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Charge-cancel: Difference between revisions

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(Alphabetical order and a bit of rewriting. Does air cancelling always cause an air dodge in SSB4?)
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[[File:Charge-Cancel Samus Brawl.gif|thumb|250px|right|Samus' Charge Shot being charge-canceled in ''Brawl''.]]
[[File:Charge-Cancel Samus Brawl.gif|thumb|250px|right|Samus' Charge Shot being charge-canceled in ''Brawl''.]]
'''Charge-canceling''' is the act of halting the charging of a chargeable [[special move]], such as [[Samus]]' [[Charge Shot]]. This allows the user to store a partial charge and resume charging the move later.
'''Charge-canceling''' is the act of halting the charging of an auto-chargeable [[special move]], such as [[Samus]]' [[Charge Shot]]. This allows the user to store a partial charge and resume charging the move later.


While charging such an [[attack]] on the ground, players can cancel/store the charge by [[shield]]ing, performing a [[grab]], or tapping left/right on the [[control stick]] or [[d-pad]] to immediately roll out of the charge.
While charging such an [[attack]] on the ground, players can cancel/store the charge by [[shield]]ing, performing a [[grab]], or tapping left/right on the [[control stick]] or [[d-pad]] to immediately roll out of the charge. If they are in the air while in their charging state, cancelling it with a shield or grab button will make them cancel it with an [[air dodge]] instead.


Most of these attacks can also be charged and canceled in the air. To cancel a charge in the air, players can simply press the [[shield]] or [[grab]] button while charging. Due to its [[buffer]] system, charge-canceling Giant Punch in ''Brawl'' will result in Donkey Kong performing an air dodge if the input is entered late into the charge animation.
Most of these attacks can also be charged and canceled in the air. To cancel a charge in the air, players can simply press the [[shield]] or [[grab]] button while charging. Due to its [[buffer]] system, charge-canceling Giant Punch in ''Brawl'' will result in Donkey Kong performing an air dodge if the input is entered late into the charge animation.

Revision as of 05:50, February 13, 2015

Samus' Charge Shot being charge-canceled in Brawl.

Charge-canceling is the act of halting the charging of an auto-chargeable special move, such as Samus' Charge Shot. This allows the user to store a partial charge and resume charging the move later.

While charging such an attack on the ground, players can cancel/store the charge by shielding, performing a grab, or tapping left/right on the control stick or d-pad to immediately roll out of the charge. If they are in the air while in their charging state, cancelling it with a shield or grab button will make them cancel it with an air dodge instead.

Most of these attacks can also be charged and canceled in the air. To cancel a charge in the air, players can simply press the shield or grab button while charging. Due to its buffer system, charge-canceling Giant Punch in Brawl will result in Donkey Kong performing an air dodge if the input is entered late into the charge animation.

List of moves that can be charge-cancelled

Samus is the only character who cannot charge cancel in midair, since Charge Shot cannot be charged in midair.