List of updates (SSB4)/1.1.6 changelog: Difference between revisions
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*{{nerf|Forward aerial's first hit deals less damage (3.8% -> 3%.}} | *{{nerf|Forward aerial's first hit deals less damage (3.8% -> 3%.}} | ||
*{{nerf|Third hit of forward aerial has less knockback growth (82 -> 68). In addition, its sutocancel window has increased by 3 frames. (Frame 32 -> Frame 35), making it more difficult to autocancel.}} | *{{nerf|Third hit of forward aerial has less knockback growth (82 -> 68). In addition, its sutocancel window has increased by 3 frames. (Frame 32 -> Frame 35), making it more difficult to autocancel.}} | ||
*{{nerf|Upward After Burner Kick up has increased knockback growth (40/30/100 -> 50/38/112), which makes it more difficult to combo at high percentage.}} | *{{nerf|Upward [[After Burner Kick]] up has increased knockback growth (40/30/100 -> 50/38/112), which makes it more difficult to combo at high percentage.}} | ||
*{{nerf|Downwards After Burner Kick deals less damage (8% -> 6.5%). Its angle has been altered (80° -> 60°), making it easy for opponents to DI. It also has less range (6.5 -> 4.5) | *{{nerf|Downwards After Burner Kick deals less damage (8% -> 6.5%). Its angle has been altered (80° -> 60°), making it easy for opponents to DI. It also has less range (6.5 -> 4.5).}} | ||
*{{nerf|Down tilt has less range (3.5 -> 2.8).}} | *{{nerf|Down tilt has less range (3.5 -> 2.8).}} | ||
*{{nerf|Down aerial's landing Hit knockback growth has decreased (140 -> 135).}} | *{{nerf|Down aerial's landing Hit knockback growth has decreased (140 -> 135).}} |
Revision as of 00:54, May 19, 2016
This is the list of known changes in version 1.1.6 of Super Smash Bros. 4.
Bayonetta
- Forward aerial's first hit deals less damage (3.8% -> 3%.
- Third hit of forward aerial has less knockback growth (82 -> 68). In addition, its sutocancel window has increased by 3 frames. (Frame 32 -> Frame 35), making it more difficult to autocancel.
- Upward After Burner Kick up has increased knockback growth (40/30/100 -> 50/38/112), which makes it more difficult to combo at high percentage.
- Downwards After Burner Kick deals less damage (8% -> 6.5%). Its angle has been altered (80° -> 60°), making it easy for opponents to DI. It also has less range (6.5 -> 4.5).
- Down tilt has less range (3.5 -> 2.8).
- Down aerial's landing Hit knockback growth has decreased (140 -> 135).