Super Smash Bros. series

Combo: Difference between revisions

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(now we just need a gif of a brawl combo)
m (That's our number 1 priority for now)
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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{disambig2|a sequence of attacks in gameplay|a video compiling these|Combo video}}
{{disambig2|a sequence of attacks in gameplay|a video compiling these|Combo video}}
{{video|a gif of a combo, preferably one for each game}}
{{video|a gif of a combo in ''Brawl''}}
[[File:Kencombo.gif|200px|thumb|right|The [[Ken Combo]], a well-known {{SSBM|Marth}} combo in ''Super Smash Bros. Melee'' created by {{Sm|Ken}}.]]
[[File:Kencombo.gif|200px|thumb|right|The [[Ken Combo]], a well-known {{SSBM|Marth}} combo in ''Super Smash Bros. Melee'' created by {{Sm|Ken}}.]]
[[File:SSB64 Greenhouse Combo.gif|thumb|The [[Greenhouse]], a {{SSB|Pikachu}} combo in ''Super Smash Bros.'' created by {{Sm|Isai}}.]]
[[File:SSB64 Greenhouse Combo.gif|thumb|The [[Greenhouse]], a {{SSB|Pikachu}} combo in ''Super Smash Bros.'' created by {{Sm|Isai}}.]]

Revision as of 13:37, August 22, 2013

This article is about a sequence of attacks in gameplay. For a video compiling these, see Combo video.
VideoNeeded.png This article could use additional or higher-quality animated images or videos.
The editor who added this tag suggests: a gif of a combo in Brawl
If you have a good animated image for this article, upload it here.
If you have a good video for this article, link to it or embed it with the {{#widget:YouTube|id=}} tag.
The Ken Combo, a well-known Marth combo in Super Smash Bros. Melee created by Ken.
The Greenhouse, a Pikachu combo in Super Smash Bros. created by Isai.
File:Combo.jpg
Fox's neutral attack combo in Super Smash Bros. Brawl

A combo is a sequence of attacks that is guaranteed (or very likely) to occur if the first attack hits the enemy. The exact definition of a combo may change from player to player. Some definitions may include:

  • Any sequence of attacks that keeps the opponent in hitstun.
  • Any sequence of attacks that counts as a combo according to the combo counter (which allows for one consecutive frame of non-hitstun).
  • Any sequence of attacks that is very hard to DI (or in certain cases, tech) out of.
  • Any sequence of attacks that cannot be DI'd out of if performed perfectly.
  • Any sequence of attacks.
  • A single attack that consists of multiple hits (see natural combo).
  • Any sequence of attacks that prevent the opponent from landing (possibly by tech) or ledge-grabbing.
  • Any attack that sends an opponent into a hazard and then leaves them vunerable to other attacks.

See also