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Ladder (technique): Difference between revisions

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{{ArticleIcons|allgames=y|unofficial=y}}
{{ArticleIcons|allgames=y|unofficial=y}}
{{for|the stage part|ladder}}
{{for|other uses of ladder|Ladder (disambiguation)}}
[[Image:LuigiLadder-Melee.gif|200px|thumb|right|A ladder can be used to stall infinitely past the blast line.]]
[[Image:LuigiLadder-Melee.gif|200px|thumb|right|A ladder can be used to stall infinitely past the blast line.]]
A '''ladder''' is a technique usable by a team of two players using the same character that allows them both to attain unreachable heights.
A '''ladder''' is a technique usable by a team of two players using the same character that allows them both to attain unreachable heights.

Revision as of 21:55, May 3, 2016

For other uses of ladder, see Ladder (disambiguation).
A animation of a small Luigi Ladder in action.
A ladder can be used to stall infinitely past the blast line.

A ladder is a technique usable by a team of two players using the same character that allows them both to attain unreachable heights.

Variations

Luigi ladder

The Luigi ladder involves two Luigis repeatedly using their sourspotted Super Jump Punch against each other back and forth, allowing them to steadily climb upwards and away from the stage. An applied usage allows players to stall indefinitely against a ceiling.

The technique can be performed in all four games, though its applications can be varied. In Super Smash Bros., Super Jump Punch grants some horizontal distance, allowing to act as a method for stage jumping.

The technique's use, however, is most infamous in Melee. Changes to Luigi's Super Jump Punch causes the technique to instead send the two Luigi's straight upward, and the team can even jump up beyond the upper blast line. Applied usage of the technique can also allow for recovery options, though the lack of horizontal distance from Super Jump Punch makes this a situational use. It is not known why the Luigis are unable to KO each other while above the blast line; similar variants of the technique involving attacks like Link's Spin Attack and Samus's Screw Attack end up KOing the characters when they cross the blast line.

While carried over for Brawl, the two Luigis now KO each other upon crossing the upper blast line; despite this, it can be used for stalling against a ceiling.

Pac-Ladder

The Pac-Ladder involves two Pac-Mans repeatedly using their up special move, Pac-Jump, alternately. As each Pac-Man bounces on the other's trampoline, they both climb successively higher until they are both out of reach for many opponents. They can then stall with the technique until time ends. If the match is decided by Sudden Death, then the process may be repeated if needed until Bob-Ombs eventually spawn under the team and fall onto their opponents.

Marth ladder

The Marth ladder involves two Marths repeatedly using their up special move, Dolphin Slash, alternately. As each Marth gets hit by the other's attack, they both climb successively higher until they are both out of reach for many opponents.

In tournaments

As stalling is banned in tournaments, ladders are banned in tournament play and are sometimes specifically mentioned in tournament rulesets. Otherwise, it would be possible in doubles (with the usual Friendly Fire turned on) for a team to take an early lead, and then use the ladder technique to create an effectively unbeatable stalling strategy.

Trivia

  • It is also possible to perform the Luigi ladder by having both players Super Jump Punch on the same frame, creating a much shorter jump which gives control back to the players much faster and in a synchronised fashion. However, as both Luigis must be next to each other, the uses for recovery are far more limited, and avoiding the helpless state is purposeless when stalling.