Event 41: The FINAL Final Battle

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Single Event 41
The FINAL Final Battle
E41-thefinalfinalbattle.png
Official description It's the REAL final battle!
Character(s) used Any
Allies None
Opponent(s) Giant Mario
Snake
Sonic
Stage(s) Final Destination
Music {{{music}}}
Availability Unlockable

The FINAL Final Battle is the forty first and final event match in Brawl. In this final event match, The player is pitted against Snake, Sonic, and Giant Mario. The player must knock out all three of these foes to win this event match. The foes will team up on the player's character and cannot harm each other in this event. The event pays slight homage to Melee's final event, Event 51: The Showdown, seeing as the player is given to face two characters and one sized/overpowered version of the third one on Final Destination.

Strategies

Use projectiles to build up damage, then KO one of the characters with a smash attack. Giant Mario should be KO first as he causes the most trouble. Kirby can get some quick KO's using down-b. Another strategy is to spam Shuttle Loops, edgehogs, and forward airs with Meta Knight, and to use forward air and forward smash a lot with Marth. Ike is another big choice for this event, his strength can easily take them out. Both Marth and Ike's counters help a lot in this battle. With three enemies against you, spamming down B isn't exactly frowned upon. Another strategy is to stay in the middle of the stage so you won't be KO'd so easily. If you choose mid-air combat be careful, Giant Mario's aerials can kill at low percents. Bowser might be a nice choice due to his strong attack power and weight. Spamming Pikachu's Thunder can also lead to easy KO's but Pikachu's light weight may lead to an early death.

Be careful of C4 and landmines, even after Snake is KO'd you will still have to watch for the explosions. Sonic's speed and quick attacks are annoying but he will rarely KO you, but be careful as he sets you up for Mario's smash attacks while building damage. Mario normally just uses forward smash, forward tilt and aerial attacks, he will even aim them down or up so don't think you can evade his range, throwing him off the edge then edge-hogging can lead to early KO's.

Zelda

Zelda is also a good choice for this match, as her f-air is easily sweet-spotted on the Giant Mario. This functions very much like Jigglypuff's rest does in Melee's event 51, with the added bonus of not making Zelda vulnerable afterwards. Once Giant Mario is dispatched, focus on Snake. His hight makes him susceptible to Zelda's f-air as well, but it is harder to hit. Other moves that work quite well on Snake are Zelda's dash attack and up-tilt. Sonic is the hardest match up for Zelda, and switching to Sheik can help diminish Sonic's speed advantage. However, if the player stays as Zelda, make good use of her down smash, as it comes out incredibly fast and has high priority. This, along with Nayru's Love can stop Sonic from rushing you with constant speed attacks. The AI is very poor at dodging Din's Fire, so once Sonic has been knocked far enough off stage, he can be finished with a few well place shots.

Trivia

  • Mario, Sonic, and Snake are official mascots of Nintendo, Sega, and Konami respectfully. In addition, Mario being a giant is possibly a joke made by Nintendo stating "Mario is better and bigger than Sonic and Snake combined."
    • This could also be a reference to Event 51 of Melee, as it has a similar setup of three enemies, one being a giant from the Mario series.
    • Furthermore, the size difference may simply be a reference to Mario's size changes via the Super Mushroom and Mega Mushroom in his games.