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Limit Charge / Finishing Touch: Difference between revisions

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If the down-special input is pressed again when the Limit Gauge is full, Cloud will instead perform '''Finishing Touch''' ({{ja|画竜点睛|Garyō Tensei}}), a large whirlwind slash that deals only 1% damage, but has very high knockback. It is able to KO most fighters before 70%, launching foes too close to Cloud upward, though enemies that approach after the initial damaging hitbox are pushed away by [[wind]]. The move also KOs earlier if it connects with an opponent facing Cloud than against one facing away from him. However, Finishing Touch can [[shield]]ed, [[counter]]ed or [[armor]]ed, negating its huge knockback while leaving Cloud wide open to attack. If used in the air, Cloud will briefly hover in place until the move ends, which can somewhat help his recovery, although a Limit Break [[Climhazzard]] is significantly better in this regard. Attempting Finishing Touch counts as using an improved special move, and will reset the Limit Gauge.
If the down-special input is pressed again when the Limit Gauge is full, Cloud will instead perform '''Finishing Touch''' ({{ja|画竜点睛|Garyō Tensei}}), a large whirlwind slash that deals only 1% damage, but has very high knockback. It is able to KO most fighters before 70%, launching foes too close to Cloud upward, though enemies that approach after the initial damaging hitbox are pushed away by [[wind]]. The move also KOs earlier if it connects with an opponent facing Cloud than against one facing away from him. However, Finishing Touch can [[shield]]ed, [[counter]]ed or [[armor]]ed, negating its huge knockback while leaving Cloud wide open to attack. If used in the air, Cloud will briefly hover in place until the move ends, which can somewhat help his recovery, although a Limit Break [[Climhazzard]] is significantly better in this regard. Attempting Finishing Touch counts as using an improved special move, and will reset the Limit Gauge.


The full list of Finishing Touch KO percentages can be found [https://www.youtube.com/watch?v=E9kwQ0mOQVk here].
The full list of grounded Finishing Touch KO percentages can be found [https://www.youtube.com/watch?v=E9kwQ0mOQVk here].


''Limit Break'' status has no effect on [[Omnislash]], and vice versa.
''Limit Break'' status has no effect on [[Omnislash]], and vice versa.

Revision as of 15:37, March 17, 2016

Limit Charge / Finishing Touch
Cloud charging Limit Charge.
Cloud using Finishing Touch when he finishes charging Limit Charge.
Limit Charge (top) and Finishing Touch (bottom)
User Cloud
Universe Final Fantasy

Limit Charge (リミットチャージ, Limit Charge) is Cloud's down special move.

Description

Over the course of normal play, Cloud charges up an invisible Limit Gauge while giving or receiving damage. This mechanic is similar to the Power Meter expressed by Little Mac. As much as 250% in raw damage must be dealt by Cloud to players, or 100% taken by him, to fill the meter by only giving or receiving damage. If not using Cloud's natural attacks, in-hand Battering items (and not damage caused by effects, such as the Flower ailment from a Lip's Stick) and the Speed Crasher and Shield Exploder equipment effects count.

His down special is merely an alternative method of filling this bar. It takes seven seconds to fully charge with this down-special alone, and no sustained input is required to continue charging. This is also the only way to see the Gauge's progress. Limit Charge can be charge-canceled by pressing the special button (in addition to all conventional methods of charge cancelling), which can be used situationally to move or attack quickly out of the charge cancel. Even if Cloud is attacked while charging, the meter will visibly fill up in proportion to the sustained damage.

Regardless of how full charge is obtained, Cloud will undergo a "Limit Break" status, emitting a blue, flame-like aura from his body. If the gauge is fully charged via his down special, the "Limit gauge full" sound from Final Fantasy VII will play and Cloud will announce "限界を超える" (which is translated in Cloud's intro video as "limits are meant to be broken.") This form slightly increases his movement speed and increases his gravity (which opens some new combo opportunities that are normally impossible otherwise), as well as allow him to use a more powerful version of his special moves for one use. However, attempting an improved special move or being KO'd will expend the Limit Gauge fully.

If the down-special input is pressed again when the Limit Gauge is full, Cloud will instead perform Finishing Touch (画竜点睛), a large whirlwind slash that deals only 1% damage, but has very high knockback. It is able to KO most fighters before 70%, launching foes too close to Cloud upward, though enemies that approach after the initial damaging hitbox are pushed away by wind. The move also KOs earlier if it connects with an opponent facing Cloud than against one facing away from him. However, Finishing Touch can shielded, countered or armored, negating its huge knockback while leaving Cloud wide open to attack. If used in the air, Cloud will briefly hover in place until the move ends, which can somewhat help his recovery, although a Limit Break Climhazzard is significantly better in this regard. Attempting Finishing Touch counts as using an improved special move, and will reset the Limit Gauge.

The full list of grounded Finishing Touch KO percentages can be found here.

Limit Break status has no effect on Omnislash, and vice versa.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Limit Charge/Finishing Touch
CloudDown1-SSB4.png
"Charges up your Limit Gauge. Causes a tornado with immense launching power during a Limit Break."
  1. Limit Charge/Finishing Touch: Default.

Like the other DLC characters, Cloud lacks custom move variations.

Origin

Limit Breaks are a key feature of fights in Final Fantasy VII. Like in Super Smash Bros. 4, the Limit Gauge fills whenever a character takes damage from an opponent. Once the Limit Gauge is filled, the character can use a Limit Break, which, in Cloud's case, is any of his Special Moves in SSB4. Unlike in SSB4 however, one cannot manually charge their Limit Gauge without taking damage. The offensive version of this move, Finishing Touch, is a Limit Break skill from the same game that has the ability to instantly kill any lesser monsters while dealing heavy damage to stronger ones; this is referenced by the move's properties in SSB4, where it deals only 1% damage but possesses outstanding knockback to compensate.

The gauge itself is based on how it appeared in Final Fantasy VII. However, Finishing Touch is instead rendered as a massive tornado in its game of origin, while in the Dissidia games Cloud assaults his target locked within the very same one. In SSB4, the wind generated by the attack is on a rather small scale.

Gallery

Trivia

  • The Limit gauge is not visible in the mirror in Wii Fit Studio.
  • Cloud utters the same dialogue when he finishes charging up his Limit Gauge in both Dissidia Final Fantasy and Dissidia 012 Final Fantasy, after filling up the Limit Gauge during his EX Burst.
  • The Japanese name of Finishing Touch is the same as that of "Dragon Ascent", Rayquaza's signature move in the Pokémon series, albeit written in kanji rather than katakana. In Japanese, the names of both moves are based on the same metaphor for a "finishing touch" in a piece of work. Coincidentally, the name shares its English name with Corrin's up special move.