Fox (SSBM)/Down throw: Difference between revisions
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==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Fox throws the opponent against the floor and shoots them with his Blaster. The throw portion of this move is a [[Meteor Smash]], which can allow it to launch someone into the bottom blastzone if they are not prepared to Meteor Cancel or stage/wall tech it. In most positions, it can allow for a tech chase, although against most of the cast you cannot tech chase on reaction after, instead having to read their tech option. Against especially light characters like {{SSBM|Jigglypuff}} and {{SSBM|Game & Watch}}, you can reaction tech chase after as long as they don't DI the throw in an ambiguous way. | |||
Down throw is usually used against characters whom Fox cannot up-throw up-air, such as {{SSBM|Samus}}, as a way of potentially securing a strong hit, like a read with upsmash. Generally speaking, it has the least usefulness of Fox's throws, but may be a good option in certain matchups. | |||
==Throw Data== | ==Throw Data== |
Revision as of 13:22, February 6, 2022
Overview
Fox throws the opponent against the floor and shoots them with his Blaster. The throw portion of this move is a Meteor Smash, which can allow it to launch someone into the bottom blastzone if they are not prepared to Meteor Cancel or stage/wall tech it. In most positions, it can allow for a tech chase, although against most of the cast you cannot tech chase on reaction after, instead having to read their tech option. Against especially light characters like Jigglypuff and Game & Watch, you can reaction tech chase after as long as they don't DI the throw in an ambiguous way.
Down throw is usually used against characters whom Fox cannot up-throw up-air, such as Samus, as a way of potentially securing a strong hit, like a read with upsmash. Generally speaking, it has the least usefulness of Fox's throws, but may be a good option in certain matchups.
Throw Data
Laser
Throw
Damage | Angle | BK | KS | FKV | Effect | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | ||||||||||||||||||
Throw | 1% | 150 | 40 | 0 | ||||||||||||||
Release | 3% | 60 | 100 | 0 |
Timing
Invincibility | 1-8 |
---|---|
Blaster shot 1 | 23 |
Blaster shot 2 | 25 |
Blaster shot 3 | 28 |
Blaster shot 4 | 31 |
Throw Release | 33 |
Animation length | 43 |
Lag time |
Vulnerable |
Invincible |
Throw point |
|