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Flat Zone: Difference between revisions

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==See Also==
==See Also==
*[[Flat Zone 2]]
*[[Flat Zone 2]]
{{SSBMStages}}
{{SSBMStages}}
{{Game & Watch universe}}
{{Game & Watch universe}}

Revision as of 16:40, October 7, 2011

Flat Zone
Flat Zone
File:GameAndWatchOldLogo.png
Universe Game & Watch
Appears in SSBM
Availability Unlockable
Tournament legality
Melee Singles: Banned
Doubles: Banned

Flat Zone is unlocked when the player beats Classic mode with Mr. Game & Watch. Flat Zone is also Mr. Game & Watch's home stage, and is where the player faces 25 lighter versions of him at the end of All-Star mode on this stage. His Target Test also takes place on a modified version of this stage. Also, two event modes in Super Smash Bros. Melee also appear fighting on this stage.

Stage layout

Flat Zone is a small stage. In the middle of the stage there are numerous lines that characters can jump on. The lines will fade out and reappear while the characters battle. On the far right of the screen, characters can stand on the roof of the house. Characters will appears as 2-D images on the screen, and make a beeping noise whenever they walk. When the game is paused, rather than zoom in on one character, the camera zooms out to show the entire Game & Watch device being played on. The layout is heavily based on the Game & Watch game Helmet.

Origin

File:Game & Watch Helmet.png
The Game and Watch game Helmet.

From 1980 to about 1991 Nintendo has produced these handheld devices called Game & Watch. There would one game for each model of a Game & Watch. The screens used on an LCD screen, the type used on an ordinary calculator, so the character and other moving objects could only move to pre-determined spots, and everything on the screen appeared flat. In this stage the characters and the elements on the screen are all flat; however, items don't turn flat. The overall design of this stage is very similar to the Game & Watch game Helmet. The goal of Helmet is to try to get from the building on the left to the building on the right without get hit by falling tools. On this stage there are times where tools would appear and fall and the buildings are retained. The majority of Game & Watch games make a beep sound whenever something happens on the screen.

A Game & Watch game was Manhole. The goal of Manhole was to try to fill in spots of sewer holes so that pedestrians don't fall in. If a hole wasn't filled the walking pedestrians would fall in the sewer. In this stage there are platforms that would appear in the middle of this stage and the character used in Manhole is seen filling in the spaces between the platforms. Another Game & Watch game was Oil Panic. The goal of Oil Panic is to collect dripping oil in a bucket and dump it to another guy holding a bucket below. If the player fails and misses the guy holding the bucket oil is dumped all over a customer at the gas station. The Oil Panic character in this stage holding an oil drum and spilling on the ground could be a reference to how a player can spill oil on a customer. When a player walks on this stage beep sounds can be heard. [1]

Tournament legality

Flat Zone is listed as a banned stage in tournaments in both the singles and doubles sets; this is largely due to the small size, which allows for very simple KOs because of closer blast-lines. Along with this, the falling tools can cause one-hit kills, and are difficult to avoid due to their falling speed.

Trivia

  • In training mode, when the camera is at normal, it will zoom closely on the character, and on zoom, it will show the whole stage.
  • When characters are Screen KO'd on Flat Zone, they will hit the screen in their standard Tumbling animation instead of their animations for other stages. With the exception of Mr. Game and Watch, which has only one tumble animation.

See Also