17.05 | 18.6 | 21.7 | 22.63 | 22.94 | 23.25 | 24.8 | 26.35 | 26.97 | 27.28 | 27.9 | 29.14 | 30.38 | 31 | 32.24 | 33.48 | 33.79 | 34.1 | 34.41 | 35.34 | 36.27 | 36.58 |
Min (Pichu) | |||||||||||||||||||||||||||||||||||||
Baseline | |||||||||||||||||||||||||||||||||||||
Max (Bowser, PAL) | |||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
Similar Moves[edit]