Marth (SSBM)/Down special
Overview[edit]
Marth's down special move in Super Smash Bros. Melee is Counter, a move that involves posing for one second. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise mix-up in certain situations, it is usually rather punishable and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play, however, it can gimp certain recoveries, such as Screw Attack, Fire Fox, and Fire Bird. Marth's Counter is out a bit sooner than Roy's and has a slightly longer duration. Marth's Counter also has a set damage value (7%), and very little knockback growth, effectively only giving it utility as a gimp tactic, or a surprise "get off me" tool, whereas Roy's Counter is a damage multiplier, with high knockback growth, giving it great damage and KO potential. Nevertheless, Marth's Counter still has rare, niche situational utility, at arguably all levels of play.
Hitboxes[edit]
Timing[edit]
Defensive position[edit]
| Counter active | 5-29 |
|---|---|
| Animation length | 59 |
Counterattack[edit]
| Freeze frames on activation | 11 |
|---|---|
| Intangible | 1-5 |
| Hitbox | 3-9 |
| Animation length | 35 |
Lag time |
Hitbox |
Vulnerable |
Counter |
Intangible |
Properties[edit]
| Gravity | 0.04 |
|---|---|
| Max fall speed | 1.2 |
| Counter radius | 8.5 |