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Project M

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Revision as of 04:22, October 21, 2012 by GamerGuy09 (talk | contribs) (Added character changes, it isn't finished. But expect it to be by mid-day tomorrow.)
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An icon for use in outdated articles or sections. This article or section may be out of date. (tagged Demo 2)
The editor who added this tag elaborates: Don't need comprehensive character changelists, but a demo 2 update would be nice
You can discuss this issue on the talk page or edit this page to bring it up to date.
The Project M logo

Project M is a hack for Super Smash Bros. Brawl designed to make the gameplay more closely resemble that of Super Smash Bros. Melee. Its approximately 50 member team, which is descended from the team that developed Brawl +, is known as the Project M Backroom, or PMBR for short. It has members from over ten countries, though as of now, only an NTSC version has been released.[1]

It was featured as a singles side event at Genesis 2 with $225 in prize money.

Universal changes

  • Most Melee veterans feel like there Melee counterpart
  • Altered camera that behaves similarly to Melee.
  • Game Settings Modifier (Set to 8-minute, 4 stock matches)
  • Melee air dodge: Also known as MAD. The air dodge physics and mechanics used in Melee are used in Project M, allowing for advanced techniques such as Wavedashing.
  • Manual L-canceling: Unlike in Brawl+, a player has to use L, R, or Z to reduce the landing lag of aerials, similar to how it was done in Melee and Smash64.
  • Dash dancing: Changed back to the dash dancing physics and mechanics of Melee.
  • Crouch Canceling: Reimplemented from Smash 64/Melee.
  • Down smash while holding down on the analog stick: In Brawl, if a player attempts to use a d-smash while crouching, they'll perform a down tilt. Instead, this does not happen in Project M.
  • Ledge tech: The ability to ledge tech is reimplemented in Project M.
  • Edge cancel: The Melee/Smash 64 technique to doing an aerial (or a recovery) onto the edge of a platform to cancel the ending lag is reimplemented in Project M.
  • Jump cancel grabs: The ability to cancel a jump with a grab is reimplemented in Project M.
  • Reflective powershield: Powershielding now reflect projectiles back at opponents, as they did in Melee.
  • Taunt Canceling: From Smash 64, the ability to cancel a taunt is reimplemented.
  • Melee shieldstun: Shieldstun from Melee is reimplemented in Project M.
  • Removed auto-sweetspot ledges: The ability to auto-sweetspot ledges from Brawl has been removed in Project M.
  • Tech window: The window of time for teching has been altered to match the tech window in Melee.
  • Hitlag modifier: Reduces hitlag.
  • Momentum capture: Transfer more momentum into a jump.
  • Shield during dash dance: The ability to shield during a dash dance is reimplemented in Project M.
  • Dash cancel: The ability to cancel a dash with a crouch has been reimplemented in Project M. This allows pivoting among other techniques to generally be performed easier.
  • "Meleefying" characters, such as changes involving changing back characters to how they were in Melee, an example being how Falco's Reflector functioning how it did in Melee.
  • Extra stages (Such as Dream Land, Hyrule Castle, and custom stages.)
  • Charizard, Squirtle, and Ivysaur are now separate characters.


Character Changes

Melee Veterans

Mario

Luigi

  • Green Missile's misfire has changed so you can now plan when you will use it. Spin the barrel at the start of a match and within six "shots", Luigi will misfire. When a misfire is about to occur, Luigi flashes green before detonating. If a Green Missile is charged past the duration of this flash then the attack will return to normal, and the misfire will be stored for the next Green Missile. Letting a misfire go off "spins" the barrel again of course. Since a misfire can be stored any number of times, Luigi can now control precisely when and how he uses it - changing it from a roll of the dice to a lethal certainty.
  • Fireball's range has been increased.
  • Luigi has more control while falling after a Super Jump Punch.
  • Green Missile can hit the sweet spot of the ledge so he can grab them right away.
  • The Luigi Cyclone no longer requires a "charge" by performing it on-stage before it can be used as a recovery move. It's also less strenuous to mash the special button to get it to rise, and Luigi can act out of it earlier. Recovering with Luigi just got a little bit easier.

Peach

  • Peach's Turnips are similar to how they were in melee.
  • Glide tossing and aerial glide tossing from melee has returned.
  • Peach's float canceling from melee has returned.
  • Peach's down smash is similar to melee's.
  • Peach's forward smash has a random first swing, but after that it goes in this order: Tennis, golf club, and frying pan.

Bowser

  • Flying Slam is replace by melee's Koopa Klaw.
  • Whirling Fortress is now the same as it was in melee's.
  • The lingering punch on Bowser's Forward-Tilt, his Ledge-Attack's extended reach, his instant Fire Breath, and his Back-Aerial's gimp-angle have made a return.
  • When bowser flashes red during a attack, he gets super armor.
  • Bowser can now break shield far easier now.
  • Bowser Bomb is now jump-cancelable.
  • Bowser's forward smash is stronger.
  • His down smash is jump-cancelable, which makes him jump high quickly.

Release history

Demo 1.0

Released February 8, 2011

  • 14 characters available
    • Mario
    • Link
    • Captain Falcon
    • Fox
    • Marth
    • Mr. Game & Watch
    • Sheik
    • Zelda
    • Ganondorf
    • Falco
    • Jigglypuff
    • Lucas
    • Snake
    • Sonic

Demo 2.0

Released April 17, 2012

  • Added 15 characters
    • Wario
    • Luigi
    • Bowser
    • Peach
    • Donkey Kong
    • Wolf
    • King Dedede (shown as "Dedede" on the character selection screen)
    • Toon Link
    • Ness
    • Pikachu
    • Lucario
    • Charizard
    • Ike
    • Pit
    • R.O.B.

Demo 2.1

Released May 23, 2012

  • Major bug fixes

Developers

  • Project Leaders: Shanus
  • Lead Character Developments: SHeLL, Camelot, Strong Bad
  • Additional Coders: Magus, Dantarion, Yeroc, WindOwl, Almas, Standardtoaster
  • Character design/Development: Shanus, Magus, jiang, Strong Bad, WindOwl, JCaesar, leafgreen386, Falco400, Plum, rPSI, Shadic.
  • Backroom testers: Mango, Lucky, Lovage, Silent Wolf, KirbyKaze, unknown522, RaynEX, Amsah, Faab, Bombsoldier, Captain Jack among others. All beta testers are approved through: application thread
  • Graphics/Menu Design: MookieRah, VectorAce, Shadic, camelot
  • Stage design: FrozenHobo, GameWatching, Mewtwo2000, Shadic, Monk.
  • And special thanks to Phantom Wings, paprika killer, Almas, and others

References

External Links