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Crouch cancel

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A crouch cancel (or CC) is a technique in the Super Smash Bros. series used to reduce the effect of an attack on the user. By crouching before getting hit by an attack, some aspect of the attack will be weakened.

In Super Smash Bros. and Super Smash Bros. Melee

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Crouch cancelling reduces the amount of knockback dealt to the user (2/3 initial knockback in Smash 64), often stopping their movement completely at lower damage percentages. Because the control stick must be held downwards in order to crouch, crouch cancelling also effectively guarantees a lower launch angle, due to directional influence reading the downwards motion.

Many characters use crouch cancelling to perform a crouch cancel counter (CCC), where the player performs a strong counterattack after crouch cancelling an incoming attack. In Melee, Peach and Samus are well-known abusers of crouch cancel counters; both characters can crouch cancel most attacks and perform a down smash before their opponent recovers. Note that the reduced knockback comes with disadvantages, as it leaves the user open to hits of certain attacks that would not usually connect. For example, Peach's down smash may deal a staggering 70% damage maximum if all hits connect. While the attack was supposed to be designed such that only a single hit will make contact, it has a greater chance of happening against characters who crouch cancel, as they will not take enough knockback to escape the many hits of the down smash.

In Super Smash Bros. Brawl

ITS NO USE!!11!! -mex

In smesh dick

crouchcancer